P4AU/SHO Minazuki/Combos: Difference between revisions

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[[Category:Persona 4: Arena Ultimax]]
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Revision as of 21:24, 8 July 2018

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Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

  • insert move name* Starter

Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

5A Starter
  • 5A>5AA>5B>5C>5B>2AB>236B~(delay)B~C>214A~A
Damage: 2651 SP Gain: 24

Universal BnB, works on every character

  • 5A>5AA>5B>5C>5B>2AB>236B>B+D(1)>236236B
Damage: 3013 SP Gain: -33

Super ender on universal combo.

  • 5A>5AA>5B>5C>5B>2AB>236B~(delay)B~C>214A~A>214214A
Damage: 3731 SP Gain: -26

Awakening Ender

  • 5A>5AA>5B>5C>jc>j.B>j.C>665B>5C>5B>2AB>236B~(delay)B~C>214A~A
Damage: 3033 SP Gain: 31

One Jump loop off of a 5A, whiffs on Labrys, S. Labrys, Sho, Minazuki, Teddie, Kanji, Akihiko, Chie, Rise, Junpei, Naoto, and crouching opponents

  • 5A>5AA>5B>5C>jc>j.B>j.C>665B>2B>5C>jc>j.B>j.C>665B>2AB>236B>B+D>j.B+D
Damage: 3114 SP Gain: 33

Second Jump Loop, slightly more damage, but costs Blue Health

  • 5A>5AA>5B>5C>jc>j.B>j.C>665B>2B>5C>jc>j.B>j.C>665B>2AB
Damage: 2560 SP Gain: 25

Low damage combo, but Sweep ender allows for a safejump

  • 5A>5AA>5B>5C>jc>j.B>j.C>665B>2B>5C>jc>j.B>j.C>665B>2AB>236B>B+D(1)>236236B
Damage: 3888 SP Gain: -20

Second Jump Loop with super ender.

  • 5A>5AA>5B>5C>jc>j.B>j.C>665B>2B>5C>jc>j.B>j.C>665B>2AB>236B>B+D(1)>214214B
Damage: 4168 SP Gain: -20

Same combo with awakening ender.

5B Starter
  • 5B>5C>jc>j.B>j.C>665B>5C>jc>j.B>J.C>665B>2AB>236B~(delay)B~A>214A~A
Damage: 3222 SP Gain:

2 jump loops are possible off of 5B, just be aware of your starter if they get hit during stagger pressure

2B Starter
  • CH 2B>5B>5C>236A>214B>jc>j.C>OMB>2C>5A>5AA>2B>5B(1)>5C>236A>B+D(1)>236236A
Requirements: Burst, 50 SP, aerial opponent, counter hit
Damage:-- SP Gain:--
j.A Starter
  • j.A>5A>5AA>5AAA>236A>214B>j.236C>236A>214A>j.236A
Damage:1993 SP Gain:--

*C+D* Starter

  • C+D>OMC>j.B(1)>5B(1)>5C>2B>2AB>236B~(delay)B~C>214A~A
Damage: 3197 SP Gain: -42

OMC throw combo. OMC right after the 4th hit of the throw

  • C+D>OMB>2C>5C>5B(1)>2B>2AB>236B~(delay)B~C>214A~A
Damge: 3617 SP Gain: 7

OMB throw combo. OMB as soon as the 4th hit connects, won't work if you do it late

5A+B Starter
  • 5A+B~FC C>j.C(1)>j.B(1)>j.236B>OMC>j.B(1)>5B(1)>5C>2B>2A+B>236A>B+D(1)>236236A
Requirements: 100 SP
Damage:4788 SP Gain:--

Midscreen to Corner

5B Starter
  • 5B>5C>jc>j.B>j.C>5B>5C>236A>214B>j.236C>236A>214A>j.236A
Damage: ----, SP Gain: --
2C Starter
  • 2C>5C>2B>5B>236B>214B>jc>j.B>2B>5B(1)>5C>jc>j.C>>2B>5B(1)>5C>236A>B+D(1)>236236Ax3
Requirements: Awakening, 150 SP, Fatal Counter
Damage: 7004, SP Gain: --
214214AB Starter
  • 214214AB>OMB>2C>5A>5AA>2B>5B(1)>5C>236A>B+D(1)>214214B
Requirements: Awakening, 125 SP, Counter Hit
Damage: --, SP Gain: 1(-125)
  • 214214AB>OMB>2C>2A+B>214A>j.C>j.B+D>214214AB
Requirements: Awakening, 150 SP, Counter Hit
Damage: 7611, SP Gain: 1(-150)

Corner Only

5B Starter
  • 5B>5C>5B>236B>214B>j.236C>214A>jc>j.C>j.B>j.B+D>236236A
Damage:-- SP Gain:--




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