P4AU/Rise Kujikawa/Frame Data: Difference between revisions

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{{CharNav |charMainPage=P4AU/Rise Kujikawa
{{CharNav-P4AU|Rise}}
|image=P4AU_Rise_portrait.png
|videos=http://horibuna.web.fc2.com/P4U2/index.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/303-rise-kujikawa/
}}
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<div style="float:left; margin-right:25px;">
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</div>
==[[System Data (P4AU)|System Data]]==
==[[System Data (P4AU)|System Data]]==
{{CharData-P4AU
{{CharData-P4AU|Rise}}
|health=9,000
|comboRate=70%
|personaCards=4
|movementOptions= 1 Double Jump/Airdash, Dash type: Run
|jumpStartup=3
|backdashTime=??
|backdashInv=1-6
}}
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==Normal Attacks==
==Normal Attacks==
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{{CharLinks  
{{CharLinks-P4AU|Rise}}
|charMainPage=P4AU/Rise Kujikawa
|videos=http://horibuna.web.fc2.com/P4U2/index.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/303-rise-kujikawa/
}}
<br>
{{Navbar-P4AU}}
{{Navbar-P4AU}}
[[Category:Persona 4: Arena Ultimax]]
[[Category:Persona 4: Arena Ultimax]]
[[Category:Frame Data]]
[[Category:Frame Data]]
[[Category:Rise Kujikawa]]
[[Category:Rise Kujikawa]]

Revision as of 21:21, 8 July 2018

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System Data

Health:

Combo Rate:

Persona Cards:

Backdash Time:

Backdash Invincibility:




Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 - - All CSpJO - - - 6 3 14 -4 -
5AA 400 - - All CSpJO - - - 11 2 15 -2 -
5AAA 1200 - - All CSpJO - - - 11 3 26 -12 -
5B - - - All CSp(J)O - - - 13 3(4)15 11 -18 (0) -
  • The () in the Frame Advantage field = Microphone Toss Frame Data
2A 160 - - L CSpO - - - 7 5 9 -3 -
2B 300, 300 - - L, All CSpJO - - - 9 4(3)4 21 -10 -
j.A 300 - - H CSpJO - - - 6 3 12 - -
j.B - - - H(1), All CSpJO - - - 9 2x4 14 - -
j.2B - - - All L SpO - - - - - - - -
Guard Cancel Attack - - - - - - - - 14 5 30 -18 -
All Out Attack - - - H O - - - 28 3 36 -20 -
Sweep 700 - - L SpO - - - 12 3 18 -4 -

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 500, 500 - - All CSPJDO - - - 15 - 66 Total -6 -
  • Dash Cancel is +0 on block
5D 500 - - All - - - - 56 40 54 Total +31 -
  • Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button
2C - - - All D - - - 20 58(4)Till End 53 Total - -
  • Dash Cancel is +39 on block
2D 500 - - All - - - - 72 40 53 Total - -
  • Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button
j.C 500, 500 - - All CSpO - - - 13 - 59 Total - -
jD 500 - - All - - - - 56 40 49 Total - -
  • Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button
j2D 500 - - All - - - - 71 40 49 Total - -
  • Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 1100 - Throw Throw O - - - 5 3 22 - -
  • Charms lasts 240F
Air Throw 1500 - Throw Throw O - - - - - - - -

Furious Action

Furious Action
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 935 - - All S - - - 44 15 48 -37 -

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
ROCK YOU!
236A 600 - - All SO - - - 16 29 44 Total -6 -
  • Notes lasts for 510F
236B 600 - - All SO - - - 27 29 47 Total +2 -
  • Notes lasts for 650F
236AB 600 - - All SO - - - 12 29 32 Total +2 -
  • Notes lasts for 650F
No Touching!
214A 900 - - All SO - - - 14 6 33 -13 -
214B 1100 - - All SO - - - 24 8 42 -24 -
214AB 940 - - All SO - - - 18 6 30 -10 -
Platinum Disc
236C 700 - - All SO - - - 12 16 [32] 57 Total -23 [+1] -
236D - - - All SO - - - 24 20,4x5 [44] 61 Total (65 Total) -4 [+23] -
236CD - - - All SO - - - 12 8,4x8 51 Total (55 Total) [+23] -
  • () = Air Version Frame Data
  • [] = Analyzed Version Frame Data
Tetrakarn/Makarakarn
214C - - - - - - - - - - 54 Total - -
214D - - - - - - - - - - 54 Total - -
214CD - - - - - - - - - - 50 Total - -
  • If the effect is not triggered by an opponent, the shields last 465F
Arrow Rain
22A - - - All SO - - - 84 - 47 Total - -
  • Launch Startup is 29F
22B - - - All SO - - - 88 - 51 Total - -
  • Launch Startup is 33F
22AB - - - All SO - - - 80 - 40 Total - -
  • Launch Startup is 25F

SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Hysterical Slap
236236A - - - All - - - - 4+6 3 42 -28 -
236236B - - - All - - - - 4+15 3 42 -28 -
236236AB - - - All - - - - 4+9 3 42 -28 -
  • Berserk effect lasts 205Fs after the super ends
Risette Field
236236C - - - All - - - - 4+15 (4+12) 370 18 Total - -
236236D - - - All - - - - 4+36 (4+33) 435 39 Total - -
236236CD - - - All - - - - 4+15 (4+12) 175 11 Total - -
  • Cooldown lasts 435F
  • () = Analyzed frame data

Awakened SP Skill Attacks

Risette Live On Stage
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214C - - - - - - - - 4+44 1 39 - -
214214D - - - - - - - - 4+44 1 39 - -
214214CD - - - - - - - - - - - - -
  • Success Timing for button presses in rhythm game has 12F window

Instant Kill

True ♥ Story
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD - - - - - - - - 6+60 25 39 -35 -

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AAA, 2A 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Jump, Hop, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Jump, Hop, Special
5AAA - - - - - Jump, Hop, Special
2A 5AAA, 2A[+] 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Hop, Special
5B[2] - 2B 5C, 2C 5D, 2D AOA, Sweep Jump[-], Hop, Special
2B[2] - 5B 5C, 2C 5D, 2D AOA, Sweep Jump, Hop, Special
5C[2] - 5B, 2B 5C, 2C 5D, 2D Sweep Jump[-], Dash, Hop, Special
2C - - - 5D, 2D AOA Special
5D - - - - - -
2D - - - - - -
Air P Combo Table
A B C D Cancels
j.A - j.B j.C j.D Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Special
j.D - - - - -
j.2D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)



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