P4AU/Mitsuru Kirijo/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG2.pngGG3.pngGG6.pngD becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner[edit]

Note:Many of Mitsuru's standing confirms only work on CH!

Also, many of these combos start with 5A but can also work off of a 5B too!

Tips: Remember to charge the 4[6]A/B/AB midway through the prior attacks' animation.

All combos ending with [4]6B can be super cancelled in the corner into either 236236A or C. If you wish to super cancel midscreen, end the combo with 2AB > Super. Doing [4]6B midscreen and cancelling into super may cause Mitsuru to whiff, so be careful.

Midscreen Standing:

5AA> 5B> 5C> [4]6A

CH 5A> 2AB> [4]6B> 2C

CH 5A> [4]6B> 2C

Corner Standing:

CH 5A> 2AB> [4]6AB> 2[B]> 2D> 5[B]> dl.2AB> [4]6B> 2C (25 SP)

CH 5A> 2AB> [4]6AB> 2A> 2B> [2]8C> 5[B]> 2AB> [4]6B> 2C(25 SP)

Midscreen Crouching:

5AA> 5B> 2AB> [4]6B

Corner Crouching:

Note: Very similar to 'Corner Standing' confirms, though these DO NOT require CH to perform.

5AA> 5B> 2AB> [4]6AB> 2[B]> 2D> 5[B]> dl.2AB> [4]6B> 2C (25 SP)

5AA> 5B> 2AB> [4]6AB> 2A> 2B> [2]8C> 5[B]> 2AB> [4]6B> 2C(25 SP)

Corner Only[edit]


Persona 4: Arena Ultimaxe
Click [*] for character's frame data
System Explanations

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Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc