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==Corner Only== | ==Corner Only== | ||
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{{CharLinks | |||
|charMainPage=P4AU/Labrys | |||
|videos=http://horibuna.web.fc2.com/P4U2/index.html | |||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/202-labrys/ | |||
}} | |||
{{Navbar-P4AU}} | {{Navbar-P4AU}} | ||
[[Category:Persona 4: Arena]] | [[Category:Persona 4: Arena]] | ||
[[Category:Persona 4: Arena Characters]] | [[Category:Persona 4: Arena Characters]] |
Revision as of 23:31, 3 September 2015
Combo Notation Guide | |||||||||
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
- 5AAAA
- Requirements: --
- Damage: 1485, Heat Gain: --
- Notes: Basic auto combo. Good corner carry thanks to the new 5AAA
- 5AA > 5B > 2AB > 214A
- Requirements: --
- Damage: 1711, Heat Gain: --
- Notes: Basic BnB combo for lower axe levels
- 5AA > 5B > 2AB > 22B Oki
- Requirements: --
- Damage: 1337, Heat Gain: --
- Notes: Basic BnB combo with an alternate ender. Sacrifice some damage for Tsurugi Oki.
- 5AA > 5B > 2AB > OMC > 5A > 2B > jc j.B > djc j.B > j.C > j.214B
- Requirements: 50 meter
- Damage: 2655, Heat Gain: --
- Notes: OMC route from the basic BnB route that gives more damage and much more importantly builds more axe meter.
- AA 2B > jc j.B > djc j.B > j.C > j.214B
- Requirements: --
- Damage: 2224, Heat Gain: --
- Notes: Anti-air combo route
- CH Air to Air j.B > land > (j.A ) > j.B > djc j.B > j.C > j.214B
- Requirements: --
- Damage: 2004, Heat Gain: --
- Notes: Depending on both you and your opponents height when you get the CH, you might need to pick up the combo with j.A or j.B when you jump back up, depending on what'll reach and what you have time for.
- CH 5B > 5C > 2C > hDP > 2B > jc j.B > djc j.B > j.214B
- Requirements: --
- Damage: -- , Heat Gain: --
- Notes: Lower axe level punish combo to punish baited reversals.
- 5AA > 5B > 236A~6~A > 214B
- Requirements: Red Axe
- Damage: -- , Heat Gain: --
- Notes: --
- 5AA > 2B > jc j.2B , land dash j.B > djc j.B > j.C > j.214B
- Requirements: Red Axe
- Damage: -- , Heat Gain: --
- Notes: Good corner carry.
- 5AA > 5B > 236A~6~A > 214AB > 22B , 2AB > (22B Hits) > 66 h5B > 22B oki
- Requirements: Red Axe, 50 Meter
- Damage: 3287 , Heat Gain: --
- Notes:
- Need round start positioning for the h5B to put them in the corner for the 22B oki to work.
- Can go for j.B safe jump afterwards
- CH Throw > 2A > 2B > jc falling j.2B |> 66 h5B > dc 2B > 2C > 214B > 5AA > 5B > 2AB (> 236236D)
- Requirements: Red Axe, (50 Meter)
- Damage: -- , Heat Gain: --
- Notes:
- Throw > OMB > 2C > hDP > 2B > jc falling j.2B > 66 h5B > 236B~6~A > 214B (> 236236D )
- Requirements: Red Axe, Burst, (50 meter)
- Damage: 5537 without D Beast, 8297 with D Beast , Heat Gain: --
- Notes: --
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data