P4AU/Elizabeth/Frame Data

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System Data[edit]

Health: 8,000

Combo Rate: 65%

Persona Cards: 6

Backdash Time: 29

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks[edit]

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 2 Body All CJSO 200 200 50 8 2 12 -1 -
5AA 120, 60 x 5 3 Body All CJSO 0 100 50 12 2x6 23 -9 -
5AAA 100, 200 x 8 3 Chest All CSO 0 400[0] 1000[50] 10 10 43(Total) -17 -
5B 150, 75 x n 3 Chest, Projectile All JCSOD 300 100 50 11 21 53(Total) -5 -
  • Dash Cancel is -8 on block
5BB 100, 50 x 8 3 Body All JCSO 0 100 50 11 9 17 -3 -
5BBB 120, 60 x 11 4 Body All CSO 0 600 50 12 13 23 -10 -
2A 160 1 Foot L CSO 500 100 50 7 2 12 -3 -
2B 450 3 Body HLA CJSO 200 100 50 9 18 13(10) -26 5f airborne, 6-29f head
j.A 200 1 Head H CJSO 200 100 50 7 3 11 - -
j.B 180, 90 x n 3 Head, Projectile All CSO 300 100 50 10 18 15 -20 -
j.2B 450 3 Head All CSO 200 100 50 9 18 20 - -
Guard Cancel Attack - - - - - - - - - - - - -

Currently no data is available for Guard Cancel Attacks.

All Out Attack 300 5 Body H O 0 1000 10,000 35 1 38 -20 10-35f guard
All Out Rush 200xn 5, 3 - - O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 - - O 500 300 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
All Out Finish (D) 1000 5 - - CJSO 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
  • Corner Bounces if All Out Rush did 18 hits
Sweep 700 3 Foot L CSO 200 100 50 11 11 11 -7 -

Persona Attacks[edit]

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 800, 400 (1200, 600 after 2C) 5 Body All (J)CSODB 400 200 1000 15 1(17)1 23 -5 -
  • Dash Cancel is -3 on block
  • Backdash Cancel is -8 on block
5D 0 (900, 450) 0, 4 Throw - - 400, 0 700, 100 1000, 0 30 6 13 - -
  • Inflicts Fear on hit
  • Wallbounces on CH
2C 400 5 Body All (C)(S)O 400 100 500 31 15 11 -7 5-9f guard
  • Inflicts Fear on hit
2C (Charge) 400 5 Body All (C)(S)O 400 100 500 68 15 56(Total) +32 5-9f guard
  • Inflicts Fear on hit
2D - - - - - - - - 45 - 36(Total) - -
  • Inflicts Poison if opponent touches puddle
j.C 850 4 Head All SO 300 200 50 13 3 28 - -
j.D 0, 900, 450 0, 4 Body Throw - 700, 0 700, 100 1000, 0 18 4 20 - -
  • Inflicts Fear on hit
  • Wallbounces on CH

Throws[edit]

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 0, 1400 0, 5 Throw Throw - 0 1000, 100 50, 0 5 3 25 - -
  • Inflicts Fear on hit
Air Throw 0, 1600 0, 2 Throw Throw - 0 1200, 100 50, 0 4 3 19 - -
  • Inflicts Fear on hit

Furious Action[edit]

Shuffle Time
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
0 4 Throw Throw - 0 1200, 100 50, 0 29 3 24 - 1-31 All
  • Inflicts various Ailments depending on Elizabeth's current SP.
  • 0~49 inflicts Charm, 50~99 inflicts Poison, 100~149 inflicts Fear, 150 inflicts Panic.

Skill Attacks[edit]

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Maziodyne
236A 700 4 Projectile All O 400 100 1000 24 8 64(Total) -14 -
236A (Awakening) 700 4 Projectile All O 400 500 1000 14 2 64(Total) -31 -
j.236A 700 4 Projectile All O 400 100 1000 23 7 62(Total) + 5(Landing) - -
j.236A (Awakening) 700 4 Projectile All O 400 500 1000 13 2 80(Total) + 5(Landing) - -
236B 180, 90x9 4 Projectile All O 400 100 1000 46 19 60(Total) +19 -
236B (Awakening) 180, 90x9 4 Projectile All - 400 100 1000 102 20 49(Total) - -
j.236B 180, 90x9 4 Projectile All - 400 100 1000 46 19 78(Total) + 5(Landing) - -
j.236B (Awakening) 180, 90x9 4 Projectile All - 400 100 1000 101 20 55(Total) + 5(Landing) - -
236AB 134, 67x18 4 Projectile All O 400 100 1000 32 38 95(Total) -11 -
236AB (Awakening) 112, 56x23 4 Projectile All O 400 100 1000 31 28(36)26 84(Total) -13 -
j.236AB 134, 67x18 4 Projectile All O 400 100 1000 32 38 84(Total) + 5(Landing) - -
j.236AB (Awakening) 112, 56x23 4 Projectile All O 400 100 1000 30 28(36)26 76(Total) + 5(Landing) - -
Mabufudyne
214A 500[750] 4 Body HL O 200 300 500 25 1 71(Total) -18 -
214A (Awakening) 300, 500[450, 500] 4 Body HL O 200 300 500 24 3 71(Total) -15 -
214B 500[750], (500) 4 Body, Projectile HL -(SO) 200[0] 300[100] 500[50] 38 1 95(Total) -26 -
214B (Awakening) 300, 500[300, 750], (500) 4 Body, Projectile HL -(SO) 200[0] 300[100] 500[50] 37 2, 1 95(Total) -23 -
214AB 500[750], (500) 4 Body, (Projectile) HL -(SO) 200[0] 300[100] 50 28 2 107(Total) -51 -
214AB (Awakening) 300, 500[300, 750], (500) 4 Body, (Projectile) HL -(SO) 200[0] 100[100] 50[50] 30 2x2 107(Total) -48 -
  • Only the B versions Fatal Counter
Magarudyne
236C 200, 100x9 4 Projectile All O 200 400 1000 11 48 to landing +9 -16 -
236C (Awakening) 180, 90x14 4 Projectile All O 200 500 1000 11 48 to landing +9 -16 -
j.236C 200,100x9 4 Projectile All O 200 400 1000 14 48 to landing +9 - -
j.236C (Awakening) 180, 90x14 4 Projectile All O 200 500 1000 12 48 to landing +9 - -
236D 250, 125x9 4 Projectile All O 200 600 1000 20 46 to landing +11 -21 -
236D (Awakening) 200, 100x14 4 Projectile All O 200 500 1000 20 46 to landing +14 -19 -
j.236D 250, 125x9 4 Projectile All O 200 600 1000 25 46 to landing +11 - -
j.236D (Awakening) 200, 100x14 4 Projectile All O 200 500 1000 25 46 to landing +14 - -
236CD 200, 100x9 4 Projectile All O 200 100 1000 15 50 4+2(Landing) +8 -
236CD (Awakening) 120, 60x19 4 Projectile All O 200 400 1000 11 50 4+2(Landing) -20 -
j.236CD 200, 100x9 4 Projectile All O 200 100 1000 14 50 4+2(Landing) - -
j.236CD (Awakening) 120, 60x19 4 Projectile All O 200 400 1000 12 50 4+2(Landing) - -
  • All Magarudynes have Fatal Recovery now.
Maragidyne
214C 300x5 5 Projectile All SO 400 70x5 0 48
88(Total) +18 -
214C (Awakening) 300x8 5 Projectile All SO 400 70x8 0 48
88(Total) -11~+6 -
214D 300x6 5 Projectile All SO 400 70x6 0 57
88(Total) +37 -
214D (Awakening) 300x8 5 Projectile All SO 400 70x8 0 57
88(Total) +6 -
214CD 180x6, 150x6 5 Projectile All SO 400 35x12 0 41
92(Total) +58 -
  • Summons 12 fire pillars
214CD (Awakening) 180x8, 150x8 5 Projectile All SO 400 35x16 0 41
92(Total) +28 -
  • Summons 16 fire pillars
Debilitate
[6]~4A (Catch) - - - All - - - - - - 65(Total) - 4-18(Counter)
[6]~4B (Catch) - - - All - - - - - - 113(Total) - 7-60(Counter)
[6]~4AB (Catch) - - - All - - - - - - 76(Total) - 2-42(Counter)
[6]~4A (Attack) 0, 1000 4 Body All - 0 500 50 1 1 35+15(Landing) - 1-6
  • Inflicts Negative Penalty on your opponent.
  • Has Guardpoint. Will lose to 5A > B+D from most characters.

SP Skill Attacks[edit]

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Mind Charge
236236A - - - - - - - - 4 - 6(Total) - 4-6f
236236B - - - - - - - - 10 - 28(Total) - 7-10f
236236AB - - - - - - - - 10 - 28(Total) - 7-16f
  • Decreases HP to 2800
  • A Concentrate - No blue health, no recovery.
  • B Concentrate - Blue health, recovery.
  • SB Concentrate - Blue health, recovery time, health to gauge recovery is better than other versions
  • Fills 2.63 SP for every 119 HP converted (P4A Estimate)
Mahamaon
236236C 70x16, 20000 3 Projectile All - - - - 4+682 90(17) 71(Total) - 1-56f
Mamudoon
236236D 100, 20000 5 Projectile All - - - - 4+599 120 127 - 1-68f
236236CD Death 5 Projectile All - - - - 4+599 133 127 - 1-104f

Awakened SP Skill Attacks[edit]

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Diarahan
214214A - - - - - - - - 13 - 115(Total) - 9-13f
214214B - - - - - - - - 10 - 28(Total) - -
214214AB - - - - - - - - 10 - 28 - 7-16f
  • Recovery starts up 30F after superflash, recovers 50 HP per frame, maximum 1258 HP(?)
Ghastly Wail
214214C 0, 0, 2500[3750/3000/4800] 0, 4, 5 Throw - - 0 1500, 100 50, 0 4+4 2 43 - 1-12f
214214D 0, 0, 2500[3750/3000/4800] 0, 4, 5 Throw - - 0 1500, 100 50, 0 12+4 2 43 - 1-20f
214214CD 0, 0, 2700[4050/3600/6000] 0, 4, 5 Throw - - 0 1500, 100 50, 0 4+12 2 35 - 1-19f
  • Inflicts Fear on hit

Instant Kill[edit]

Megidolaon
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD (Activation) Death - Body All - - - - 1 1 102(Total) - 2-57f (During activation)
  • Has Fatal Recovery now.
222CD (Catch) Death - Body All - - - - 0+10 1 60 - 1-10f (During activation)
  • Will whiff on an opponent that's at neutral.

P Combo System[edit]

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 2A, 5AA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AAA - - 5C, 2C 5D, 2D AoA, Sweep Special
2A 5A, 2A[+] 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5B - 5BB, 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special
5BB - 5BBB, 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special
5BBB - - - - - Special
2B - - j.C j.D - Jump, Special
5C - - 2C, j.C 5D, 2D - Jump[-], Special
2C - - - - - Special
5D - - - - - -
2D - - - - - -
All-out Attack - - - - - -
Sweep - - - 5D, 2D - Special
Air P Combo Table
A B C D Cancels
j.A j.A[+] j.B, j.2B j.C j.D Jump, Special
j.B - j.2B j.C j.D Jump, Special
j.2B - - - - -
j.C - - - - -
j.D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5C's jump cancel[-] is only on the second hit.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
Elizabeth doesn't have any attacks that fall under this category.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation[edit]


Ambox notice.png To edit frame data, edit values in P4AU/Elizabeth/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Persona 4: Arena Ultimaxe
Click [★] for character's full frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc