P4AU/Tohru Adachi/Frame Data

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< P4AU‎ | Tohru Adachi
Revision as of 21:30, 8 July 2018 by Shtkn (talk | contribs)

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System Data

Health:

Combo Rate:

Persona Cards:

Backdash Time:

Backdash Invincibility:




Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 - - any - 200 200 - 6 - - -6 -
5AA 500 - - any - 0 100 - 10 - - -6 -
5AAA 900 - - low - 0 400 - 15 - - -4 -
5B 500, 150, 150 - - any - 300 100 - 7 - - -8 -
  • Dash Cancel is -5 on block for the first hit, -7 on the two additional hits
2A 160 - - any - 500 100 - 6 - - -2 -
2B 700 - - AUB - 200 100 500 13 - - -23 -
j.A 200 - - high - 200 100 - 7 - - - -
j.B 500 - - high - 200 100 - 8 - - - -
Guard Cancel Attack - - - - - 1000 100 - - - - - -
All Out Attack 300 - - - - 0 1000 - 35 - - -19 -
All Out Rush 200xN - - - - 1900 100 - - - - - -
All Out Finish (C) 1800 - - - - - - - - - - - -
All Out Finish (D) 1000 - - - - - - - - - - - -
Sweep 800 - - low - 200 100 - 19 - - -3 -
Dash Cancel - - - - - - - - - - - - -

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 900, 0, 300, 838 - - - - 200 100,?, ?, 1400* - 16 - - -9 -
5D 104, 52x23 (1300) - - - - 500 600 - 60 - - +80 -
2C 800, 0, 1042 - - - - 400 100, ?, 1100* 1000 19 - - - -
2D 1980 - - - - 0 2000 - 41 - - - -
j.C 800 - - - - 200 100 - 13 - - - -
j.2C 800, 0, 1042 - - - - 400 100,?,1100* 1000 16 - - - -
j.D 104, 52x23 (1300) - - - - 500 600 - 55 - - - -
j2D 1980 - - - - 0 2000 - 41 - - - -

Currently unaware of any applied proration during the 'grab' portions of 5C and 2C, total proration of the grab portions displayed as the P2 of the final hit

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 500 - Throw Throw - 0 1000 - 5 - - - -
Air Throw 300, 1000 - Throw Throw - 0 1200, 0 - - - - - -

Furious Action

Furious Action
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 700(1), 350(2) - - high->low - 1100 100 - 23(1), 56(2) - - -43(1), -22(2) -

Skill Attacks

You're Annoying!
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
236A~A/B 900 - - any - 500 100 50 4 - - -10 -
236B~A/B 1000, 0, 0 - - any - 500 100, 0, 0 500, 1000*, 0 8 - - -10 -
  • First hit of grab portion shares SMP with 236AB~A/B
236AB~A/B 1000, 0, 0 - - any - 500 100, 0, 0 500, 1000*, 0 4 - - -10 -
  • First hit of grab portion shares SMP with 236B~A/B
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Are You Scared?
214A 300 - - low - 300 100 - 12 - - -1 -
214B 300 - - low - 300 100 - 12 - - -1 -
214AB 300 - - low - 200 200 - 10 - - +13 -
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Evil Smile
236C 200* - - low - 0 100 - - - - - -
236D 200* - - low - 0 100 - - - - - -
236CD 200* - - low - 0 100 - - - - - -
  • Can hit opponents during certain counter hit states?
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Megidola
214C 0, 0, 1375 - - - - 500, 0, 0 0, 0, 500 - 9 - - - -
214D 0, 0, 1750 - - - - 500, 0, 0 0, 0, 500 - 16 - - - -
214CD 0, 0, 2250 - - - - 500, 0, 0 0, 0, 500 - 9 - - - -
  • Due to the grab's P1, raw Megidola's do 1100, 1400, and 1800 damage for C, D, and SB versions respectively.
  • Ignores combo rate

SP Skill Attacks

Heat Riser
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
236236A 1400 - - any - 700 300* - 4+1 - - -11 -
236236B 1600 - - any - 700 300* - 4+19 - - -20 -
236236AB 2000 - - any - 700 300* - 4+1 - - +1 -

At some total proration values Heat Riser will either apply 100 or 0 P2

Atom Smasher
236236C 400, 200x9 - - any - 100 1000 - 3+10 - - -30 -
236236D 400, 200x9 - - any - 100 1000 - 3+30 - - +2 -
236236CD 400, 200x9 - - any - 100 1000 - 5+1 - - +2 -

Awakened SP Skill Attacks

Magatsu Mandala
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214A 1000, 100x11 - - - - 900 100 50 4+3 - - -19 -
214214B 1000, 100x14 - - - - 900 100 50 4+13 - - -7 -
214214AB 1000, 100x14 - - - - 900 100 50 4+2 - - -1 -
Ghastly Wail
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214C 1000, 180, 300, 300, 720 - - - - 0 1000 - 4+0 - - - -
214214D 1000, 180, 300, 300, 1200 - - - - 0 1000 - 4+8 - - - -
214214CD 1000, 180, 300, 300, 1200 - - - - 0 1000 - 4+0 - - - -

Instant Kill

Fall To Yomi
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD Death - - any - - - - - - - - -

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A - - - - - -
Air P Combo Table
A B C D Cancels
j.A - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)



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