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*Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe.
*Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe.
Knowing this, though, don't keep yourself focused on getting to the red axe status, instead just look for ways to get in on your opponent first and know your proper BnBs after getting that first hit in. After that first hit happens you'll probably automatically be at least a yellow axe status and then assuming you finished that combo with a proper ender to knockdown the opponent you can set up one of Labrys's various okizeme tools, not only for your mix up but for the additional axe swings made when capitalizing on the mix up, which should push you up to red axe. At this point, it's merely keeping up that momentum and finishing the job with Beast. If your opponent blocks your mix up and pushes you back, don't fret about the axe level declining as it can be increased back up just as fast.
Knowing this, though, don't keep yourself focused on getting to the red axe status, instead just look for ways to get in on your opponent first and know your proper BnBs after getting that first hit in. After that first hit happens you'll probably automatically be at least a yellow axe status and then assuming you finished that combo with a proper ender to knockdown the opponent you can set up one of Labrys's various okizeme tools, not only for your mix up but for the additional axe swings made when capitalizing on the mix up, which should push you up to red axe. At this point, it's merely keeping up that momentum and finishing the job with Beast. If your opponent blocks your mix up and pushes you back, don't fret about the axe level declining as it can be increased back up just as fast.
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[[Category:Persona 4: Arena]]
[[Category:Persona 4: Arena]]
[[Category:Persona 4: Arena Characters]]
[[Category:Persona 4: Arena Characters]]

Revision as of 23:31, 3 September 2015

Labrys
P4U Labrys Portrait.png

Health: 9,500

Combo Rate: 60%

Persona Cards: 3

Backdash Time: 21

Backdash Invincibility: 1-6



Movement Options
1 Double Jump/Airdash, Dash type: Run
Play-style
Offensive Rushdown/Momentum/Power-Up
Full Frame Data
P4AU/Labrys/Frame Data
  

Introduction

P-1 Climax Nickname: " Yasogami's Steel Council President"
Persona: Ariadne
Arcana: Wheel of Fortune
Backstory:
Labrys is an Anti-Shadow Supression Weapon developed by the Kirijo Group. She is of the 5th generation, which makes her Aigis's (7th Generation) predecessor/older sister. While she is an artificial being, due to her Plume of Dusk, she acquired her own train of thought or emotions which developed her personality much quicker. Another unique trait she held was that she had a Kansai-ben (Boston in the English dub) accent. Not wanting to kill her "sisters" (other units) anymore, she attempts to escape the Kirijo Group, but fails. She ends up in the Midnight Channel, where she is the Student Council President of a false Yasogami High School, which was created based off her desire to become a normal girl. However, she forgets the events of her time with the Kirijo Group and a promise she made to a dear friend.

After running into Elizabeth, who tells her of her truth about her past and who she really is, Labrys is haunted by her words and refuses to believe it, which produces Labrys' shadow self. Remembering the promise she made with her friend, she comes to terms with what she really is and accepts her shadow, receiving her persona, Ariadne.

In Ultimax, Labrys returns as a member of the Shadow Operatives to help deal with the new crisis.

Pros/Strengths

  • Massive normals to poke with in neutral
  • Posseses a plethora of mixup and pressure tools
  • Red axe can lead to very high damage
  • Is not overly reliant on her Persona


Cons/Weaknesses

  • Has trouble against heavy pressure and zoning. Relies heavily on being able to block effectively
  • Requires momentum to get any real damage
  • No meterless reversal


External References


Special Gauge - Axe Icon

Basics

Labrys has a special axe icon above her SP Gauge which changes in level depending on how often you attack with moves that utilize Labrys's massive axe (this includes blocked or whiffed attacks). However, it will slowly decrease if you don't attack and decreases even more if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest:

  1. No Color (Gray)
  2. Blue
  3. Green
  4. Yellow
  5. Red

The higher the level of the Axe Gauge is, the more damage she does. Once you reach her red axe level, she gains the following special properties in addition to extra damage:

  • Added Hitstun
  • All Counter Hits by attacks that increase the Axe Gauge become Fatal Counters

Under Red Axe, Labrys also does significant chip damage with her axe normals and Skills, such as Guillotine Axe.

P4Arena axeIcon.png
Management

Before we go into how you should manage Labrys's axe level, let's go over how her levels increase and decrease and other factors to note when playing as Labrys.

  • At the start of each match, the axe gauge starts at level 3 (Green).
  • At the end of each round, her current axe level will carry over.
  • The higher the level of your axe gauge, the faster your gauge will decrease, so it can take 7 seconds for the gauge to fall from level 4 to level 3; however, it will only take 4 seconds for the gauge to fall from level 5 to level 4.
  • The axe gauge will always drift to a level 2 (blue) status so if you are at gray or blue the axe will drift up despite Labrys being idle, whereas as yellow or red it will drift down to green.
  • Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe.

Knowing this, though, don't keep yourself focused on getting to the red axe status, instead just look for ways to get in on your opponent first and know your proper BnBs after getting that first hit in. After that first hit happens you'll probably automatically be at least a yellow axe status and then assuming you finished that combo with a proper ender to knockdown the opponent you can set up one of Labrys's various okizeme tools, not only for your mix up but for the additional axe swings made when capitalizing on the mix up, which should push you up to red axe. At this point, it's merely keeping up that momentum and finishing the job with Beast. If your opponent blocks your mix up and pushes you back, don't fret about the axe level declining as it can be increased back up just as fast.