GGXRD/Potemkin/Frame Data 1.0: Difference between revisions

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  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=Heaven Potemkin Buster
  |version=Heavenly Potemkin Buster
  |subtitle=236236P
  |subtitle=236236S
  |damage=140
  |damage=140
  |tension=-5000 / 0
  |tension=-5000 / 0

Revision as of 06:21, 31 January 2015

System Data

Defense Modifier: x0.94

Guts Rating: 4

Stun Resistance: ??

Jump Startup: 5F

Backdash Time: 21F

Backdash Invincibility: 1-20F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
11 144 8 - 0 Mid CSJ - 5 5 6 -1 -
5K
22 264 7 - 2 Low SJ - 10 9 9 -4 -
c.S
40 264 7 - 2 Mid SJ - 9 3 11 ±0 -
f.S
36 264 7 - 2 Mid SJ - 11 7 18 -11 -
5H
50 384 6 - 4 Mid S - 15 7 16 -4 -
2P
12 144 8 - 0 Mid CS - 6 4 6 ±0 -
2K
16 264 7 - 1 Low S - 7 4 14 -6 -
2S
36 384 6 - 3 Mid S - 14 3 20 -6 -
2H
60 384 6 - 4 Mid S - 13 5 35 -21 -
j.P
18 144 8 - 0 High / Air CS - 7 6 6 - -
j.K
22 264 7 - 1 High / Air SJ - 10 8 13 - -
j.S
32 264 7 - 2 High / Air S - 13 6 23 - -
j.H
40 384 6 - 3 High / Air S - 13 6 16 - -
j.D
45 384 6 - 3 High / Air S - 13 Until Grounded 9 After Landing - -
6P
35 384 5 - 3 Mid - - 11 7 19 -9 1~22 Upper Body
6K
40 384 6 - 4 Mid S - 16 8 20 -9 -
6H
80 384 6 - 4 Mid S - 23 5 30 -16 -
2D
35 384 6 - 3 Low - - 12 5 14 -2 -
5D
30 384 20 Initial: 80% 4 High - - 27 2(2)2(2)2 8 +1 -
  • Maximum 1 Hit
Dead Angle Attack
35 -5000 / 264 7 Initial: 50% 2 All - - 13 5 18 -9 1~17 Full,18~32 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 480 6,0 Forced: 65% 0 Ground Throw: 96250 - - 1 - - +37 -
Air Throw
0,70 480 6,0 Forced: 65% 0 Air Throw: 201250 - - 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Heat Knuckle
0,15×2,40 200 / 0,600×2,2400 8,6×3 - 0,4×3 Air Throw - - 14 1 22 +14 -
→Heat Extend
90 0 / 1920 6 - 4 - - - - - - +53 -
Mega Fist Forward
50 150 / 360 7 - 2 High / Air - - 24 8 8 -4 1~39 Lower Body,3~Airborne
Mega Fist Backward
50 150 / 360 6 - 4 High / Air - - 25 9 6 +4 1~39 Lower Body,5~Airborne
Slide Head
40[0] 200 / 360 6[6] - 4[4] Low[Unblockable] - - 25[29] 2[1] Total 54 -11 -
  • [ ] Indicates when opponent is not near Potemkin
Hammer Fall
60 375 / 720 6 - 4 Mid - - 18[31] 2 33 -16 1~Super Armor
  • [ ] Indicates slowest
Hammer Fall Break
- - - - - - - - - - Total 15 - -
F.D.B.
40 150 / 600 6 - 3 Mid - - 19 3 12 +2 4~18 Reflect
F.D.B. (Reflect)
16 0 / 120 7 - 2 All - - 2 150 Total 22 - 1~22 Strike
Potemkin Buster
0,140,0 0 / 1440 6,0,15 Forced: 50% 0 Ground Throw: 308000 - - 3 - - +62 1~3 Throw
  • Whiff Recovery: Total 40
Trishula
48 200 / 600 7 Forced: 80% 2 Mid - - 25 15 18 -6 1~39 Above Knees
I.C.P.M.
0,70 240 / 720 7,6 - 4 Mid - - 16 Until Landing 29 - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Heavenly Potemkin Buster
236236S
140 -5000 / 0 6 4 Air Throw - - 12+1 15 10 +56 1~15 Full,During Movement Throw
Giganter Kai
632146H
30 -5000 / 0 10 4 Mid - - 9+8 48 Total 50 ±0 1~9 Full
→Gigantic Bullet Kai
Giganter Kai > 4123641236P
145 -5000 / 0 10 4 Mid - - 49 24 17 -22

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Infernal Tour
During IK Mode: 236236H
DESTROY - 6 - 0 Ground Throw: 230000 - - 9+8
[5+6]
3 62 - -
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 98F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - - - - -
5K - 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - 6K c.S, f.S, 2S 2H 5D, 2D Sp
6K - - - - - Sp
c.S - 6K f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
D - - - - - homing jump, dash
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - - Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump/Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc