P4AU/Elizabeth/Frame Data

From Dustloop Wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

System Data

Health: 8,000

Combo Rate: 65%

Persona Cards: 6

Backdash Time: 29

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 200 All 8 2 12 -1 Body 200 200 50 CJSO - 2
5AA 120, 60×5 All 12 2×6 23 -9 Body 0 100 50 CJSO - 3
5AAA 100, 200×8 All 10 10 43(Total) -17 Chest 0 400[0] 1000[50] CSO - 3
5B 150, 75×n All 11 21 53(Total) -5 Chest, Projectile 300 100 50 JCSOD - 3
  • Dash Cancel is -8 on block
5BB 100, 50×8 All 11 9 17 -3 Body 0 100 50 JCSO - 3
5BBB 120, 60×11 All 12 13 23 -10 Body 0 600 50 CSO - 4
2A 160 L 7 2 12 -3 Foot 500 100 50 CSO - 1
2B 450 HLA 9 18 13(10) -26 Body 200 100 50 CJSO 5f airborne, 6-29f head 3
j.A 200 H 7 3 11 - Head 200 100 50 CJSO - 1
j.B 180, 90×n All 10 18 15 -20 Head, Projectile 300 100 50 CSO - 3
j.2B 450 All 9 18 20 - Head 200 100 50 CSO - 3
Guard Cancel Attack - - - - - - - - - - - - -

Currently no data is available for Guard Cancel Attacks.

All Out Attack 300 H 35 1 38 -20 Body 0 1000 10,000 O 10-35f guard 5
All Out Rush 200×n - - - - - - 1900 100 50 O - 5, 3
All Out Finish (C) 1800 - - - - - - 500 300 50 O - 4
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
All Out Finish (D) 1000 - - - - - - 500 100 50 CJSO - 5
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
  • Corner Bounces if All Out Rush did 18 hits
Sweep 700 L 11 11 11 -7 Foot 200 100 50 CSO - 3

Persona Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 800, 400 (1200, 600 after 2C) All 15 1(17)1 23 -5 Body 400 200 1000 (J)CSODB - 5
  • Dash Cancel is -3 on block
  • Backdash Cancel is -8 on block
5D 0 (900, 450) - 30 6 13 - Throw 400, 0 700, 100 1000, 0 - - 0, 4
  • Inflicts Fear on hit
  • Wallbounces on CH
2C 400 All 31 15 11 -7 Body 400 100 500 (C)(S)O 5-9f guard 5
  • Inflicts Fear on hit
2C (Charge) 400 All 68 15 56(Total) +32 Body 400 100 500 (C)(S)O 5-9f guard 5
  • Inflicts Fear on hit
2D - - 45 - 36(Total) - - - - - - - -
  • Inflicts Poison if opponent touches puddle
j.C 850 All 13 3 28 - Head 300 200 50 SO - 4
j.D 0, 900, 450 Throw 18 4 20 - Body 700, 0 700, 100 1000, 0 - - 0, 4
  • Inflicts Fear on hit
  • Wallbounces on CH

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 0, 1400 Throw 5 3 25 - Throw 0 1000, 100 50, 0 - - 0, 5
  • Inflicts Fear on hit
Air Throw 0, 1600 Throw 4 3 19 - Throw 0 1200, 100 50, 0 - - 0, 2
  • Inflicts Fear on hit

Furious Action

Shuffle Time
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
0 4 Throw Throw - 0 1200, 100 50, 0 29 3 24 - 1-31 All
  • Inflicts various Ailments depending on Elizabeth's current SP.
  • 0~49 inflicts Charm, 50~99 inflicts Poison, 100~149 inflicts Fear, 150 inflicts Panic.

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Maziodyne
236A 700 All 24 8 64(Total) -14 Projectile 400 100 1000 O - 4
236A (Awakening) 700 All 14 2 64(Total) -31 Projectile 400 500 1000 O - 4
j.236A 700 All 23 7 62(Total) + 5(Landing) - Projectile 400 100 1000 O - 4
j.236A (Awakening) 700 All 13 2 80(Total) + 5(Landing) - Projectile 400 500 1000 O - 4
236B 180, 90×9 All 46 19 60(Total) +19 Projectile 400 100 1000 O - 4
236B (Awakening) 180, 90×9 All 102 20 49(Total) - Projectile 400 100 1000 - - 4
j.236B 180, 90×9 All 46 19 78(Total) + 5(Landing) - Projectile 400 100 1000 - - 4
j.236B (Awakening) 180, 90×9 All 101 20 55(Total) + 5(Landing) - Projectile 400 100 1000 - - 4
236AB 134, 67×18 All 32 38 95(Total) -11 Projectile 400 100 1000 O - 4
236AB (Awakening) 112, 56×23 All 31 28(36)26 84(Total) -13 Projectile 400 100 1000 O - 4
j.236AB 134, 67×18 All 32 38 84(Total) + 5(Landing) - Projectile 400 100 1000 O - 4
j.236AB (Awakening) 112, 56×23 All 30 28(36)26 76(Total) + 5(Landing) - Projectile 400 100 1000 O - 4
Mabufudyne
214A 500[750] HL 25 1 71(Total) -18 Body 200 300 500 O - 4
214A (Awakening) 300, 500[450, 500] HL 24 3 71(Total) -15 Body 200 300 500 O - 4
214B 500[750], (500) HL 38 1 95(Total) -26 Body, Projectile 200[0] 300[100] 500[50] -(SO) - 4
214B (Awakening) 300, 500[300, 750], (500) HL 37 2, 1 95(Total) -23 Body, Projectile 200[0] 300[100] 500[50] -(SO) - 4
214AB 500[750], (500) HL 28 2 107(Total) -51 Body, (Projectile) 200[0] 300[100] 50 -(SO) - 4
214AB (Awakening) 300, 500[300, 750], (500) HL 30 2×2 107(Total) -48 Body, (Projectile) 200[0] 100[100] 50[50] -(SO) - 4
  • Only the B versions Fatal Counter
Magarudyne
236C 200, 100×9 All 11 48 to landing +9 -16 Projectile 200 400 1000 O - 4
236C (Awakening) 180, 90×14 All 11 48 to landing +9 -16 Projectile 200 500 1000 O - 4
j.236C 200,100×9 All 14 48 to landing +9 - Projectile 200 400 1000 O - 4
j.236C (Awakening) 180, 90×14 All 12 48 to landing +9 - Projectile 200 500 1000 O - 4
236D 200 600 1000 O - 4
236D (Awakening) 200, 100×14 All 20 46 to landing +14 -19 Projectile 200 500 1000 O - 4
j.236D 250, 125×9 All 25 46 to landing +11 - Projectile 200 600 1000 O - 4
j.236D (Awakening) 200, 100×14 All 25 46 to landing +14 - Projectile 200 500 1000 O - 4
236CD 200, 100×9 All 15 50 4+2(Landing) +8 Projectile 200 100 1000 O - 4
236CD (Awakening) 120, 60×19 All 11 50 4+2(Landing) -20 Projectile 200 400 1000 O - 4
j.236CD 200, 100×9 All 14 50 4+2(Landing) - Projectile 200 100 1000 O - 4
j.236CD (Awakening) 120, 60×19 All 12 50 4+2(Landing) - Projectile 200 400 1000 O - 4
  • All Magarudynes have Fatal Recovery now.
Maragidyne
214C 300×5 All 48
88(Total) +18 Projectile 400 70×5 0 SO - 5
214C (Awakening) 300×8 All 48
88(Total) -11~+6 Projectile 400 70×8 0 SO - 5
214D 300×6 All 57
88(Total) +37 Projectile 400 70×6 0 SO - 5
214D (Awakening) 300×8 All 57
88(Total) +6 Projectile 400 70×8 0 SO - 5
214CD 180×6, 150×6 All 41
92(Total) +58 Projectile 400 35×12 0 SO - 5
  • Summons 12 fire pillars
214CD (Awakening) 180×8, 150×8 All 41
92(Total) +28 Projectile 400 35×16 0 SO - 5
  • Summons 16 fire pillars
Debilitate
[6]4A Catch - All - - 65(Total) - - - - - - 4-18(Counter) -
[6]4B Catch - All - - 113(Total) - - - - - - 7-60(Counter) -
[6]4AB Catch - All - - 76(Total) - - - - - - 2-42(Counter) -
[6]4A Attack 0, 1000 All 1 1 35+15(Landing) - Body 0 500 50 - 1-6 4
  • Inflicts Negative Penalty on your opponent.
  • Has Guardpoint. Will lose to 5A > B+D from most characters.

SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Mind Charge
236236A - - 4 - 6(Total) - - - - - - 4-6f -
236236B - - 10 - 28(Total) - - - - - - 7-10f -
236236AB - - 10 - 28(Total) - - - - - - 7-16f -
  • Decreases HP to 2800
  • A Concentrate - No blue health, no recovery.
  • B Concentrate - Blue health, recovery.
  • SB Concentrate - Blue health, recovery time, health to gauge recovery is better than other versions
  • Fills 2.63 SP for every 119 HP converted (P4A Estimate)
Mahamaon
236236C 70×16, 20000 All 4+682 90(17) 71(Total) - Projectile - - - - 1-56f 3
Mamudoon
236236D 100, 20000 All 4+599 120 127 - Projectile - - - - 1-68f 5
236236CD Death All 4+599 133 127 - Projectile - - - - 1-104f 5

Awakened SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Diarahan
214214A - - 13 - 115(Total) - - - - - - 9-13f -
214214B - - 10 - 28(Total) - - - - - - 7-10f -
214214AB - - 10 - 28 - - - - - - 7-16f -
  • Recovery starts up 30F after superflash, recovers 50 HP per frame, maximum 1258 HP(?)
Ghastly Wail
214214C 0, 0, 2500[3750/3000/4800] - 4+4 2 43 - Throw 0 1500, 100 50, 0 - 1-12f 0, 4, 5
214214D 0, 0, 2500[3750/3000/4800] - 12+4 2 43 - Throw 0 1500, 100 50, 0 - 1-20f 0, 4, 5
214214CD 0, 0, 2700[4050/3600/6000] - 4+12 2 35 - Throw 0 1500, 100 50, 0 - 1-19f 0, 4, 5
  • Inflicts Fear on hit

Instant Kill

Megidolaon
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222CD (Activation) Death All 1 1 102(Total) - Body - - - - 2-57f (During activation) -
  • Has Fatal Recovery now.
222CD (Catch) Death All 0+10 1 60 - Body - - - - 1-10f (During activation) -
  • Will whiff on an opponent that's at neutral.

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 2A, 5AA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AAA - - 5C, 2C 5D, 2D AoA, Sweep Special
2A 5A, 2A[+] 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5B - 5BB, 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special
5BB - 5BBB, 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special
5BBB - - - - - Special
2B - - j.C j.D - Jump, Special
5C - - 2C, j.C 5D, 2D - Jump[-], Special
2C - - - - - Special
5D - - - - - -
2D - - - - - -
All-out Attack - - - - - -
Sweep - - - 5D, 2D - Special
Air P Combo Table
A B C D Cancels
j.A j.A[+] j.B, j.2B j.C j.D Jump, Special
j.B - j.2B j.C j.D Jump, Special
j.2B - - - - -
j.C - - - - -
j.D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5C's jump cancel[-] is only on the second hit.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
Elizabeth doesn't have any attacks that fall under this category.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

To edit frame data, edit values in P4AU/Elizabeth/Data.