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|description=Shadow Labrys spins in place in the air for a bit, then slams her axe down on an opponent. Only the second hit must be blocked high. Just like the ground Guillotine series, the Guillotine Aerial series changed from Arena to Ultimax and also causes a techable groundbounce, so Shadow Labrys must combine the Aerial with Asterius's attacks to get a knockdown. If performed | |description=Shadow Labrys spins in place in the air for a bit, then slams her axe down on an opponent. Only the second hit must be blocked high. Just like the ground Guillotine series, the Guillotine Aerial series changed from Arena to Ultimax and also causes a techable groundbounce, so Shadow Labrys must combine the Aerial with Asterius's attacks to get a knockdown. If performed high enough in the air, the attack does more damage and hitstun/blockstun, as indicated by the bracketed values. Leads to incredibly ambiguous mix-ups when One More! Cancelled before reaching the ground. | ||
---- | ---- | ||
A: Fastest start-up of all versions but the least damaging. Appears frequently in combos. When combined with Buffalo Hammer, leads to hard knockdown into okizeme. Can be cancelled into from almost any stray j.A or j.B hit. | A: Fastest start-up of all versions but the least damaging. Appears frequently in combos. When combined with Buffalo Hammer, leads to hard knockdown into okizeme. Can be cancelled into from almost any stray j.A or j.B hit. |
Revision as of 02:51, 17 December 2014
Introduction
P-1 Climax Nickname: "The Raging Bull of Destruction!"
Persona: Asterius
Arcana: The Wheel of Fortune
Backstory:
- Placeholder
Overview
Health: 8000
Persona Cards: 6
Play-style: Quasi-Puppet Character/Rushdown
Air Movement Options: 1 Double Jump/Air Dash, 1 Run-Type Dash
Pros/Strengths:
- Devastating mix-ups, cross-ups and tandem attacks with Asterius.
- Persona attacks have huge damage and range.
- High damage output into okizeme meterless and with meter.
- Has one of the best Awakening supers in the game (Titanomachia).
- Able to inflict Poison, Silence, and Fear.
Cons/Weaknesses:
- Very weak without her Persona if not in Awakening.
- Has poor reversal options without meter due to lack of invincibility on her Furious Action.
- Player must be able to manage Asterius at all times to avoid losing cards and for combos.
- Lowest health of all characters (along with Elizabeth).
- High skill ceiling due to her playstyle.
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Shadow Labrys Full Frame Data
Normal Attacks
5A
5A |
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5B
5B |
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2A
2A |
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2B
2B |
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j.A
j.A |
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j.B
j.B |
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j.2B and j.BB
j.2B and j.BB |
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All Out Attack
All Out Attack A+B |
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Sweep
Sweep 2A+B |
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Persona Attacks
At all times, Asterius has autoguard against moves with 400 or less base damage. If Shadow Labrys blocks, Asterius will stop performing any commands, except 2C (if already underground), SB skills, and during Titanomachia.
In Ultimax, Shadow Labrys can now cancel all of Asterius's normal persona attacks into specials and supers on hit, block, and whiff, allowing Knuckle Train to be cancelled into Flame of Hades or Challenge Authority, for one example. Additionally, persona moves can now be inputted while Shadow Labrys blocks, albeit with limited practical application.
Knuckle Train
Knuckle Train 5C |
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Cliff of Creta
Cliff of Creta 5D/2D/j.D |
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Terra's Eruption
Terra's Eruption 8C |
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Hammer Uppercut
Hammer Uppercut 2C |
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Universal Mechanics
Ground Throw
Ground Throw C+D |
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Air Throw
Air Throw j.C+D |
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5th Gen Axe Slash
5th Gen Axe Slash B+D |
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Guard Cancel Attack
Guard Cancel Attack 6A+B while blocking |
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Skill Attacks
Guillotine Axe
Guillotine Axe 214A/B |
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Chain Knuckle
Chain Knuckle 236 A/B |
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Guillotine Aerial
Guillotine Aerial j.214 A/B |
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Buffalo Hammer
Buffalo Hammer 214C/D |
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Flame of Hades
Flame of Hades 236C/D |
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Massive Slaughter
Massive Slaughter [4]6C/D |
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Public Execution
Public Execution [2]8C/D |
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SP Skill Attacks
Challenge Authority 236236C/D (air OK) |
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Awakened SP Skill Attacks
Brutal Impact
Brutal Impact 214214A/B |
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Titanomachia
Titanomachia 214214C/D/C+D air OK |
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Instant Kill
Labyrinthos Gate 222A+B |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data