Line 2,502: | Line 2,502: | ||
===Near Corner=== | ===Near Corner=== | ||
'''B Starter''' | '''B Starter''' | ||
*5b-3c- | *5b-3c-236abbb-5c-6c-22c-(microdash?)-5c-6a-236b-3c-214a/b/c | ||
*2b-3c- | *2b-3c-236abbb-2c-214b-CT-run-6a-6c-j.236c-j.5c-6a-236b-3c-214a/b/c | ||
*(Hammer)5b-5c-3c-236b-5c-6a-6c-j.236c-j.5c-6a-2c-214c-j.5c-jc-j.5c-j.5d | *(Hammer)5b-5c-3c-236b-5c-6a-6c-j.236c-j.5c-6a-2c-214c-j.5c-jc-j.5c-j.5d | ||
*(Cat)5b-5c-3c-236b-5c-6c-j.236c-j.5c-6a-22c-5c-6a-5d-6a-6b-3c-214a/b/c | *(Cat)5b-5c-3c-236b-5c-6c-j.236c-j.5c-6a-22c-5c-6a-5d-6a-6b-3c-214a/b/c | ||
'''C Starter''' | '''C Starter''' | ||
*(CO)j.5c-5b-3c-236b-5c-6a-22c-6a-6c-j.236c-j.5c-j. | *(CO)j.5c-5b-3c-236b-5c-6a-22c-6a-6c-j.236c-j.5c-j.236abbb-6a-6b-3c | ||
===Corner Only=== | ===Corner Only=== |
Revision as of 19:03, 29 April 2015
Platinum the Trinity |
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Overview
A young girl with three personalities. One is Luna, a brash girl with a tendency to being rude (particularly towards Ragna). Another is Sena, a timid, kind boy who often tries to pick up after Luna's attitude. Lastly is Trinity, one of the six heroes who's soul is sealed in her Nox Nyctores, and can only surface very briefly at a time. Platinum's gameplay is mostly rushdown oriented, but is also very dependent on what item she has of the moment via her Random Number Generator (RNG) based Drive.
Drive: Magical Symphony
Magical Symphony is the aforementioned RNG based Drive which allows Platinum to "equip" an item to use in battle. When the battle starts, Platinum will have an item listed as NEXT. This item has been generated randomly at the start of the match. 5D or j.D will equip this item, and will assign another item randomly as NEXT. Each item has a number of uses, or "tokens"; once the token counter has been used up, the item will vanish, and pressing either 5D or j.D again will equip the item listed as NEXT again. There is no way for Platinum to choose what item she would like to obtain (outside of Unlimited), but her 214D while equipped will throw her current item away with various different properties dependent on the item itself, and will be explained in detail later.
Platinum has a Distortion Drive called "Miracle Jeanne" which immediately throws away her current item for an upgraded version of the item listed as NEXT.
Overdrive: Magical HeartCatch
Plat's overdrive gives her infinite of whatever item she currently holds. Whenever using an item in OD, the stock counter does not decrease. Since 214D with bombs or missiles would normally take a stock as each item is released instead of ridding the token counter all at once (as with melee items), spamming infinitely until OD is over becomes a reality. A common use of Plat's OD is do activate with super bombs on as oki, and 214D them until OD is over. Other uses are possible, such as in combos.
Health | 100 - 90% | 89 - 80% | 79 - 70% | 69 - 60% | 59 - 50% | 49 - 40% | 39 - 30% | 29 - 20% | 19 - 10% | 9 - 0% |
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Duration | 180 | 210 | 240 | 270 | 300 | 390 | 420 | 450 | 480 | 600 |
Pros/Strengths:
- Good mobility, long airdash duration
- Strong mixup tools
- Great variation in Drive tools
- Swallow Moon
Cons/Weaknesses:
- Extremely situational gameplay due to RNG Drive, may be difficult to adjust
- Lacks strong defensive tools
- Below average damage output (may change as more about the character is discovered)
External References:
- Japanese Name: プラチナ
- Japanese Wiki: http://wikiwiki.jp/bb_platinum/
- Japanese BBS: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1378604510/
- Arcade Profile Dan Rankings: http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=pt&pref=0
- Character Video Thread: http://www.dustloop.com/forums/showthread.php?16552-CP-Platinum-The-Trinity-Video-Thread-MK-2
Move List
This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning) |
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
5D/j.D
5D/j.D No Item |
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5D
5D Piko Hammer |
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j.D
j.D Piko Hammer |
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5D
5D Piko Hammer Special |
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j.D
j.D Piko Hammer Special |
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5D
5D Magical Bat |
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j.D
j.D Magical Bat |
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5D
5D Magical Bat Special |
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j.D
j.D Magical Bat Special |
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5D
5D Magical Cat Hammer |
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j.D
j.D Magical Cat Hammer |
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5D
5D Magical Cat Hammer Special |
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j.D
j.D Magical Cat Hammer Special |
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5D
5D Magical Frying Pan |
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j.D
j.D Magical Frying Pan |
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5D
5D Magical Frying Pan Special |
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j.D
j.D Magical Frying Pan Special |
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5D, j.D
5D, j.D Magical Missile |
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5D, j.D
5D, j.D Magical Missile Special |
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5D, 4D, 6D, j.D
5D, 4D, 6D, j.D Magical Bomb |
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5D, 4D, 6D, j.D
5D, 4D, 6D, j.D Magical Bomb Special |
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5D, j.D
5D, j.D Magical Dreamy Box |
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5D, j.D
5D, j.D Magical Dreamy Box Special |
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Universal Mechanics
Forward/Back Throw
Forward/Back Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault |
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Crush Trigger
Crush Trigger |
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Special Moves
Air Persia
Air Persia 236A |
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Mami Circular
Mami Circular 236B |
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Dream Sally
Dream Sally 214A/B/C |
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Swallow Moon
Swallow Moon j.236C |
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Falling Melody
Falling Melody 22C |
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Mystique Momo
Mystique Momo 214D |
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Dramatic Sammy
Dramatic Sammy 41236D |
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Happy Magicka
Happy Magicka [2]8C |
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Distortion Drives
Cure Dot Typhoon
Cure Dot Typhoon 632146C, air OK |
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Miracle Jeanne
Miracle Jeanne 236236D |
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Astral Heat
Shining Layered Force 236236C |
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Strategy
Offense
Platinums offensive game without weapons is obviously subpar and opening people up and controlling space will obviously be considerably more difficult. That is not to say that she’s hopeless without items however.
Your 5A, 5B, 2B, 5C, 6B are all tools to use as far as normals go. 5A and 5C are all just cancellable, which means you have access to TK Swallow Moon if you get respect from your opponents.
5B is long and chains into 3C for little confirms at close to max range.
2B is a mid-ranged low that can low profile some moves.
6B is your overhead, done from a certain range gives good frame advantage and the ability to combo.
As far as items go, every single one of your items sans Bat can be used as an offensive tool. Pan is an instant overhead with J.D, Hammer guard crushes, Cat Hammer is a very long and fast overhead, Missiles and Bombs give you chances to go in and presents can be used to control space and movement options.
Defense
Platinum shrivels when it comes down to defensive options. Her options are as follows
Happy Magika
Counter-Assault
Bat
That is all.
Happy Magika is a counter that activates against everything but grabs. It has a huge amount of active frames. Problem is that I feel it’s only good when you know your opponent is trying to frametrap you. I don’t reccomend doing this move on wake-up or every whiffing this move in general because you can honestly be killed for it depending on your opponents resources.
Counter Assault is Counter Assault. Gets you outta blockstun for 50 meter and puts things back into neutral if it isn’t baited.
Bat is your limited DP, wallsticks on corner hit and floats on CH midscreen. Unsafe on block at -11. This is your best option, but you have a 1/7 chance to ever get it and you only have 3 at a time. Though, it’s frame 1-11 invuln, so it’s godlike as a reversal.
Neutral
Your neutral will often consist of trying to control whatever space your opponent wants to occupy and trying to score a clean hit to move them to the corner. The tools you want to use will normally change between match-ups.
For example: If you’re fighting Nu, Bubbles may not get as much use as they’d get against anyone with less range behind their attacks.
Against Ragna for example, Bubbles are pretty nice for limiting movement options. Your neutral tools: 2B 5B 3C
Bubbles
Cat Hammer
Bombs/Missiles
Presents
Combos
Combo Notation Guide: |
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Midscreen
A Starter
- 2a-2b-3c-236b-22c
- 2a-5b-5c-3c-236abbb-5c-6a-236b
- 2a-2b-3c-236abbb-2c-214c-Astral
- 5a-5b-3c-236abbb-5c-6a-236b(can SS after 236abbb)
B Starter
- 2b-3c-236abbb-5c-2c-214c-66-6a-6c-j.236c-j.5c-6a-236b (Can switch sides while theyre caught in bubble)
- 5b-3c-22c-RC-214c-CT-run-6a-6c-j.236c-j.5c-66a-236b-3c-22c
- 2b-5c-3c-22c-RC-214c-665c-6c-j.236c-j.5c-66a-IAD-j.5b-j.236abbb-3c-236b
- 5b-3c-22c-RC-214c-CT-run-6a-6c-j.236c-j.5c-66a-236b-3c-22c
- 2b-3c-236abbb-2c-214c-6c-j.236c-j.5c-66a-22c-665c-6a-236b
- (SS)2b-5b-5c-236abbb-5c-6a-6c-j.236c-j.5c-66a-236b
C Starter
- 2c-236abbb-5c-6a-6c-j.236c-j.5c-66a-236b-3c-214a/b/c
- (CH)6c-j.236c-j.5c-6a-214c-CT-run-6a-IAD-j.5c-j.236c-j.5c-6a-j.5c-jc-j.236aab-6a-2c-236b(3c-oki if in corner)
Item Starter
- (Pan)j.5d-j.236c-j.5c-66a-6c-j.236c-j.5c-66a-j.5c-jc-j.5c-j.5d-665c-6a-236b-3c-214a/b/c
- (Pan)j.5d-665c-6a-6c-j.5c-66a-j.5c-jc-j.5c-j.5d-5c-6a-236b
- (ch)(bat)5d-run-5c-6a-236b
- (ch)(cat)5d-5c-6a-6c-j.236c-j.5c-6a-236b
Throw Starter
- throw-236b
- backthrow-236aab-6a-6c-j.236c-j.5c-66a-236b
- airthrow-5c-2c-214c-6c-j.236c-j.5c-66a-236b
- backthrow-236aab-6a-6c-j.236c-j.5c-6a-236b-22c
Special Starter
- (CH)[2]8c-5c-6a-22c-5c-6a-236b
Near Corner
B Starter
- 5b-3c-236abbb-5c-6c-22c-(microdash?)-5c-6a-236b-3c-214a/b/c
- 2b-3c-236abbb-2c-214b-CT-run-6a-6c-j.236c-j.5c-6a-236b-3c-214a/b/c
- (Hammer)5b-5c-3c-236b-5c-6a-6c-j.236c-j.5c-6a-2c-214c-j.5c-jc-j.5c-j.5d
- (Cat)5b-5c-3c-236b-5c-6c-j.236c-j.5c-6a-22c-5c-6a-5d-6a-6b-3c-214a/b/c
C Starter
- (CO)j.5c-5b-3c-236b-5c-6a-22c-6a-6c-j.236c-j.5c-j.236abbb-6a-6b-3c
Corner Only
A Starter
- 2a-2b-3c-236aaa-5c-6a-236b-3c-214a/b/c
- 5a-5b-3c-236b-6a-6b-3c-214a/b/c
- (ObtainItem)2a-2b-3c-236aaa-5c-2c-214c-5d-236b-3c-214a/b/c
B Starter
- 5b-5c-3c-236b-5c-6a-6c-22c-5c-6a-j.5c-jc-236aaa
- j.5b-2a-5a-5b-3c-236aab-5c-6a-236b-3c-214a/b/c
- 2b-3c-236aaa-5c-6a-6c-j.236c-j.5c-j.236aab-5c-2c-214c-5d
- 5b-5c-3c-236aaa-5c-6a-6c-22c-5c-6a-236b-3c-214a/b/c
- (Discard)5b-5c-3c-236aaa-5c-214d-6c-22c-5c-2c-214c-5d-236b-3c-214a/b/c
- 5b-5c-3c-236b-5c-6a-22c-5c-6c-j.236c-j.5c-j.236aab-6a-6b-3c-214a/b/c
- (hammer)5b-5c-3c-236b-5c-6c-j.236c-j.5c-6a-22c-5b-6a-6b-3c-5d
C Starter
- (pan)5c-5d-CT-6c-j.5c-6a-236b-5c-6a-6b-5c-6a-j.5d-3c-214a/b/c
Item Starter
- (pan)j.5d-3c-236aab-5c-6a-6c-j.236c-j.5c-5c-6a-236b-3c-214a/b/c
Special Starter
- 236b-5c-6a-6c-j.236c-j.5c-2c-214c-22c-5c-6a-j.5c-j.236aaa
- 236b-5c-2c-214c-22c-5c-6a-j.5c-j.5c-j.236aaa
Throw Starter
- throw-214c-6c-j.236c-j.5c-6a-2c-236b-214a/b/c
- throw-214c-6c-j.236c-j.5c-6a-6b-5c-6a-236b-214a/b/c