P4Arena/Yosuke Hanamura/Frame Data

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System Data

Health: 8,300

Combo Rate: 70%

Movement Options: 1 Double Jump/Airdash, Dash type: Run, Air Glide

Backdash Time: 23

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

  • Values in [ ] are when Yosuke is in Sukukaja
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 180 2.6% 2 [3] Body All CSJRB 200 200 50 [100] 5 [4] 3 13 [11] -3 [-1] - Click!
5AA 370 1.4% 3 Body All CSJRB 0 100 50 9 4 14 -3 - Click!
5AAA 1080 23% 5 Body All CSRB 0 500 50 13 4 33 + 12 After Landing -30 - Click!
5B 170, 85×2 1%x3 3 [4] Body All S(J)RB [SJRB] 100 100 50 9 2, 2, 2 12 +1 [+3] - Click!
2A 140 2.5% 1 Leg L CSRB 500 100 50 6 [5] 4 9 [8] -2 [-1] - Click!
2B 410 3.5% 3 Body AUB SJRB 200 100 50 11 [10] 4 [2] 26 -15 [-13] 7-25 Head [6-22 Head] Click!
Guard Cancel Attack 0 0 ? ? All RB ? ? ? ? ? ? ? ? Click!
  • Note: Guard Cancel Attack was not in the mook so we are still waiting for it's accurate data.
All Out Attack 300 3.1% 5 Body H RB 0 1000 10000 27 [25] 1 35 -17 17-27 Guard Click!
All Out Rush 180×N 1.6%xN 5, 3 Body H RB 500 100 50 - - - - - Click!
All Out Finish (C) 1800 6.5% 4 Body H RB 500 300 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 4% 5 Body H RB 500 100 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 450 3.6% 3 Leg L SRB 200 100 50 11 [10] 3 [3] 28 [27] -16 [-15] 11-Low [-] Click!
j.A 170 2.6% 1 Head HA CSJRB 200 100 50 5 3 13 - - Click!
j.AA 290 1.1% 3 Head HA CSJRB 200 100 50 8 2 12 - - Click!
j.B 290 3% 3 Head HA CSJRB 200 100 50 10 2 13 - - Click!
j.BB 260 1% 3 Head HA CSJRB 200 100 50 8 3 11 - - Click!
j.2B 380 3.4% 3 Head HA SJRB 500 100 50 15 4 25 - - Click!

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 550 4% 4 Body All S(J)RB [SJRB] 200 100 50 [2000] 12 3 24 -10 - Click!
5D 600 4.2% 4 Body All - 0 100 50 43 12 42 Total +30 - Click!
5DD 120×3 3%, 1%x2 3 Body All - 0 100 50 8 4, 4, 5 - - - Click!
2C 750 4.7% 5 Body All S(J)RB [SJRB] 0 100 50 [2000] 16 2 19 -2 - Click!
  • Fatal Counter
j.C 500 3.8% 4 Head All SRB 200 100 50 18 [16] To The Ground - - - Click!
j.D 800 4.9% 4 Body All - 0 100 50 33 To Screen Edge 31 Total - - Click!

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0, 540, 270 0%, 2%, 1% 0, 4 Throw All RB 900, 0 0, 100 50, 0 5 3 [6, 6, 6, 10, 6] 25 [24] - - Click!
Air Throw 0, 0, 1300 0%, 0%, 4% 0, 2, 4 Throw All RB 700, 0 0, 100 50, 0 4 3 [22 (2 Hits)] 19 [57 Total] - - Click!

Furious Action

Dodge
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Catch - - - - - - - - - - 47 Total - - 1-31 Catches Click!
Attack - - 0 Body - - 500 100 50 2 22 22 - - Click!

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Dash Spring
236A 500, 250 3.25%, 1.50% 3 Body All SRB 0 800 50 13 1 (10) 3 31 + 16 After Landing -11 6-21 Feet Click!
236B 500, 250 3.25%, 1.50% 3, 5 Body All SRB 900 100 800 19 1 (10) 3 31 + 26 After Landing -21 13-31 Feet Click!
236AB 600, 300 0% 3, 5 Body All SRB 300 100 50 19 1 (10) 3 31 + 19 After Landing -14 13-31 Projectile Click!
  • A Dash Spring starts up 3F after coming into contact with opponent. Total animation duration is 39F.
  • B and SB Dash Spring start up 3F after coming into contact with opponent. Total animation duration is 49F.
Flying Kunai
j.236C or j.214C 50 0.66%xN 3 Body All RB 400 100 1000 13 6 To Ground 23 After Landing - - Click!
j.236D or j.214D 134, 67×19 0.66%xN 3 Body All RB 400 100 1000 13 6 To Ground 27 After Landing - - Click!
j.236CD or j.214CD 134, 67×19 0% 3 Body All JRB 400 100 1000 12 6 To Ground 35 Total - - Click!
Moonsault
j.236A or j.214A - - - - - CS - - - - - 16 After Landing - 1-9 All Click!
j.236B or j.214B - - - - - CS - - - - - 14 After Landing - 1-9 All Click!
j.236AB or j.214AB 1500 0% 5 Head HA CSRB 300 400 50 28 3 14 After Landing - 1-9 All Click!
  • A Moonsault is able to cancel into followup 25F~
  • B Moonsault is able to cancel into followup 28F~
Crescent Slash
A during Moonsault 1400 7.2% 5 Head HA SRB 300 400 50 5 3 21 After Landing - - Click!
B during Moonsault 1400 7.2% 5 Head HA SRB 300 400 50 5 3 21 After Landing - - Click!
  • A Crescent Slash is able to cancel into followup 25F~
  • B Crescent Slash is able to cancel into followup 28F~
Mirage Slash
j.2C 1300 6.8% 4 Leg L SRB* 300 100 50 29 7 25 -15 25-35 All, 12-24 Low [-] Click!
j.2D 1500 7.5% 4 Leg L SRB* 300 100 50 49 8 24 -16 45-56 All, 12-44 Low [-] Click!
j.2CD - 0% - - - S* - - - - 41 Total - - 12-30 All Click!
  • Can only special cancel at startup into aerial specials.
Tentarafoo
C 0, 700 0%, 2.6% 3 Body Unblockable RB 0 500 50 32 1 28 - - Click!
D 0, 700 0%, 2.6% 3 Body Unblockable RB 0 500 50 39 1 27 - - Click!
SB 0, 700 0% ? Body Unblockable RB 0 500 ? ~35 1 ? - - Click!
  • Currently SB Tentarafoo has no info available.
  • All Tentarafoos cause Panic on hit.

SP Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Garudyne
236236C/D 180, 90×N 0% 4 Body All RB 500 100 50 9+8 145 (30 Hits) 39 After Landing -33 1-18 All Click!
Sukukaja
214214C/D - 0% - - - - - - - - 15 Total - - 1-15 All Click!
  • While in Sukukaja, certain moves gain different properties as noted in [ ].
  • Sukukaja Gauge is 15000 points and drains 12 points per frame.

Instant Kill

Brave Blade
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
222CD K.O. 0% 5 Body All - - - - 4 + 50 75 25 -69 - Click!

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels Cancels in Sukukaja
5A 5AA, 2A 5B, 2B 5C, 2C 5D Yes Yes Jump, Special Jump, Special, Dash
5AA 5AAA, 2A 5B, 2B 5C, 2C 5D Yes Yes Jump, Special Jump, Special, Dash
5AAA - - - - - - Special Special, Dash
2A 5A, 2A 5B, 2B 5C, 2C 5D Yes Yes Special Special, Dash
5B - 2B 5C, 2C 5D Yes Yes Jump, Special Jump, Special, Dash
2B - 5B 5C, 2C 5D Yes Yes Jump, Special Jump, Special, Dash
5C - - 2C 5D - - Jump, Special Jump, Special, Dash
2C - 5B, 2B 5C 5D Yes Yes Jump, Special Jump, Special, Dash
5D - - - 5DD - - - -
All-out Attack - - - - - - - -
Sweep - - - 5D - - Special Special
Air P Combo Table
A B C D Cancels Cancels in Sukukaja
j.A - j.B, j.2B j.C j.D Jump, Special Jump, Special, Dash
j.B j.A j.2B j.C j.D Jump, Special Jump, Special, Dash
j.2B - - - j.D Jump, Special Jump, Special, Dash
j.C - - - j.D Special Jump, Special, Dash
j.D - - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • Pressing j.B > j.B will cause j.B > j.A
  • Pressing j.A > j.A will cause j.A > j.B


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
Yosuke doesn't have any attacks that fall under this category.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Navigation

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc