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[[File:P4AU_Marie_portrait.png|center|80px|link=P4AU/Marie]] | |||
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<span style="font-weight:bold; margin-left:25px;">Navigation</span> | <span style="font-weight:bold; margin-left:25px;">Navigation</span> | ||
# [[P4AU/Marie|Overview]] | # [[P4AU/Marie|Overview]] | ||
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# [[P4AU/Marie/Frame Data|Frame Data]] | # [[P4AU/Marie/Frame Data|Frame Data]] | ||
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<div style="float:left | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
{| class="wikitable" | |||
{| class="wikitable | |||
|- | |- | ||
! | ! Combo Notation Guide | ||
|- | |- | ||
| | | | ||
: > = cancel into the next attack | :{| class="wikitable" border="1" | ||
: , = link the next attack after preceding move's recovery | |- | ||
: jc = jump cancel | | 7 {{7}} | ||
: hjc = high jump cancel | | 8 {{8}} | ||
: | | 9 {{9}} | ||
|- | |||
: (move) = whatever's listed in the parentheses is optional | | 4 {{4}} | ||
| 5 {{5}} | |||
| 6 {{6}} | |||
|- | |||
| 1 {{1}} | |||
| 2 {{2}} | |||
| 3 {{3}} | |||
|} | |||
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}D becomes 236D | |||
: '''>''' = cancel into the next attack | |||
: ''',''' = link the next attack after preceding move's recovery | |||
: '''jc''' = jump cancel | |||
: '''hjc''' = high jump cancel | |||
: '''(N)''' = only use the Nth attack of the move (for example, if [[#c.S|c.S]](1) is written, you only use the first hit of c.S) | |||
: '''(move)''' = whatever's listed in the parentheses is optional | |||
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | : If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | ||
|} | |} | ||
<br clear=all/> | |||
==Midscreen== | ==Midscreen== | ||
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient. | This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient. | ||
;*insert move name* Starter''' | |||
Notes: In case these combos need notes. If they do not, you can remove this line.<br/> | Notes: In case these combos need notes. If they do not, you can remove this line.<br/> | ||
Point 1 | Point 1 |
Revision as of 01:41, 1 September 2015
Combo Notation Guide | |||||||||
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
- insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data