BBCP/Ragna the Bloodedge: Difference between revisions

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==Move List==
==Move List==
: ''See also: [[Frame_Data_%28Ragna_BBCP%29|Ragna Full Frame Data]]'' NOTE: replace Ragna with character name
: ''See also: [[Ragna_Frame_Data %28BBCP%29|Ragna Full Frame Data]]'' NOTE: replace Ragna with character name
===Normal Moves===
===Normal Moves===
Point 1
Point 1

Revision as of 01:31, 12 April 2013

Ragna the Bloodedge

Overview

--insert short character biography here--

Health:
Play-style: (NOTE: for first trait, choose between offense, defense, or balanced. for second trait, list what character specializes in (ex: for Ragna, footsies; for Bang, mixup)
Movement Options: (NOTE: for first trait, list how many double jump/airdashes character can perform. for second trait, list what kind of run character has (ex: Ragna has run-dash, but Hazama and Carl have step-dash)

Drive:
Overdrive:
--insert drive summary here--

Pros/Strengths:

  • --insert in this format--
  • Make sure you retain the bullets
  • Like this


Cons/Weaknesses:

  • --insert in this format--
  • Be sure to keep all <br/>'s in the same place as they were in the skeleton!

Move List

See also: Ragna Full Frame Data NOTE: replace Ragna with character name

Normal Moves

Point 1

Move Name

insert move name Insert whatever you want here, but make sure it's at least informative for what the move is worth.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List any properties that are noteworthy. This includes any frame-special properties (when a move is invincible, which frames a move is in a certain state, etc.), practical uses (anti-air, footsie, etc.), and combo options. Be sure to keep everything in this part short. Remain as objective as possible.


Use this space to explain anything that the previous section cannot. In this part, you have some subjective freedom to what you write, but don't go crazy.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Drive Moves

Throws

Specials

Distortion Drives

Overdrive

Astral Heat

Strategy

Offense

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.


Defense


Neutral

Combos

Combo Notation Guide:
> = normal gatling or perform the move after preceding move's recovery
>> = cancel into followups of the special move
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only


BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc