P4AU: Difference between revisions

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*'''[[Rise Kujikawa (P4AU)|Rise Kujikawa]]''' uses the power of music and her Persona to power up and attack the opponent.
*'''[[Rise Kujikawa (P4AU)|Rise Kujikawa]]''' uses the power of music and her Persona to power up and attack the opponent.
*'''[[Tohru Adachi (P4AU)|Tohru Adachi]]''' is a DLC character that fights with a gun and his Persona Magatsu Izanagi.
*'''[[Tohru Adachi (P4AU)|Tohru Adachi]]''' is a DLC character that fights with a gun and his Persona Magatsu Izanagi.
*'''[[Marie (P4AU)|Marie]]''' is also a DLC character that fights with contents of her bag and with the help of her Persona Kaguya.
*'''[[Sho (P4AU)|SHO Minazuki]]''' fights with dual swords and without a persona. This version of Sho has 3 buttons for normal attacks and a dodge button.
*'''[[Sho (P4AU)|SHO Minazuki]]''' fights with dual swords and without a persona. This version of Sho has 3 buttons for normal attacks and a dodge button.
*'''[[Minazuki (P4AU)|Sho MINAZUKI]]'''. This version of Sho fights with a persona named Tsukiyomi, can quickly teleport behind the opponent, and has attacks that drain the opponent's health and SP.
*'''[[Minazuki (P4AU)|Sho MINAZUKI]]'''. This version of Sho fights with a persona named Tsukiyomi, can quickly teleport behind the opponent, and has attacks that drain the opponent's health and SP.

Revision as of 00:31, 16 July 2014

Welcome to the Persona 4: Arena Ultimax Wiki

P4U2 Logo.png

Developer

Arc System Works / Atlus

Genre:

1-on-1 2D Fighting game

Platform:

Arcade, Playstation 3

Release:

Japan (Arcade): 11/28/2013
Japan (Console): 08/28/2014
North America (Console): September 30th
Europe (Console): Unknown


Persona 4: Arena Ultimax

Persona 4: Arena Ultimax is the sequel to Persona 4: Arena and takes place a few days after the events of the first game. A red fog appears in town and a new tournament appears on the Midnight Channel called the P1-Climax that shows Mitsuru, Aigis, and Akihiko getting crucified...

In Japan this game goes by the title Persona 4: The Ultimax Ultra Suplex Hold.

New Characters

In addition to all the playable characters from Persona 4: Arena, six new characters have been announced:

  • Yukari Takeba is a zoning character that uses wind magic and arrows to quickly move around and fill the screen with arrows and wind.
  • Junpei Iori uses his baseball bat to attack the opponent and level himself up scoring 'points' in his baseball meter.
  • Ken Amada & Koromaru fight together as a team. Ken uses a Spear and his Persona Kala-Nemi while Koromaru supports him using a Kunai and his Persona Cerberus.
  • Rise Kujikawa uses the power of music and her Persona to power up and attack the opponent.
  • Tohru Adachi is a DLC character that fights with a gun and his Persona Magatsu Izanagi.
  • Marie is also a DLC character that fights with contents of her bag and with the help of her Persona Kaguya.
  • SHO Minazuki fights with dual swords and without a persona. This version of Sho has 3 buttons for normal attacks and a dodge button.
  • Sho MINAZUKI. This version of Sho fights with a persona named Tsukiyomi, can quickly teleport behind the opponent, and has attacks that drain the opponent's health and SP.

Yukari, Junpei, Ken and Koromaru are originally from Persona 3, Rise and Adachi are from Persona 4 and Sho is a new character to the series.

Shadow Mode

Similar to the Slash/Bust styles of characters found in the Samurai Showdown series, almost every character in the game has a Shadow Mode that plays slightly differently from their normal versions.

  • Selectable at the character select screen, can not change between rounds.
    • Elizabeth, both versions of Sho, Shadow Labrys and Adachi do not have Shadow Modes.
    • Normal Labrys DOES have a Shadow Mode, so there is Normal Labrys in Shadow Mode as well as Shadow Labrys.
  • Awakening and Burst replaced with Shadow Fury. Press A+C+D with 100 SP to activate. Can be canceled into anytime a normal character would be able to One More Burst.
    • While in Shadow Fury, Shadow characters can cancel special attacks into special attacks for free and have unlimited SP for a limited time.
    • Performing attacks that cost SP will reduce the amount of time Shadow Fury is active.
  • Shadow Mode characters have 2000 extra HP when compared to their normal counterparts, Shadow Yosuke has 10500 HP for example.
  • SP Meter carries over between rounds for Shadow Mode characters
  • If a round ends while a Shadow Character is in Shadow Fury, they will start the next round with half the SP (rounded down) they had during Shadow Fury in the previous round.
  • While Shadow Mode characters can not go into Awakening, they can perform Awakening Supers anytime for 50 SP.
  • Shadow Mode character's attacks do 20% less damage than their normal counterparts.
  • Shadow Mode characters are stated to gain SP faster than their normal counterparts.
  • Shadow Mode characters have the old auto-combos from P4U.

System Changes

Enhanced Super attacks that cost 75 SP called SB SP Skill Attacks
  • Done by using two buttons at the same time instead of one. Similar to Skill Boost Attacks (aka: EX Attacks)
Short Hop can be cancelled into and has less startup but...
  • ... any attack performed from a short hop cancel can be blocked both high or low.
Characters have different numbers of Persona Cards
  • For example, Akihiko has 2, while Elizabeth has 6!
  • This is a double edged sword. It's harder to enter Persona Break with more cards, but Persona Break state lasts longer the more cards you have!
Guard Cancel Roll added
  • Similar to Guard Cancel Attack, this is is canceling a guard into a roll for 50 SP.
S Hold System Added
  • Hold the A button to charge a meter that appears on screen.
    • Depending on how long the button is held, you will get a Special move with different properties, Super, Awakening super, or Instant Kill on release
    • Must be in Awakening to charge an Awakening Super.
Fatal Recovery State added
  • All characters now have certain attacks (e.g. Yu's 214D) for which getting hit by any attack during their recovery is a Fatal Counter.
Auto Combos for all characters changed
  • All characters have new auto combos, however Shadow Mode characters have the old auto combos from P4Arena.
All characters rebalanced and given new attacks
  • As always, characters have been tweaked for balance reasons.
  • Average combo damage has been reported to be lower than the previous game.
All Out Attack
  • C follow up will Fatal even if the player fails to mash all the hits.
  • D follow up needs 18 hits to Fatal.
First attack landed in a round gives a 10 SP bonus.

Version 1.10

The arcade version of Persona 4: Arena Ultimax was patched in April 2014, prior to console release.

There is no visual indicator of this; players will simply have to keep an eye on the date the match was recorded.

See Persona 4: Arena Ultimax 1.10 patch notes for details.

Glossary

Below is a list of links to common terms used in Persona 4: Arena Ultimax.

If you find one not listed, please add it in!