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Revision as of 21:24, 8 July 2018
Combo Notation Guide | |||||||||
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
- insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
- 5A Starter
- 5A>5AA>5B>5C>5B>2AB>236B~(delay)B~C>214A~A
- Damage: 2651 SP Gain: 24
Universal BnB, works on every character
- 5A>5AA>5B>5C>5B>2AB>236B>B+D(1)>236236B
- Damage: 3013 SP Gain: -33
Super ender on universal combo.
- 5A>5AA>5B>5C>5B>2AB>236B~(delay)B~C>214A~A>214214A
- Damage: 3731 SP Gain: -26
Awakening Ender
- 5A>5AA>5B>5C>jc>j.B>j.C>665B>5C>5B>2AB>236B~(delay)B~C>214A~A
- Damage: 3033 SP Gain: 31
One Jump loop off of a 5A, whiffs on Labrys, S. Labrys, Sho, Minazuki, Teddie, Kanji, Akihiko, Chie, Rise, Junpei, Naoto, and crouching opponents
- 5A>5AA>5B>5C>jc>j.B>j.C>665B>2B>5C>jc>j.B>j.C>665B>2AB>236B>B+D>j.B+D
- Damage: 3114 SP Gain: 33
Second Jump Loop, slightly more damage, but costs Blue Health
- 5A>5AA>5B>5C>jc>j.B>j.C>665B>2B>5C>jc>j.B>j.C>665B>2AB
- Damage: 2560 SP Gain: 25
Low damage combo, but Sweep ender allows for a safejump
- 5A>5AA>5B>5C>jc>j.B>j.C>665B>2B>5C>jc>j.B>j.C>665B>2AB>236B>B+D(1)>236236B
- Damage: 3888 SP Gain: -20
Second Jump Loop with super ender.
- 5A>5AA>5B>5C>jc>j.B>j.C>665B>2B>5C>jc>j.B>j.C>665B>2AB>236B>B+D(1)>214214B
- Damage: 4168 SP Gain: -20
Same combo with awakening ender.
- 5B Starter
- 5B>5C>jc>j.B>j.C>665B>5C>jc>j.B>J.C>665B>2AB>236B~(delay)B~A>214A~A
- Damage: 3222 SP Gain:
2 jump loops are possible off of 5B, just be aware of your starter if they get hit during stagger pressure
- 2B Starter
- CH 2B>5B>5C>236A>214B>jc>j.C>OMB>2C>5A>5AA>2B>5B(1)>5C>236A>B+D(1)>236236A
- Requirements: Burst, 50 SP, aerial opponent, counter hit
- Damage:-- SP Gain:--
- j.A Starter
- j.A>5A>5AA>5AAA>236A>214B>j.236C>236A>214A>j.236A
- Damage:1993 SP Gain:--
*C+D* Starter
- C+D>OMC>j.B(1)>5B(1)>5C>2B>2AB>236B~(delay)B~C>214A~A
- Damage: 3197 SP Gain: -42
OMC throw combo. OMC right after the 4th hit of the throw
- C+D>OMB>2C>5C>5B(1)>2B>2AB>236B~(delay)B~C>214A~A
- Damge: 3617 SP Gain: 7
OMB throw combo. OMB as soon as the 4th hit connects, won't work if you do it late
- 5A+B Starter
- 5A+B~FC C>j.C(1)>j.B(1)>j.236B>OMC>j.B(1)>5B(1)>5C>2B>2A+B>236A>B+D(1)>236236A
- Requirements: 100 SP
- Damage:4788 SP Gain:--
Midscreen to Corner
- 5B Starter
- 5B>5C>jc>j.B>j.C>5B>5C>236A>214B>j.236C>236A>214A>j.236A
- Damage: ----, SP Gain: --
- 2C Starter
- 2C>5C>2B>5B>236B>214B>jc>j.B>2B>5B(1)>5C>jc>j.C>>2B>5B(1)>5C>236A>B+D(1)>236236Ax3
- Requirements: Awakening, 150 SP, Fatal Counter
- Damage: 7004, SP Gain: --
- 214214AB Starter
- 214214AB>OMB>2C>5A>5AA>2B>5B(1)>5C>236A>B+D(1)>214214B
- Requirements: Awakening, 125 SP, Counter Hit
- Damage: --, SP Gain: 1(-125)
- 214214AB>OMB>2C>2A+B>214A>j.C>j.B+D>214214AB
- Requirements: Awakening, 150 SP, Counter Hit
- Damage: 7611, SP Gain: 1(-150)
Corner Only
- 5B Starter
- 5B>5C>5B>236B>214B>j.236C>214A>jc>j.C>j.B>j.B+D>236236A
- Damage:-- SP Gain:--
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data