BBCP/Ragna the Bloodedge

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Ragna the Bloodedge

Overview

Ragna the Bloodedge is a wanted criminal with an extraordinarily large bounty on his head (well in the trillions) for attempting to destroy the NOL, and is Jin and Saya's older brother. He is a playable character in all iterations of BlazBlue thus far and is the main protagonist of the series.

Health: 10,000
Play-style: Offensive, Footsies
Movement Options: 1 Double Jump/Airdash, Dash-type: Run

Drive: Soul Eater
Soul Eater allows Ragna to absorb a portion of the damage of certain attacks for his own health. This mechanic was to offset the very low health that Ragna has. Soul Eater works regardless of hit or block, but does not work against Barrier Guard. Soul Eater has another mechanic where the more Soul Eater moves that are used in a combo, the more health drain the following Soul Eater attack will have. For example, using 5D (200 drain) then D Inferno Divider (50*2 drain) will result in more health drain (315 drain) than with 5D's and D Inferno Divider's health drain base values added together (300 drain).

  • 1st Soul Eater hit = 100% drain
  • 2nd Soul Eater hit = 90% drain
  • 3rd Soul Eater hit = 95% drain
  • 4th Soul Eater hit = 100% drain
  • Each Soul Eater hit after this increases drain scaling by 5% until scaling reaches 150%. The following Soul Eater hit then increases drain scaling to 160%, and then to 180%. 180% is the maximum value.


Overdrive: Blood Kain Idea
Ragna's Overdrive "Blood Kain Idea" augments all of his Soul Eater moves. Not only do all of his Soul Eater moves have higher damage and steal more life from the opponent, but some also have different move properties and different hitboxes.

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 120F 210F 210F 270F 300F 390F 420F 450F 480F 600F


Pros/Strengths:

  • Able to drain opponent's life and replace as own
  • Great footsies that can be hitconfirmed easily
  • Becomes very versatile with 50 heat
  • Solid oki setups, moreso in the corner
  • Decent meter gain off most combos
  • Easy to pick up, easy to play character
  • One of the best DPs in the game
  • Blood Kain combos greatly increase damage potential


Cons/Weaknesses:

  • Few safe and reliable mixup options make most offensive approaches easy to read
  • Many defensive options are unsafe
  • Third lowest character health in the game
  • Poor meterless damage output at maximum footsie range
  • Very weak character without 50 heat, heavily relies on meter
  • Struggles against zoning gameplay, even with movement options
  • Highly encourages uncommon tactics to play well (may not be a con if you have the right mindset)


External References:

  • Japanese Name:
  • Japanese Wiki:
  • Japanese BBS:
  • Arcade Profile Dan Rankings:
  • Character Video Thread:


Move List

See also: Ragna Full Frame Data

Normal Moves

5A
BBCS Ragna 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
300 CSOJR all 5 3 9 0 B - -

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5B
BBCS Ragna 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
660 SOR HL 8 8 16 -7 B - -

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5C
BBCS Ragna 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
800 SO(J)R HL 13 4 20 -5 B - -

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2A
BBCS Ragna 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
300 CSOR all 7 2 10 0 F - -

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2B
BBCS Ragna 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
500 SOR L 9 2 15 -3 F - -

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2C
BBCS Ragna 2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
720 SOR HL 12 3 13 +1 F - -

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6A
BBCS Ragna 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
620 SO(J)R HL 13 4 24 -11 B 4-13H -

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6B
BBCS Ragna 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
720 SOR H 24 4 19 -6 B - -

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6C
BBCS Ragna 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
620*2 (S)OR, SOJR L, HL 20 3(8)2 33 -16 F, B - -

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3C
BBCS Ragna 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
720 SOJR L 12 3 27 -11 F - -

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j.A
BBCS Ragna jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
300 CSOJR HA 7 3 9 - H - -

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j.B
BBCS Ragna jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
500 SOJR HA 10 9 12 - H - -

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j.C
BBCS Ragna jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
620 SOJR HA 12 4 26 - H - -

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Counter Assault
6A+B during blockstun
BBCS Ragna 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0 R all 13 3 32 -16 B 1-20Inv -
  • 180F cooldown


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Crush Trigger
5A+B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
1000 R B 30~59 1 23 +2 B - -
  • Possible to charge
  • 180F cooldown


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Drive Moves

5D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 550, 760 SOR HL, all 15 5(12)3 29 -11 B - -

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Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Overdrive 550, 860 SRDa HL, all 15 5(12)3 29 -11 B - -

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2D
BBCS Ragna 2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 750 R L 18 2 23 -4 F - -

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Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Overdrive 850 RDa L 18 2 23 -4 F - -

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6D
BBCS Ragna 6D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 750 SOJR HL 26 3 14+16L -12 H 10-25F -

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Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Overdrive 850 SJR HL 22 3 14+16L -12 H 8-21F -

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j.D
BBCS Ragna jD.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 590 SOJR HA 13 4 20 - H - -

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Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Overdrive 690 SJR HA 11 4 20 - H - -

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Throws

Forward Throw
5B+C or 6B+C
BBCS Ragna FThrow.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0, 1400 -, SOR T (70) 7 3 19 - T - -
  • 100% minimum damage


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Back Throw
4B+C
BBCS Ragna BThrow.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0, 1400 -, SOR T (70) 7 3 19 - T - -
  • 100% minimum damage


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Air Throw
j.B+C
BBCS Ragna AThrow.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0, 1400 -, SOR T (90) 7 3 15+3L - T - -
  • 100% minimum damage


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Specials

Hell's Fang
214A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
730 R all 15 13 28 -4 B - -

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Additional Attack
214D after Hell's Fang
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 950 R all 23 3 35 -19 B - -
  • 200% heat gain
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Overdrive 1150 R all 23 3 27 -11 B - -
  • 200% heat gain
Inferno Divider
623C/D, j.623C/D
BBCS Ragna InfernoDivider.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
C Inferno Divider
623C
550*2 R HL 9 5, 8 20+19L -28 B 1-17Inv -
Air C Inferno Divider
j.623C
550*2 R all 5 5, 8 19L - H 1-13Inv -
D Inferno Divider
623D
600*2 R HL, all 7 5, 8 32+19L -40 B - -
  • Fatal Counter possible
Air D Inferno Divider
j.623D
600*2 R all 7 5, 8 19L - H - -
  • Fatal Counter possible
D Inferno Divider (OD)
623D
700*2 R HL, all 7 5, 8 32+19L -40 B - -
  • Fatal Counter possible
Air D Inferno Divider (OD)
j.623D
700*2 R all 7 5, 8 19L - H - -
  • Fatal Counter possible
Upper
236C during Inferno Divider
BBCS Ragna Upper.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
310 R all 14 3 19L - H - -

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Straight
236C after Upper
BBCS Ragna Straight.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
400 R all 15 3 12L - H - -

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Ax Kick
214D after Upper
BBCS Ragna AxKick.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 480 R all 19 4 13L - H - -
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Overdrive 680 R all 19 4 11+13L - H - -

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Gauntlet Hades
214B, j.214B
BBCS Ragna GauntletHades.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Gauntlet Hades
214B
800 R HA 20 7 14+13L -11 H - -
Air Gauntlet Hades
j.214B
700 R HA 12 9 15L - H - -

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Spin Kick
214D after Gauntlet Hades
BBCS Ragna SpinKick.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 800 R all 9 3 12L - H - -
  • Cannot hit crouchers
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Overdrive 1000 (J)R all 9 3 12L - H - -

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Dead Spike
236D
BBCP Ragna DeadSpike.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Normal 1000 RDa all 26 13 57T -1 HBFP - -
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Overdrive 600*3 RDa all 26 19 57T +9 HBFP - -

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Not Over Yet
22C
BBCS Ragna NotOverYet.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0, 952 -, SORDa - 11 8 11 - T - -
  • 2nd hit gains no meter
Belial Edge
j.214C
BBCS Ragna BelialEdge.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
600, 100*N R all 15 4, till L(1)1 16 +1 H - -

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Blood Scythe
214D, j.214D
BBCP Ragna BloodScythe.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Blood Scythe
214D
1200 R all 37 3 7+6L +5 H - -
  • Fatal Counter possible
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Blood Scythe (OD)
214D
1400 R all 37 3 7+6L +9 H - -
  • Fatal Counter possible
Air Blood Scythe
j.214D
900 R all 19 4 till L+18 - H - -
Air Blood Scythe (OD)
j.214D
1100 R all 19 4 till L+18 - H - -

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Distortion Drives

Carnage Scissors
632146D
BBCS Ragna CarnageScissors.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
1000, 2500 R all 9+7~12 2(38)4 58 -43 B 1-14Inv -
  • Can cancel 2nd hit by holding down D button
  • 30% minimum damage (300+750)
  • 180F cooldown


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Devoured by Darkness
214214D
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0, 3000 R all 13+12 3 56 -40 B 1-16Inv -
  • 25% minimum damage (750)
  • 180F cooldown


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Astral Heat

Black Onslaught
2141236C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
death - all 3+25 2 25 -12 B 1-29Inv -
  • 180F cooldown


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Strategy

Offense

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.


Defense


Neutral

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only


BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc