< P4AU | Patch Notes
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{{warning|All changes come from Arc System Works' official change list PDF and accompanying videos. There may be undocumented changes. | {{warning|All changes come from Arc System Works' official change list PDF and accompanying videos. There may be undocumented changes. | ||
Players are welcomed to add known changes that are unlisted to each character's section. | |||
}} | }} | ||
;Source | ;Source |
Revision as of 01:06, 28 January 2015
All changes come from Arc System Works' official change list PDF and accompanying videos. There may be undocumented changes.
Players are welcomed to add known changes that are unlisted to each character's section. |
- Source
- http://www.arcsystemworks.jp/p4u2/images/imp/list_ver.2.00.pdf
- Videos showcasing the buffs that characters have received
- https://www.youtube.com/watch?v=SQjGykCskMY
- https://www.youtube.com/watch?v=gPRDUA21Img
- https://www.youtube.com/watch?v=tjVCdJaSHAU
- https://www.youtube.com/watch?v=8bsOB5noBYc
- https://www.youtube.com/watch?v=UIy7SocmMaA
System Mechanic Changes
- Shadow Type Characters
- Reversal Burst added
- Characters gain 1000 health instead of 2000. Shadow Kanji and Shadow Akihiko gain only 500 health.
- Attack Power increased
- SP gain rate adjusted
- Can no longer carry SP between rounds
- Shadow Fury
- Shadow Fury uses Burst Gauge instead of SP Gauge to activate
- SP Gauge usage during Shadow Fury adjusted
- Opponents cannot Defensive Burst during Shadow Fury
- When Shadow Fury is activated with 100 SP, the Persona Gauge is refilled to full.
- S Hold System
- Only usable in single player
- Changed the S-Hold gauge location
- Charging does not get interrupted when you take damage
- Removed the Auto Combo attribute from the S-Hold Skills
- Increased S-Hold gauge charge speed
- Decreased lag time between letting button go and skill coming out
- Decreased time for holding button between gauge disappearing
- Auto Combo
- The bonus SP and Burst Gauge is given on the special attack instead of the final normal attack.
- All-Out Attack
- On air-hit it is now airtechable
- Increased pushback when blocked, but not in the corner
- The follow-up can be performed by holding a button
- Ground Throw
- On hit, can be canceled into SP Skills
- Freeze
- Can also be dispelled via button inputs
- Bad Statuses
- Now shows a message for each
- Panic
- Can block by holding directional inputs in either directions
- Spin Damage State
- Guard only time frame removed from Spin State
- Persona Break
- Changed location of the indicator to better indicator who was Persona broken.
- Damage
- Damage adjusted, a number of SP Skills have their damage lowered
- Ground throws adjusted to deal around the same damage
- SP Skill guaranteed damage adjusted, a number of them reduced
- Damage Proration
- Changed the amount of damage reduced as proration increases*
- Adjusted the proration amount for several moves
- A number of multi-hitting attacks now only apply proration once
- Adjusted the character combo rate for a number of characters
- Various Persona Attacks
- Persona is invulnerable from appearance until just before the attack frame window
- When clashing, now acts like normal clash
- Defensive Burst
- Unburstable attribute added
- One More Burst
- When used in the corner, no longer pushes you away from the corner
- SB Skills
Changed so that it uses SP the moment it comes out
- Items and Various Objects
- Now have a fixed 1P and 2P color