P4AU/Mitsuru Kirijo/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG2.pngGG3.pngGG6.pngD becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Midscreen[edit]

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner[edit]

Note:Many of Mitsuru's standing confirms only work on CH!

Also, many of these combos start with 5A but can also work off of a 5B too!

Tips: Remember to charge the 4[6]A/B/AB midway through the prior attacks' animation.

All combos ending with [4]6B can be super cancelled in the corner into either 236236A or C. If you wish to super cancel midscreen, end the combo with 2AB > Super. Doing [4]6B midscreen and cancelling into super may cause Mitsuru to whiff, so be careful.

Midscreen Standing:

5AA> 5B> 5C> [4]6A

CH 5A> 2AB> [4]6B> 2C

CH 5A> [4]6B> 2C

Corner Standing:

CH 5A> 2AB> [4]6AB> 2[B]> 2D> 5[B]> dl.2AB> [4]6B> 2C (25 SP)

CH 5A> 2AB> [4]6AB> 2A> 2B> [2]8C> 5[B]> 2AB> [4]6B> 2C(25 SP)

Midscreen Crouching:

5AA> 5B> 2AB> [4]6B

Corner Crouching:

Note: Very similar to 'Corner Standing' confirms, though these DO NOT require CH to perform.

5AA> 5B> 2AB> [4]6AB> 2[B]> 2D> 5[B]> dl.2AB> [4]6B> 2C (25 SP)

5AA> 5B> 2AB> [4]6AB> 2A> 2B> [2]8C> 5[B]> 2AB> [4]6B> 2C(25 SP)

Corner Only[edit]


Navigation[edit]


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