P4AU/Yukari Takeba/Strategy: Difference between revisions

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[[File:P4AU_Yukari_portrait.png|center|80px|link=P4AU/Yukari Takeba]]
!Yukari Takeba
|-
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[[File:P4U2_Yukari_Portrait.png|350px|center]]
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{{CharData-P4AU
|health=8,500
|comboRate=70%
|personaCards=4
|jumpStartup=3
|backdashTime=23
|backdashInv=1-6
}}
;Movement Options
:1 Double Jump/Airdash, Dash type: Run, Command Jump
;Play-style
:Zoning/Keep-Away
;Full Frame Data
: [[P4AU/Yukari Takeba/Frame Data]]
|}
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<span style="font-weight:bold; margin-left:25px;">Navigation</span>
<span style="font-weight:bold; margin-left:25px;">Navigation</span>
# [[P4AU/Yukari Takeba|Overview]]
# [[P4AU/Yukari Takeba|Overview]]
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# [[P4AU/Yukari Takeba/Frame Data|Frame Data]]
# [[P4AU/Yukari Takeba/Frame Data|Frame Data]]
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==General Tactics==
==General Tactics==
In this part, you can talk about anything you feel like beginner players should know.<br/>
In this part, you can talk about anything you feel like beginner players should know.<br/>

Revision as of 00:26, 2 September 2015


General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

Tips and Tricks

  • Magarula, if having enough meter to pull off, can inflict more damage by setting a Garu-type attack first, and then finishing off the attack by shooting a super arrow into it. (214214C/D > 5D > 236236B after the opponent is shot up out of the tornado)
  • One way Yukari could use her j.D is to make her arrows cross up (j.D > 66AC > j.B), which can confuse and pressure the opponent.