Okizeme (General Strategy): Difference between revisions

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Okizeme (often shortened to oki) is a Japanese fighting game term (起き攻め) that refers to attacking an opponent while they are knocked down. Because the opponent is stuck in a recovery animation while knocked down, this is a great time to do [[Meaty|meaties]], [[Safe Jump|safe jumps]] and mixups. Each character has their own specific oki options, but most can be categorized into a few categories. Each has it's own strengths and weaknesses.
==Defintion==


The primary trait all okizeme options share is that the opponent is in a state where they can not retaliate, allowing you to do slower, more rewarding attacks while minimizing risk. In games like [[:Category: Guilty Gear|Guilty Gear]], nearly all characters have strong oki options and players should be attempting to creating as many oki situations a possible - mostly by knocking down the opponent.
Okizeme (起き攻め) is a term borrowed from the Japanese fighting game community which stems from the words oki (起き) meaning "to get up" and zeme (攻め) meaning "attack".
 
Okizeme, often shorted to "oki", describes a situation in which one player attacks their opponent while the opponent's character is getting up off of the ground from being knocked down.
 
This works because the attacker's character is able to act while the defender's character cannot. This creates a situation in which the attacker can set up [[Meaty|meaties]], [[Safe Jump|safe jumps]] and more that the defender is forced to deal with. The exact manner in which oki is applied varies wildly between characters and games, but at its core the concept is always the same. The attacker will attempt to [[Mixup|mix up]] the defender or force them to take {{Tt|chip damage|Damage incurred when blocking an attack. Typically, only Special Attacks and Super Attacks have chip damage, but there are exceptions.}}.


==See Also==
==See Also==
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*[[Meaty]]
*[[Meaty]]
*[[Safe Jump]]
*[[Safe Jump]]
*[[Empty Jump]]
*[[Crossup]]
*[[Reversal]]
*[[Reversal]]
*[[Mixup]]
}}
}}


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==Navigation==
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Latest revision as of 22:59, 17 March 2024

Defintion

Okizeme (起き攻め) is a term borrowed from the Japanese fighting game community which stems from the words oki (起き) meaning "to get up" and zeme (攻め) meaning "attack".

Okizeme, often shorted to "oki", describes a situation in which one player attacks their opponent while the opponent's character is getting up off of the ground from being knocked down.

This works because the attacker's character is able to act while the defender's character cannot. This creates a situation in which the attacker can set up meaties, safe jumps and more that the defender is forced to deal with. The exact manner in which oki is applied varies wildly between characters and games, but at its core the concept is always the same. The attacker will attempt to mix up the defender or force them to take chip damageDamage incurred when blocking an attack. Typically, only Special Attacks and Super Attacks have chip damage, but there are exceptions..

See Also

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