< P4Arena
Overview
Teddie is a mysterious stuffed-bear-like creature found by the team in the TV World in Persona 4. Teddie is a prankster who likes to play practical jokes and use bear-related puns. Teddie's inner struggle is that he is meaningless and that his existence is "hollow"; he is able to overcome his fears with the help of the team. In Persona 4: Arena, Teddie fights with his claws, items, and his Persona is Kintoki-Douji.
- Health
- 9500
- Strengths
- Teddie has a lot of good normals which can be very annoying for your opponent to deal with. He can also transition between zoning and rush down very easily. j.A and j.B are very strong jump ins. j.C is a good air to air. His 2B is also a strong anti-air. 5B covers a lot of distance on the ground and is very annoying for some characters to deal with. He has high corner damage which often ends with the opponent knocked down and either in Fear or Rage state. Using various items, he can also set up offensive traps and unblockables. Items are also very handy in Teddie's neutral game. Teddie's Furious Action is also very strong as not only is the attack unblockable, but it's completely unpunishable once activated.
- Weaknesses
- His gameplan can be somewhat complicated as it's dependent on what item is out. He is very dependent on his Persona as he needs it not only to throw items but also to do his higher damaging combos. Teddie's moves have long recovery time on whiff so if they whiff, expect to be punished. His All Out Attack is his only overhead, so he has a pretty much non-existent high low mix up game. He also does not do much damage midscreen outside of 2C fatal and often relies on meter to put the opponent in the corner.
- Movement Options
- 1 Double Jump/Airdash, Run-type Dash
- Play-style
- Teddie's playstyle is very flexible. He can either zone with long reaching normals and items, or he can play a more rush down oriented game using his good jump in normals to create really ambiguous cross up situations. As a Teddie player, you will often go back and forth between the two styles depending on the match up and be generally annoying for your opponent to deal with. In certain combos he is also able to inflict status effects like Fear and Rage which are very dangerous as they lead into Fatal Counters and unblockables.
- Item Throwing
- Press D to have your Persona throw an item. Items are thrown in the following order:
- MF-06S Brahman > Dr. Salt NEO > Dry Ice > Smart Bomb > Oil Drum > Vanish Ball > Firecracker > Lightning Ball > Muscle Drink > Pinwheel > Heavy Armor-Agni > Mystery Food X > Amagiya Bucket
- Your position in the item list carries over between rounds.
- For example if the last item thrown in the previous match was the Dry Ice, then the first item thrown in the next round will be the Smart Bomb.
Move List
- See also: Teddie Full Frame Data
Normal Attacks
5A |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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j.C |
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j.D |
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Items
MF-06 Brahman |
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Dr. Salt NEO |
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Dry Ice |
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Smart Bomb |
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Oil Drum |
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Vanish Ball |
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Firecracker |
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Ball Lightning |
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Muscle Drink |
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Pinwheel |
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Heavy Armor Agni |
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Mystery Food X |
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Amagiya Buckets |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Teddie Decoy B+D |
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Skill Attacks
Bearscrew 236A/B air OK |
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Puppeteddie 214A/B air OK |
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Teddievision 236C/D |
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Teddie Warp 236C/D with Teddievision out |
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2D Teddie 22A/B |
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SP Skill Attacks
Tomahawk 236236C/D air OK |
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Awakened SP Skill Attacks
Circus Bear 214214C/D |
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Instant Kill
Kamui Kablooey 222C+D |
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Strategy
Offense
Defense
Combos
Midscreen
Note- For combos ending with j.B, it is optional to j.D right after for oki. It is important to pay attention to which item you have as throwing the wrong item can actually be detrimental.
- 5AAA 214A (+Poison)
- 5AA 2B j.A dj.A j.B
- 5AA delay 5B IAD j.A land 2B j.A j.B
- 5AA 5B 236D 236236[D] 236D 5B sj.C j.B j.A land 5B 5C 2B j.A j.B (Carries opponent from mid screen to corner)
- AoA-C FC j.A dj.A j.236A
- 236A+B 5A 2B j.A dj.A j.B
Counter Hit
- CH 2B IAD j.A land 2B j.A dj.A j.B
- FC 2C 5B dash 5A j.A dj.A land 2B j.A j.C dj.A dj.C 214A (Carries opponent from mid screen to corner, +Poison)
~Only works on air hit CH
- CH 5C dash 2B j.A dj.A j.B
- CH 236A 5AA 2B j.A j.B
- CH 236A 5AAA j.C dash j.A dj.A j.236A
~Akihiko, Yosuke, Kanji, Aigis only.
- FC 236C+D 236C j.A j.C dash j.A dj.A j.236A
Corner
- 2A 5AAA j.C land 5B 5C 2B j.A j.B
- 5AA 5B sj.C j.B j.A land 5B 5C 2B j.A j.B
- Throw delay 5B sj.C j.B j.A land 5B 5C 2B j.A j.236A j.236236[D] 214B ]D[ (+Fear)