P4AU/Naoto Shirogane/Frame Data

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< P4AU‎ | Naoto Shirogane
Revision as of 00:36, 23 June 2020 by Shtkn (talk | contribs)
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System Data

Health: 8,500

Combo Rate: 60%

Persona Cards: 4

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 160 2 Body Any JSpSO 200 200 50 6 3 12 -2 -
5AA
Normal
390 3 Foot Low JSpSO 0 100 50 9 4 11 -2 -
5AAA
Normal
1000 3 Body Any SpSO 0 400 50 11 4 16 -3 -
5AA
Shadow
390 3 Body Any JSpSO 0 100 50 8 2 14 -1 -
5AAA
Shadow
800 4 Body Any
0 400 1000 14 3 9 + 43 landing -34 -
  • 2-26F: Can cancel into B Sniper Stance.
  • 34~F: Can cancel into SP Skills
5B 400 3 Chest Any (J)SpSOD 100 100 50 9 4 16 -5 -
  • Dash Cancel is -7 on block
2A 160 1 Leg Low SpSO 500 100 50 7 3 11 -3 -
2B 400 3 Body Air Unblockable JSpSO 200 100 50 8 3 21 -9 6-8 Head
j.A 160 1 Head High JSpSO 500 100 100 6 4 12 - -
j.B 240 2 Head High JSpSO 200 100 50 7 4 12 - -
Dash Cancel - - - - - - - - - - Total 21 - -
Guard Cancel Attack - - - - - - - - - - - - -

No data for Guard Cancel Attacks are currently available.

All Out Attack 300 5 Body High O 0 1000 10000 26 1 38 -20 13-26 Guard
All Out Rush 200*N 5, 3 Body Any O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 Body Any O 500 300 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 5 Body Any JSpSOD 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 17 hits
  • Corner Bounces if All Out Rush did 17 hits
Sweep 420 3 Leg Low SpSO 200 100 50 10 3 18 -6 4-12 Chest

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 640 4 Chest All JSpSOD 0 100 50 13 7 26 -13 -
  • Dash Cancel is -2 on block
5D - - - - - - - - - - 50 Total - -
5DD 480, 240*2 5 Body All - 300 200 50 7* 2(9)6(11)3 - - -
  • Attack starts up 7f after pressing D.
  • Earliest activation is (50+)30f after 5D.
2C 400 4 Body All SpSO 0 300 500 14 8 23 -14 -
  • Removes 1 from Fate Gauge
2[C] 300, 150*2 4 Body All - 0 100 500 18 4, 4, 4 49 Total +8 -
  • Removes 2 from Fate Gauge
j.C 520 4 Head High JSpSO 200 100 50 12 7 13 - -
j.D 660 4 Head, Projectile All SpSO 0 100 50 15 12 14 + 8 landing - -

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 0, 0, 700 0, 1, 2 Throw Throw O 0 1000,100 50 5 3 27 - -
Ground Throw ~ C/D 960 4 Body All SpSO 0 300 50 16 28 14 - -
  • Removes 1 from Fate Gauge
Air Throw 0, 1800 0, 2 Throw Throw O 0 1200, 100 50 4 3 19 - -

Furious Action

Shield of Justice
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD - - - - - - - - - 1-24 (shield) 62 Total - 1-24 Shield
Counter Shot
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
A/B/C/D after B+D 600 3 Projectile All - 600 100 50 10 4 57 Total -33 1-25
  • Removes 3 from Fate Gauge
Counter Shot EX
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
6A/B/C/D after B+D 600 3 Projectile All - 600 100 50 10 - 49 Total -25 1-25
  • Removes 2 from Fate Gauge
Safety
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
4A/B/C/D after B+D - - - - - - - - - - 27 Total - 1-21
  • Fatal recovery

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Aiming Stance
214A - - - - - - - - 14 80 13 - -
214B - - - - - - - - 35 80 13 - 6-18 Full
214AB - - - - - - - - 26 80 13 - 4-22 Full
Stance~D - - - - - - - - - - 13 Total - -
Horizontal Shots 200/1250/1250 0/5/5 Projectile Mid O/SO/SO 0/500/500 0/100/100 50/1000/1000 4/4/6 - - -16/-7-/-7 -
Low Angle Shots 200/1250/1250 0/3/3 Projectile Low if close, Mid O/SO/SO 0/500/500 0/100/100 50/1000/1000 4/4/4 - - -16/-11-/-11 -
High Angle Shots 200/1250/1250 0/5/5 Projectile Mid O/SO/SO 0/500/500 0/100/100 50/1000/1000 4/4/4 - - -16/-7-/-3 -
Forward D/CD Shots 600/600 3/3 Projectile Mid SO/SO 0/0 500/100 500/50 7/4 2/? Total 45/40 -23/-22 -
Double Fangs
236A 250, 500 4 Head Any, High SO 400 100 50 10 2(12)2 7* -5 if Aim is canceled -
236B 400, 1200 4 Head Any, High SO 400 100 500 18 3(17)2 12* -3 if Aim is canceled 1-20 Leg
236AB 500, 1500 4, 5 Head Any, High SO 200 300 500 16 5(13)2 12* -3 if Aim is canceled 1-20 Leg
j.236A 400, 200 3 Head Any, High SO 400 100 500 9 3(12)2 14 after landing -1* -
j.236B 600, 300 3 Head Any, High SO 400 100 500 13 3(17)2 13 after landing -2* -
j.236AB 800, 400 3 Head Any, High SO 200 300 500 9 5(13)2 13 after landing 0* -
  • Ground versions automatically follow up into Aim.
  • Ground B/SB versions Fatal Counter.
  • Static difference for air versions are for latest possible hit before landing.
Hair Trigger Megido
214C Air OK 1000 3 Projectile Any -- 400 100 1000 - - Total 27 - -
214D Air OK 1200 4 Projectile Any -- 400 100 1000 - - Total 35 - -
214CD Air OK 1000, 1200 3,4 Projectile Any -- 400 100 1000 - - Total 32 - -
  • 4 Fate counters upon hit.
  • Traps become active/hit 11f after touching them
  • Once triggered, traps have 3f active frames.
  • Fastest startup time is 34f for C version and 44f for D version
  • SB version sets an air C and a grounded D. Fastest activate time is 32f for air version and 41f for ground version.
Blight
236C 200, 100*5 4 Body Any SO 500 100 50 15 3*4, 2 17 -5 if blocked standing 4-19 Head
236D 200, 100*8 4 Body Any SO 500 100 50 20 -3*3, 6(8)3*4, 2 12 0 if blocked standing -
236CD 200, 100*8 4 Body Any SO 500 100 50 16 3*3, 6(8)3*4, 2 27 Total +37 if blocked standing -
  • Causes Poison

SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Anti-S SP Pistol a
236236A 220*12 4 Projectile Any O 0 30 0 14+2 - 114 Total -14 1-6
j.236236A 220*12 4 Projectile Any O 0 30 0 11+2 - 111 Total - 1-6
  • Causes Mute
Anti-S SP Pistol ß
236236B 1200 4 Projectile Any O 0 100 50 30+10 - 77 Total -18 1-55
j.236236B 1200 4 Projectile Any O 0 100 50 26+10 - 73 Total - 1-51
  • Causes Fear
  • Removes 6 from Fate Gauge
Anti-S SP Pistol SB
236236AB 220*12, 1200 4 Projectile Any O 0 30, 100 0, 50 14+2 - 153 Total - 1-6
j.236236AB 220*12, 1200 4 Projectile Any O 0 30, 100 0, 50 11+2 - 150 Total - 1-6
  • First 12 hits cause Mute
  • Final hit causes Fear
  • Final hit removes 6 from Fate Gauge
Hamaon
236236C 0*16/K.O. 3 Projectile Any O 0 1000 1000 5+13 75 29 Total +73 -
236236CD 0*16/K.O. 3 Projectile Any O 0 1000 1000 5+13 75 29 Total +73 -
  • Causes K.O. if Fate Gauge is at 0 at start of combo
  • Fatal recovery
Mudoon
236236D 0/K.O. 5 Projectile Air Unblockable* O 0 1000 1000 5+20 40 55 Total - -
  • Only hits if opponent is in the air
  • Causes K.O. if Fate Gauge is at 0 at start of combo
  • Fatal recovery

Awakened SP Skill Attacks

Raid
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214A/B - - - - - - - - 4+ - 241 Total - 1-19
214214AB - - - - - - - - 4+ - 385 Total - 1-19
A Shot 800 5 Projectile Any O 0 200 0 1* - - - -
B Shot 100 5 Projectile Any O 0 400 0 1* - - - -
  • Can input shots for Raid 6f after superflash
  • Can fire up to 3 shots
  • SB version can fire up to 5 shots
  • B shot removes 1 from Fate Gauge
Critical Shot
C/D during Raid 3000 (3600) 5 Body Any O 0 500 1500 9+3* 2 60 -43 1-13
  • Startup becomes 4+3 if performed during Raid's superflash
  • Deals 3600 damage if used from SB Raid
  • D version is Fatal Counter

Instant Kill

Judge of Hell
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD K.O. - Projectile Unblockable - - - - 61+141 - 534 Total - 1-461

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special
5AAA - - - - - Special
Shadow 5AA Shadow 5AAA 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special
Shadow 5AAA - - - - - Special
2A 5A, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special
5B[2] - 2B 5C, 2C 5D AoA, Sweep Jump[-], Special
2B[2] - 5B 5C, 2C 5D AoA, Sweep Jump, Special
5C - 5B, 2B 2C 5D AoA, Sweep Jump, Special, Dash
2C - - - - AoA Special
5D - - - - - -
All-out Attack - - - - - -
Sweep - - - - - Special
Air P Combo Table
A B C D Cancels
j.A j.A[+] j.B j.C j.D Jump, Special
j.B - - j.C - Jump, Special
j.C - j.B j.C - Jump, Special
j.D - - - j.D Special, Super
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5B and 2B can only be done a max of 3 times per string total, and must have a 5C between repetitions.
For example, 5B > 5C > 5B, 5B > 2B > 5C > 5B, and 2B > 5C > 5B > 2B work, but 5B > 2B > 5B will not.
5C can only be done a max of 3 times per string total.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

To edit frame data, edit values in P4AU/Naoto Shirogane/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.