P4AU/Junpei Iori: Difference between revisions

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[[Category:Persona 4: Arena]]
[[Category:Persona 4: Arena]]
[[Category:Persona 4: Arena Characters]]
[[Category:Persona 4: Arena Characters]]

Revision as of 23:19, 3 September 2015

Junpei Iori
P4U2 Junpei Portrait.png

Health: 9,500

Combo Rate: 70%

Persona Cards: 4

Backdash Time: 23

Backdash Invincibility: 1-6



Movement Options
1 Double Jump/Airdash, Dash type: Run
Play-style
Rushdown\Power Up
Full Frame Data
P4AU/Junpei Iori/Frame Data
  

Introduction

P-1 Climax Nickname: "The Mighty Strike-Out Slugger"
Persona: Trismegistus
Arcana: Magician
Backstory:
Although SEES leader Makoto Yuki's right-hand man Junpei Iori seems like a lecherous goof on the surface, his true nature is that of a kindhearted, driven individual who will stop at nothing to achieve his goals. Despite some heartache and grief caused by either or including his inferiority complex, a strained relationship with his father and the death of Chidori Yoshino, his one true love, Junpei proves time and time again that he's capable of pulling through during the direst of situations, and that he earns his self-given title of Da Man. After his adventures with SEES and his time in high school drew to a close, Junpei took up a position as a little league baseball coach, finally becoming the leader he had always dreamed of being. He is drawn into the events involving the Red Mist after falling asleep on the train and missing his stop, winding up in Inaba and pledging to discover the mysteries of the small town with the help of his old teammates.

Pros/Strengths

  • Good neutral game.
  • Good offensive options.
  • Gains HP and SP constantly while in Victory Cry.
  • Ability to reflect projectiles very effective against certain strategies.

Cons/Weaknesses

  • Needs to get 10 Runs to do what most of the cast can do normally: Damage, corner carry and knockdowns.


Baseball Mechanic

File:Baseball.jpg
Baseball "gauge"

Junpei's fighting style and attacks involve a unique gauge next to his SP Meter, which works similar to a baseball game. By connecting specific baseball moves (his B normals, his specials, or anything involving his baseball bat), he can fill up this meter and earn powerful buffs that strengthen himself and his attacks with Victory Cry.

  • Runs
    It's very important for Junpei maximize this meter as much as possible, as more runs can activate (or strengthen) Victory Cry with every 10th run. The amount of runs, maximum amount being 55, stay the same throughout the round and don't disappear with 3 outs, allowing Junpei to make a comeback. There are several offensive and defensive ways to earn a run:
  • Acquiring 3 bases and then hitting the opponent with baseball bat attacks
  • Clean Hits (Only available with Victory Cry)
  • Home Runs (Awards 1 run by itself and +1 for each base up to a maximum of 4 runs for a single Home Run)


  • Bases
    Similar to how baseball player has to travel three bases before returning home for a run, Junpei needs to fill all three bases and hit with a baseball attack in order to earn a run. Every time Junpei scores a base, all strikes and balls are reset. In order to earn a base Junpei needs to do the following:
  • Hitting the opponent with a baseball bat attack. (So for example, a combo with 3 swings will get 3 bases)
  • Hitting an incoming projectile with a baseball bat attack and reflecting it back as fireballs
  • Scoring 4 Balls


  • Balls (B) Junpei earns a ball on his meter for every bat attack that the enemy blocks. Getting 4 balls will reset the meter but Junpei is rewarded with one base or run.
  • Strikes (S) Similar to baseball, Junpei will get a strike for every time he whiffs with a baseball bat attack. Getting 3 strikes will penalize Junpei with an out.
  • Outs (O) What all baseball players should avoid. Every time Junpei does something in the list below, he will receive an out (and reset the ball meter in the progress). Getting 3 outs will completely reset every meter except for his runs.
  • Taking damage. Junpei will only be punished with one Out every time he's in hitstun per combo.
  • Getting thrown. Even teching the throw will earn him an out.
  • Accumulating 3 Strikes.


Clean Hits

File:Clean Hit.jpg
You got it!

Now that you know how to get Runs and activate Victory Cry, let's learn how to use Clean hits.
Clean Hits are Junpei's strongest weapon and can only be used while in Victory Cry. It makes bat moves deal more damage, more hitstun and even adds different properties like wall bounces or slides. It's possible to Clean hit with every attack that uses Junpei's bat. That includes his B normals, Special moves and SP Skills. You need to hit your opponent with specific spacing to make it work, you'll see the word "CLEAN HIT" on the screen if you get it right and the sound effect will also change.

Now let's see what Junpei gets if he Clean hits his attacks:

  • B Normals: More damage, added hitstun.
  • B+D: More damage, added hitstun, can be special canceled, opponent wall bounces if close to corner (possible to continue combo).
  • 236A/B: More damage, added hitstun, opponent will fly higher (possible to continue combo).
  • 214A/B: More damage, added hitstun, can be special canceled, opponent will slide forward (possible to continue combo or apply okizeme with 5D in the corner).
  • 236236A/B: Added hitstun, opponent will slide forward (possible to continue combo).
  • 236236C/D: Added hitstun, opponent will slide forward (possible to continue combo).


It's very important to get consistent with Clean hits and learn how to confirm combos from them!

File:Homerun.jpg
Get runs, win games



External References