< P4AU | Patch Notes(Redirected from Persona 4: Arena Ultimax 1.10 patch notes)
Original notes (in Japanese) are here http://www.arcsystemworks.jp/p4u2/images/imp/info140418.pdf
Translation of notes from http://www.dustloop.com/forums/index.php?/topic/6641-p4au-news-gameplay-discussion/page-74?p=796284#entry796284
System
- Guard Cancel Evasive Action
- Counter instead of a Fatal Counter
- Total number of frames decreased, moving distance increased
- Shadow Type
- Maximum health of the Shadow characters has been +2000
- Awakened SP Skills can now be used with the cost of 50 SP
- During Shadow Berserk, the cost for One More Cancel and Guard Cancel has been halved
- If the Shadow Berserk is activated from a standing position, the opponent can now move during that time. But... your character is now completely invincible during the activation animation.
- Works the same old way if you use the Berserk to cancel something
- S-Hold System
- Gauge appears faster after holding the A button
- MAX charged Meter stays on the screen for a longer time now before it disappears
- All-Out Attack (C-Finish)
- Final hit is always a Fatal Counter no matter how much (or little) you mash buttons during the All-Out Rush.
Yu Narukami
- 2C
- The amount of block stun has been decreased
- j. D
- Faster recovery
- Lightning Flash (Shiden Issen)
- Invincibility removed from before and right after the screen blackout
- SB-version has lowered damage, and the move starts now after the blackout
- Cross Slash
- SB-version's damage nerfed
Yosuke Hanamura
- 2C
- The amount of block stun has been decreased
- Instant Turn Flying Slash(V-Slasher)
- SB-version now has a faster start-up and the damage reduction has been loosened
- Sukukaja
- D-version has increased recovery
- SB-version has a faster recovery now
Chie Satonaka
- 5A
- Deals now a little longer block stun
- 5C
- The reach of the move won't now decrease when its used from a dash
- 2C
- Is now dash-cancelable
- Black Spot (C-version)
- can now be super-cancelled with the same timing as D-version
Yukiko Amagi
- Agi
- A-version has increased untechable time for the opponent
- Charge it for a certain time, and it will explode twice
- Dancing Flames
- A-version: Persona stays on-screen for a shorter time
- Damage nerfed
- B and SB version: If used as the first move in the combo, combo damage nerfed even more
- Fire Boost High
- Faster recovery
Kanji Tatsumi
- Air backdash
- Increased travel distance
- Auto Combo 3rd Move
- Decreased travel distance
- 5B (normal version)
- Is now special-cancelable
- 2C
- Is now special-cancelable
- Tatsumi-style Ass Whoopin'
- SB-version damage has been nerfed
Teddie
- Auto Combo 3rd Move
- You gain a SP boost after the fourth hit of the move
- Jump cancel and P-Combo are no longer possible after the fourth hit
- 3 hit of the move also has the same effects
- 2D & j. 2D
- Increased "P Combo Route"
- D and j.D come out when they should come
- Sweep
- Hit box fixed
- What Will Come Out? SP
- Time needed to wait, until being able to reuse the move, has been decreased
- Overall amount of frames has been decreased
- Persona will disappear from the screen faster
Naoto Shirogane
- 5D-D
- Only when using 4D, Naoto will automatically face the side opponent is during the move
- Double Fangs (B-version)
- Counter Hit has increased untechable time for the opponent
- Critical Shot
- SB-version damage has been nerfed
Mitsuru Kirijo
- 5A
- Decreased kickback
- Sweep
- Invincibility of the feint-version has been decreased
- Bufula
- Latter half of the move can be cancelled to any version of Coup Droit
Akihiko Sanada
- Dash
- Speed increased
- 5C
- The reach of the move won't now decrease when its used from a dash
- 2C
- Automatically turns the side the opponent is, when used from far away
- Silence stays active longer after a hit
- Sweep
- Hurt box fixed for Cyclone LV0 version
- Sonic Punch
- Deals now a Fatal Counter
- Cyclone Uppercut
- LV5 minimum damage increased
Aigis
- Furious Action
- Blow-off on a counter hit has been changed and the opponent can now tech from it
- Radical Cannon
- Now explodes only when you release the button
- Orion
- Now also catches the opponents standing on the ground
- Heavenly Spear
- SB-version damage nerfed
- Attack now starts after the screen blackout
Elizabeth
- 2C
- Increased travel distance during the move
- 2D
- The time until you can summon the Persona has been decreased
- Maziodyne
- While in Awakening, recovery from aerial A-version has been decreased
- While in Awakening, untechable time from counter hit of A-version has been increased
- Mabufudyne
- A-version has now a faster start-up
- Magarudyne
- Recovery after D-version's landing has been decreased
- Damage reduction has been loosened
- During the Awakening, SB-version's damage reduction has been loosened and the untechable time has been increased
- Maragidyne
- Persona now returns back to Elizabeth after the C and D version of the move
- Randomizer
- Overall recovery has been decreased
- After the opponent is caught up in the move, Elizabeth is fully invincibile until the move ends
Labrys
- Axe Levels
- Match now starts with Green Axe
- Jewel
- Persona's recovery decreased, can be dash-cancelled earlier
- D version's projectile lands on the ground, like SB version
- Breaking Wheel
- Invincible from the start of the move
Shadow Labrys
- Terra's Eruption
- Damage nerfed
- Titanomachia
- SB-version's recovery has been greatly shortened
Yukari Takeba
- Feather Flip
- While C, D and SB versions are rising, Yukari is invincible
- Landing recovery has been decreased
- Feather Shoot
- After the shot, you can now move her around while she's in the air
- Duration of the ailment has been shortened
- B-version now causes Silence
- Hyper Feather Shoot
- A-version shoots a faster arrow
Junpei
- Auto Combo 2nd Move
- Faster start-up, so the opponent will be forced to block it if they blocked 5A
- 2C
- "P Combo Route" has been changed, so it can now be comboed into 5C
- 2D
- Faster start-up, shorter recovery
- j.C
- Increased untechable time
- j.2D
- Decreased recovery
- Super Push Bunt
- Decreased recovery
- Victory Cry
- Each time you gain additional 10 runs, the amount of automatically recovering HP&SP will be increased
SHO Minazuki
- 5A
- Increased recovery
- 5D & j. D
- With 2D you can cancel them from Flash Fang (Senga), Soaring Fang (Shouga) and High-Speed Movement
- j.D
- Landing recovery has been decreased
- Survival knife
- Afterimage of the knife has been altered so the knife is now easier to see
- Soaring Fang (Shouga)
- SB version's incinvibility starts later
- Moon Smasher (Getsumen Kudaki)
- Minimum damage has been increased
Sho MINAZUKI (Tsukiyomi)
- 5A
- Increased recovery
- 5C
- Shortened recovery and added untechable time
- 2C
- Shortened recovery, now ground bounces on a hit to an aerial opponent
- Is not jump-cancelable
- j. C
- Shortened recovery
- Survival Knife
- Afterimage of the knife has been altered so the knife is now easier to see
- Spiritsucking (Kyuuma)/Bloodsucking (Kyuuketsu)
- Fatal Counter removed
- Fantasy Fog (Mugen no Kiri)
- Damage reduction has been loosened
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data