- B and SB versions Fatal Counter.
A diving sword stab that must be blocked high. Forces crouch on hit. Performing the aerial versions stops Yu's momentum as he rises in the air before performing the attack. On counter hit, it causes a long stun which can lead to high damage combos. Raging Lion received a complete overhaul in P4AU: it no longer launches the opponent on hit, now causing groundslide. This makes it a terrific knockdown tool for corner combos. Furthermore, Yu can now perform a feint by holding down B.
A Version: A decent tool for mix-ups, but opponents with better reactions will block or do an invulnerable attack against it since it is relatively easy to see. This version is now more negative on block, which makes it a riskier move to use during pressure; however, it becomes much stronger with meter to OMC due to its mixup potential. Useful as a throw attempt punish since it takes Yu airborne quickly, though Yu is still vuinerable to air throws. Can be used to go over certain attacks and punish their recovery for a counter-hit.
B Lion Feint: performed by holding down B. Yu retains his double jump and air dash. This grants him several options, such as the ability to cross up opponents, particularly by using another air normal (such as j.B or j.2B) to hit the opponent after the cross-up. Now the go-to oki tool after knock down. Fantastic move, with numerous applications.
SB Version: Despite the meter cost, it's a very strong tool for mix-ups. Causes a ground bounce on counter-hit. At 21 frames, it's a fast overhead. The air version is even faster at 17 frames, so it can be used after jump attacks for an unexpected extra overhead. It now forces knockdown on hit with grounded opponents, and combos into 2A, making it a dangerous mixup option. The move also grounds bounces airborne opponents, allowing for combo extensions. Fatal Counters on counter hit.