P4AU/Sho MINAZUKI/Frame Data: Difference between revisions

From Dustloop Wiki
No edit summary
Line 4: Line 4:
</div>
</div>
==[[System Data (P4AU)|System Data]]==
==[[System Data (P4AU)|System Data]]==
{{CharData-P4AU
{{CharData-P4AU|Minazuki}}
|health=9,000
|personaCards=4
|comboRate=70%
|movementOptions= 1 Double Jump/Airdash, Dash type: Run
|jumpStartup=3
|backdashTime=Placeholder
|backdashInv=1-6
}}
<br clear=all/>
<br clear=all/>



Revision as of 21:27, 8 July 2018

Template:CharNav-P4AU

System Data

Health:

Combo Rate:

Persona Cards:

Backdash Time:

Backdash Invincibility:




Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 3 Body Any CJSO 200 200 50 9 5 9 -2 -
  • Backdash cancel is -6 on block
5AA 400 4 Body Any CSOD 0 100 50 14 3 15 -1 -
5AAA 500 5 Head Any CSO 0 400 50 17 2 9+18 -10 -
5B 300,150 3 Body Any C(J)SOD 300 100 50 10 2(8)3 20 -8 -
2A 180 1 Leg Low CSO 500 100 50 7 3 9 -1 -
2B 300,150 3 Body AUB C(J)SO 200 100 50 10 4(10)2,3 18 -6 -
j.A 200 2 Head High CJSO 200 100 50 7 7 12 - -
j.B 300,150 3 Head High CJSO 200 100 50 12 3(9)3 12 - -
Guard Cancel Attack - - - - - - - - - - - - -
All Out Attack 300 5 Body High O 0 1000 10,000 31 during each attack 3 38 -22 -
All Out Rush 200xN 5, 3 Body Any O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 Body Any O 500 300 50 - - - - -
  • Forces Fatal status on normal hit.
All Out Finish (D) 1000 5 Body Any O 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 17 hits.
  • Corner Bounces if All Out Rush did 17 hits
Sweep 200,500 3 Leg Low CSO 200 100 50 10 3(12)3 15 -3 -
Dash Cancel - - - - - - - - - - 21 - -
  • Frame Data is for moves canceled by a dash.

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 700 5 Body Any C(J)SO 200 100 50 15 3 35 -19 -
5D 1000 5 Body Any CSO 300 300 500 21[38] 3 37[21] -22 -
2C 900 4 Body Any CSO 200 100 50 30 3 31 -16 -
2D 1000 5 Body Any CSO 300 300 500 27 3 34 -19 -
j.C 700 4 Body Any CSO 200 100 50 15 3 35 - -
j.D 1000 5 Body Any CSO 300 300 500 23[32] 3 42[33] - -
j.2D 1000 5 Body Any CSO 300 300 500 27 3 38 - -

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 0,500*3 0,3,5 Throw Throw O 0,300,500 1000, 100 50 5 3 25 - -
Air Throw 0,700,800 0,3 Throw Throw O 0 1200, 100 50 4 3 18 - -

Furious Action

Izayoi
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 700,350 4 Body Any S 800 100 50 10 3(3)3 39+15 Landing Recovery -40 -
j.BD 600 4 Head Any S 800 100 50 11 4 19 Landing Recovery -13 during each attack -

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Survival Knife
236A 400 2 Projectile Any S 0 100 50 25 - Total of 43 -6 -
236B 400 2 Projectile Any S 0 100 50 25 - Total of 46 -9 -
236AB 400*2 2 Projectile Any S 0 100 50 17 - Total of 36 -7 -
Moon Crushing Slash: Flash Fang
214A 400 3 Body Any CSO for each attack 0 100 50 12 3 24 -12 -
214B 500 3 Body Any CSO during each attack 0 100 50 16 3 24 -12 -
214AB 700 3 Body Any CSO during each attack 0 100 50 10 3 18 0 -
Moon Crushing Slash: Soaring Fang
4A 500 4 Body Any CSO during each attack 0 100 50 11 3 28 -14 -
4B 100,500 2,4 Body Any CSO during each attack 0 100 50 13 4,2,3 15 -1 -
4AB 50*6,500 2,4 Body Any CSO during each attack 0 100 50 6 1*6,3 7 +7 -
Moon Crushing Slash: Destruction Fang
4A 600 4 Head Overhead SO 0 100 50 16 6 11 Landing Recovery 5 during each attack -
4B 500,200 4 Head Overhead SO 0 100 50 22 3,3 11 Landing Recovery 6 during each attack -
4AB 800 4 Head Overhead SO 0 100 50 17 3 Landing Recovery only 7 during each attack -
Tsukiyomi
(j.)236C/D 800 4 Head Overhead SO 500 100 50 40 3 4+6 Landing Recovery +4 -
(j.)236CD - - - - - - - - - - 28 Total Recovery - -

C Version appears before your opponent, D Version appears behind your opponent, SB Version appears before your opponent, but it doesn't attack.

Spiritsucking/Bloodsucking
214C/D 0,200,100*9,350 0,1,2 Throw Throw SO 0 1000,100 50 8 2 35 - -
214CD 0,200,100*9,350 0,1,2 Throw Throw SO 0 1000,100 50 5 2 35 - -

C Version steals 10SP from the opponent, D Version steals some health (500), SP Version does both.

SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Wings of Purgatory
(j.)236236C 2200 4 Projectile Any O 0 1000 50 4+27 - 76 Total (Ground), Landing Recovery Only (Air) -23(Ground),-(Air) -
(j.)236236D 2200 4 Projectile Any O 0 1000 50 4+6 - 63 Total (Ground), Landing Recovery Only (Air) -30 (Ground),-(Air) -
(j.)236236CD 2500 4 Projectile Any O 0 1000 50 4+3 - 66 Total (Ground), Landing Recovery Only (Air) -37 -

Awakened SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Moon Smasher
214214A 500,2500 5 Body Any O 0 1000 50 4+2 6(28)11 32 -24 -
214214B 500,2500 5 Body Any O 0 1000 50 4+7 12(30)11 40 -32 -
214214AB 500,3000 5 Body Any O 100 1000 50 4+2 12(30)11 40 -32 -
Fantasy Fog
214214C (catch) - - - - - - - - 4 - 44 - -
214214D (catch) - - - - - - - - 4 - 32 - -
214214CD (catch) - - - - - - - - 1 - 40 - -
Attack 2500 - Body Unblockable - 0 1000 50 - - - - -
  • Can catch Persona moves fullscreen.
  • Stage blacks out and Minazuki is invisible for 244 frames after landing this move.

Instant Kill

Instant Kill
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD K.O. 5 Body Any - - - - 23+57 5 71 -57 -

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5A, 5AA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AA - 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5AAA - - - - - Special
2A 5A, 2A 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5B[2] - 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
2B[2] - 5B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5C[2] - 5B, 2B 2C 5D, 2D AoA, Sweep Special
2C - 5B, 2B 5C 5D, 2D AoA, Sweep Special
5D - - - - - Special
2D - - - - - Special
All-Out Attack - - - - - -
Sweep - - - 5D - Special
Air P Combo Table
A B C D Cancel
j.A - j.B j.C j.D, j.2D Jump, Special
j.B - - j.C j.D, j.2D Jump, Special
j.C - - - j.D, j.2D Special
j.D - - - - Special
j.2D - - - - Special


  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5C and 2C can only be done a max of one time per string total.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 5B > 2B > 5B does not work, but 5B > 2B > 5C > 5B does work.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)



Template:CharLinks-P4AU