Links
System Data
Health: 10,000
Combo Rate: 75%
Backdash Time: 23
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
5A Data
| height="25px"| 200 | Any | 5 | 2 | 11 | 0 | Body
| 200 | 200 | 50 | JSpSO | - | 2
5AA Data
| height="25px"| 300 | Any | 9 | 2 | 15 | -2 | Body
| 0 | 200 | 50 | (J)SpSO | - | 3
5AAA Normal Data
| height="25px"| 200 | Any | 11 | 3 | 20 | -8 | Body
| 0 | 100 | 50 | SO | - | 3
5AAA Shadow Data
| height="25px"| 200, 100×3 | Any | 11 | 2(10)1(10)2(10)2 | 20 | -7 | Body
| 900 | 400 | 50 | ☆SO | - | 3
5B Data
| height="25px"| 400, 200 | Any | 6 | 3(3)3 | 20 | -4 | Body
| 100 | 100 | 100 | (J)SpSOD | - | 5
2A Data
| height="25px"| 160 | Any | 5 | 2 | 11 | -2 | Body
| 600 | 100 | 200 | JSpSO | - | 1
2B Data
| height="25px"| 500 | Air Unblockable | 7 | 6 | 24 | -15 | Body
| 200 | 100 | 50 | (J)SpSO | 5-9 Head | 3
j.A Data
| height="25px"| 200 | High | 7 | 2 | 11 | - | Head
| 200 | 100 | 200 | JSpO | - | 2
j.B Data
| height="25px"| 300, 150 | High | 9 | 3(3)3 | 15 | - | Head
| 200 | 100 | 100 | JSpO | - | 3
Dash Cancel Data
| height="25px"| - | - | - | - | Total 21 | - | -
| - | - | - | - | - | -
! Guard Cancel Attack
| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - | - |-
All Out Attack (Lv0) Data
| height="25px"| 300 | High | 30 | 9 | 24 | -14 | Body
| 0 | 1000 | 10000 | O | 17-30G | 5
All Out Attack (Lv1) Data
| height="25px"| 300 | High | 29 | 9 | 24 | -14 | Body
| 0 | 1000 | 10000 | - | 16-29 | 5
All Out Attack (Lv2) Data
| height="25px"| 300 | High | 28 | 9 | 24 | -14 | Body
| 0 | 1000 | 10000 | O | 15-28G | 5
All Out Attack (Lv3) Data
| height="25px"| 300 | High | 27 | 9 | 24 | -14 | Body
| 0 | 1000 | 10000 | O | 14-27G | 5
All Out Attack (Lv4) Data
| height="25px"| 300 | High | 26 | 9 | 24 | -14 | Body
| 0 | 1000 | 10000 | O | 13-26G | 5
All Out Attack (Lv5) Data
| height="25px"| 300 | High | 25 | 9 | 24 | -14 | Body
| 0 | 1000 | 10000 | O | 12-25G | 5
All Out Rush Data
| height="25px"| 200×N | Any | - | - | - | - | Body
| 1900 | 100 | 50 | O | - | 5
All Out Finish (C) Data
| height="25px"| 1800 | Any | - | - | - | - | Body
| 500 | 300 | 50 | O | - | 4
All Out Finish (D) Data
| height="25px"| 1000 | Any | - | - | - | - | Body
| 500 | 100 | 50 | JSpSOD | - | 5
Sweep (Lv0) Data
| height="25px"| 700 | Low | 13 | 5 | 20 | -8 | Leg
| 300 | 300 | 50 | SpSO | 4-17 Chest | 4
Sweep (Lv1) Data
| height="25px"| 750 | Low | 13 | 5 | 18 | -6 | Leg
| 300 | 300 | 50 | SO | 4-17 Chest | 4
Sweep (Lv2) Data
| height="25px"| 800 | Low | 13 | 5 | 18 | -6 | Leg
| 300 | 300 | 50 | SO | 4-17 Chest | 4
Sweep (Lv3) Data
| height="25px"| 850 | Low | 13 | 5 | 18 | -6 | Leg
| 300 | 300 | 50 | SO | 4-17 Chest | 4
Sweep (Lv4) Data
| height="25px"| 900 | Low | 13 | 5 | 18 | -6 | Leg
| 300 | 300 | 50 | SO | 4-17 Chest | 4
Sweep (Lv5) Data
| height="25px"| 1000 | Low | 13 | 5 | 18 | -6 | Leg
| 300 | 300 | 50 | SO | 4-17 Chest | 4
Persona Attacks
5C Data
| height="25px"| Lv0: 1300
Lv1: 1400
Lv2: 1500
Lv3: 1600
Lv4-5: 1700 | High | 25 (30) | 5 | 19 (14) | -5 (0) | Body
| 400 | 100 | 50 | OD | - | 5
5D Data
| height="25px"| - | - | - | - | 29 Total | - | -
| - | - | - | - | - | -
2C Data
| height="25px"| Lv0: 0, 100, 50×5, 500
Lv1: 0, 110, 55×5, 550
Lv2: 0, 120, 60×5, 600
Lv3: 0, 130, 65×5, 650
Lv4: 0, 140, 70×5, 700
Lv5: 0, 150, 75×5, 750 | Throw | 19 | 4 | 28 | - | Body
| 0 | 1000 | 50 | SO | -Throw | 0, 5
2D Data
| height="25px"| - | - | Pulls on 24 | - | 29 Total | - | -
| - | - | - | - | - | -
j.C Data
| height="25px"| 1600 | High | 28 | 4 | 29+10 landing | - | Head
| 400 | 100 | 50 | O | - | 5
j.D Data
| height="25px"| - | - | Pulls on 24 | - | 48 Total | - | -
| - | - | - | - | - | -
Throws
Ground Throw Data
| height="25px"| Lv0: 0, 200, 100×2
Lv1-5: 0, 200, 100×3 | Throw | 5 | 3 | 25 | - | Throw
| 0 | 1400,100 | 50 | After Kill Rush | - | 0, 4
Air Throw Data
| height="25px"| 1500 | Throw | 4 | 3 | 19 | - | Throw
| 0 | 1200, 100 | 50 | - | - | 0, 4
Furious Action
BD (Lv1-5) Data
| height="25px"| 1600, 300 (Lv0-1)
700, 350 (Lv2-3)
800, 400 (Lv4-5) | Air Unblockable, Any | 9 | 3(4)3 | 38 | -24 | Body
| 1100 | 100 | 50 | S | 1-15 Full Body | 4
Skill Attacks
236A Data
| height="25px"| 100, 50×3, 500 | Any | 11 | - | 23 Total | -4 | Body
| 300 | 300 | 1000 | ☆SO | - | 3
236B Data
| height="25px"| 120, 60×5, 500 | Any | 24 | - | 36 Total | -8 | Body
| 300 | 300 | 1000 | ☆SO | - | 3
236AB Data
| height="25px"| 140, 70×9, 500 | Any | 11 | - | 26 Total | -8 | Body
| 500 | 600 | 1000 | ☆SO | - | 3
Kill Rush 4A Data
| height="25px"| Lv1: 600
Lv2-3: 720
Lv4-5: 900 | Any | 13 | 3 | 18 | -6 | Body
| Lv1: 100
Lv2: 100
Lv3-4: 200
Lv5: 300 | Lv1-2: 400
Lv3-4: 300
Lv5: 200 | 300 | ☆SO | - | 3
Kill Rush 4B Data
| height="25px"| Lv1: 800
Lv2-3: 960
Lv4-5: 1200 | Any | 21[41] | 3 | 15 | +4 | Body
| Lv1-2: 200 [1600]
Lv3-4: 300 [1700]
Lv5: 400 [1800] | Lv1: 300
Lv2: 300 [200]
Lv3-4: 200 [100]
Lv5: 100 [0] | 1000 | ☆U | - | 5
Kill Rush 4AB Data
| height="25px"| Lv1: 1000
Lv2: 1200
Lv3: 1200
Lv4: 1500
Lv5: 1500 | Any | 23 | 3 | 26 | +1 | Body
| Lv1: 200 Lv2: 200
Lv3-4: 300
Lv5: 400 | Lv1-2: 300
Lv3-4: 200
Lv5: 100 | 1000 | ☆U | 1-25G | 5
Kill Rush 6A Data
| height="25px"| Lv1: 1000
Lv2-3: 1200
Lv4-5: 1500 | Any | 6 | -6 | 34 | -18 | Body
| 1500 | 700 | 50 | SO | - | 5
Kill Rush 6B Data
| height="25px"| Lv1: 1200
Lv2-3: 1440
Lv4-5: 1800 | Any | 9 | -6 | 40 | -24 | Body
| 1500 | 700 | 50 | SO | - | 5
Kill Rush 6AB Data
| height="25px"| Lv1: 1200
Lv2-3: 1440
Lv4-5: 1800 | Any | 15 | -6 | 35 | -19 | Body
| 1500 | 700 | 50 | SO | 1-18 full | 5
Kill Rush 8A Data
| height="25px"| Lv1: 500
Lv2-3: 600
Lv4-5: 750 | AUB | 13 | 4 | 18 | -7 | Body
| Lv1-2:200
Lv3-4:300
Lv5:400 | Lv1-2:300
Lv3-4:200
Lv5:100 | 400 | ☆SO | 4-12 Head | 3
Kill Rush 8B Data
| height="25px"| Lv1:650
Lv2-3:780
Lv4-5:975 | AUB | 21 | 4 | 26 | -13 | Body
| Lv1-4:300
Lv5:400 | Lv1-4:200
Lv5:100 | 1000 | ☆SO | 4-20 Head | 4
Kill Rush 8AB Data
| height="25px"| Lv1:800
Lv2-3:960
Lv4:1200
Lv5:1200 | AUB | 23 | 4 | 20 | -4 | Body
| Lv1-4:300
Lv5:400 | Lv1:300
Lv2-4:200
Lv5:100 | 1000 | ☆SO | 1-26 Head and Projectile | 4
236C Data
| height="25px"| - | - | - | 13-20 Low Profile | 25 Total | - | -
| - | - | - | ☆ | 5-12 Low | -
236D Data
| height="25px"| - | - | - | 20-34 | 40 | - | -
| - | - | - | ☆ | 5-19 | -
236CD Data
| height="25px"| - | - | - | 13-18 | 22 | - | -
| - | - | - | ☆ | 5-12 | -
214C Data
| height="25px"| - | - | - | 11-20 | 24 Total, can be held | - | -
| - | - | - | ☆ | - | -
214D Data
| height="25px"| - | - | - | 11-35 Low Profile | 41 Total | - | -
| - | - | - | ☆ | - | -
214CD Data
| height="25px"| - | - | - | 5-37 | 44 Total | - | -
| - | - | - | ☆ | 5-25 Full | -
214A Data
| height="25px"| - | - | - | - | 33 Total | - | -
| - | - | - | SO | Lv0-1: 4-15 Guard
Lv2-3: 3-16 Guard
Lv4: 2-17 Guard
Lv5: 2-20 Guard | -
214B Data
| height="25px"| - | - | - | - | 54 Total | - | -
| - | - | - | ☆SO | 4-27 Guard | -
214AB Data
| height="25px"| - | - | - | - | 43 Total | - | -
| - | - | - | ☆SO | Lv0-3: 2-31 Guard
Lv4-5: 2-37 Guard | -
j.214A Data
| height="25px"| 600, 300 | Any | 10 | Until landing, +6 | 30 | -15 | Head, Body
| 300 | 500 | 500 | ☆SO | - | 4
j.214B Data
| height="25px"| 800, 400 | Any | 22 | Until landing, +6 | 30 | -15 | Head, Body
| 300 | 500 | 500 | ☆SO | - | 4
j.214AB Data
| height="25px"| 800, 400 | Any | 10 | Until landing, +6 | 30 | -15 | Head, Body
| 300 | 500 | 500 | ☆SO | - | 4
SP Skill Attacks
236236A Data
| height="25px"| Lv0: 1000×2
Lv1: 1000+550×2
Lv2: 1000+600×2
Lv3: 1000+350×4
Lv4: 1000+400×4
Lv5: 1000+2000 | Air Unblockable, Any | 4+5 | 3(6)12 | until landing + landing 20 | -35, -41, -41, -49, -49, -7 | Body
| 800 | 500 | 50 | O | 1-19 Full Body | 5
236236B Data
| height="25px"| Lv0: 1200+360×3
Lv1: 1200+240×5
Lv2: 1200+264×5
Lv3: 1200+240×7
Lv4: 1200+276×7
Lv5: 1200+168×15 | Air Unblockable, Any | 8+5 | 3(6)12, 23 for lv5 | until landing + landing 15, 42 for lv5 | -31, -32, -32, -39, -39, -85 | Body
| 800 | 500 | 50 | O | 1-23 Full Body | 5
236236AB Data
| height="25px"| Lv0: 1300, 520×2
Lv1: 1300, 520×2, 100×2
Lv2: 1300, 520×2, 200×2
Lv3: 1300, 520×2, 70×9
Lv4: 1300, 520×2, 100×9
Lv5: 1300, 520×2, 200×5, 700×2 | Air Unblockable, Any | 3+5 | Lv0: 3 (3) 2 (39) 2
Lv1-4: 3 (3) 2 (34) 18
Lv5: 3 (3) 2 (34) 18 (45) 21 | until landing + landing 20, 42 for lv5 | -34, -47, -47, -52, -52, 27 | Body
| 800 | 800 | 50 | O | 1-16 Full Body | 5
236236C Data
| height="25px"| - | - | ?+4 | - | 13 total | - | -
| - | - | - | - | 1-4 Full | -
236236D Data
| height="25px"| - | - | ?+4 | - | 28 total | - | -
| - | - | - | - | 1-15 Full Body | -
236236CD Data
| height="25px"| 1000 | All | 4+4 | 3 | 51 total | -28 | Projectile
| 500 | 500 | 2000 | O | 1-4 Full Body | 3
Awakened SP Skill Attacks
214214C Data
| height="25px"| Lv0: 200, 100×15 Lv1: 120, 60×31 Lv2: 140, 70×31 Lv3: 80, 40×64 Lv4: 90, 45×64 Lv5: 80, 40×80 | Any | 4+18 | 1(1)1... | Total 119 | LV0 -53 Lv1~2: -21 Lv3~4: -19 Lv5: -3 | Projectile
| 0 | 1500 | 50 | O | 1-44 Full Body | 3
214214D Data
| height="25px"| Lv0: 200, 100×15 Lv1: 120, 31×31 Lv2: 140, 31×31 Lv3: 80, 64×64 Lv4: 900, 64×64 Lv5: 80, 40×80 | Any | 4+26 | 1(1)1... | Total 112 | -38 lv1~2 -6 lv3~4 -4 lv5 +12 | Projectile
| 0 | 1500 | 50 | O | 1-67 Full Body | 3
214214CD Data
| height="25px"| Lv0: 200, 100×23 Lv1: 140, 31×39 Lv2: 160, 31×39 Lv3: 80, 64×80 Lv4: 900, 64×80 Lv5: 80, 40×96 | Any | 4+22 | 1(1)1... | Total 123 | Lv0: -37
Lv1~2: -5
Lv3~4: -3
Lv5: +13 | Projectile
| 0 | 1500 | 50 | O | 1-48 Full Body | 3
Instant Kill
222CD Data
| height="25px"| K.O. | Unblockable | 17+106 | 81 | 96 | - | Projectile
| 0 | 100 | 50 | - | 1-257 Full Body | 5
Category
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data