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Sho grabs the opponent, slashes them and then slashes them away. | Sho grabs the opponent, slashes them and then slashes them away. Can be followed up in the corner with a falling j.b. | ||
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====== <font style="visibility:hidden" size="0">Izayoi</font> ====== | ====== <font style="visibility:hidden" size="0">Izayoi</font> ====== | ||
{{MoveData | {{MoveData |
Revision as of 10:27, 22 November 2014
Introduction
P-1 Climax Nickname: "The Rule-Smashing Pun Machine !"
Persona:N/A
Arcana: The Sun
Backstory:
- Placeholder
Overview
Health: 8500
Persona Cards: 0
Play-style: Rushdown
Air Movement Options: 1 Double Jump/Air Dash
Run-Type: Dash
Pros/Strengths:
- Good offense
- Good reversals
- Tricky cross-ups
- Unable to enter Persona Break
- Silence isn't as dangerous for SHO as it is for other characters
Cons/Weaknesses:
- Low damage without resources
- No Persona means no "sandwich" combos or disjointed attacks
- Low life
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Sho Full Frame Data
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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5D/2D
5D/2D |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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j.D
j.D |
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Sweep
Sweep 2A+B |
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All Out Attack
All Out Attack A+B |
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Universal Mechanics
Ground Throw
Ground Throw C+D |
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Air Throw
Air Throw j.C+D |
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Izayoi
Izayoi B+D |
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Ura Izayoi
Ura Izayoi j.B+D |
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Guard Cancel Attack
Guard Cancel Attack 6A+B while blocking |
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Skill Attacks
Survival Knife
Survival Knife [4]6A/B/C/D |
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Hougetsuzan: Flash Fang
Hougetsuzan: Flash Fang 236A/B |
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Hougetsuzan: Soaring Fang
Hougetsuzan: Soaring Fang 214A/B (A/B after Flash Fang) |
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Hougetsuzan: Destructive Fang
Hougetsuzan: Destructive Fang j.236A/B (A/B after Soaring Fang) |
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High-Speed Movement
High-Speed Movement 236C/D (air OK) (C/D after Flash Fang) |
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SP Skill Attacks
Blazing Moon Barrage 236236A/B |
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Awakened SP Skill Attacks
Moon Smasher 214214A/B |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
*5A* Starter
- 5A>5AA>5AAA>236A>214A>j.236A
- Damage:-- SP Gain:--
- 5A>5B>5C>236B>214B>j.236C>214A>j.236A
- Damage:-- SP Gain:--
*2B* Starter
2Bch>5B>5C>236A>214B>jc>j.C>OMB>2C>5A>5AA>2B>5B(1)>5C>236A>B+D(1)>236236A
- Requirements: Burst, 50 SP, aerial opponent, counter hit
- Damage:-- SP Gain:--
*j.A* Starter
- j.A>5A>5AA>5AAA>236A>214B>j.236C>236A>214A>j.236A
- Damage:1993 SP Gain:--
*C+D* Starter
- C+D>OMC>5C>5B(1)>2B>2AB>236A>214A>j.236A
- Requirements:50 SP
- Damage:2971 SP Gain:--
- C+D>OMB>2C>5C>5B(1)>2B>2AB>236A>B+D(1)>236236A
- Requirements: Burst, 50 SP
- Damage:4121 SP Gain:--
*5A+B* Starter
- 5A+B~FC C>j.C(1)>j.B(1)>j.236B>OMC>j.B(1)>5B(1)>5C>2B>2A+B>236A>B+D(1)>236236A
- Requirements: 100 SP
- Damage:4788 SP Gain:--
Midscreen to Corner
*5B* Starter
- 5B>5C>jc>j.B>j.C>5B>5C>236A>214B>j.236C>236A>214A>j.236A
- Damage: ----, SP Gain: --
*2C* Starter
- 2C>5C>2B>5B>236B>214B>jc>j.B>2B>5B(1)>5C>jc>j.C>>2B>5B(1)>5C>236A>B+D(1)>236236Ax3
- Requirements: Awakening, 150 SP, Fatal Counter
- Damage: 7004, SP Gain: --
*214214AB* Starter
- 214214AAB>OMB>2C>5A>5AA>2B>5B(1)>5C>236A>B+D(1)>214214B
- Requirements: Awakening, 125 SP, Counter Hit
- Damage: --, SP Gain: 1(-125)
- 214214AB>OMB>2C>2A+B>214A>j.C>j.B+D>214214AB
- Requirements: Awakening, 150 SP, Counter Hit
- Damage: 7611, SP Gain: 1(-150)
Corner Only
*5B* Starter
- 5B>5C>5B>236B>214B>j.236C>214A>jc>j.C>j.B>j.B+D>236236A
- Damage:-- SP Gain:--
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data