P4AU/SHO Minazuki/Frame Data: Difference between revisions

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! <span style="color:blue">5B</span>  
! <span style="color:blue">5B</span>  
| - || 2B || 5C, 2C || - || AoA, Sweep || <span style="color:red">Jump</span>, Special
| - || 2B || 5C, 2C || - || AoA, Sweep ||Jump, Special
|-
|-
! <span style="color:blue">2B</span>
! <span style="color:blue">2B</span>

Revision as of 00:12, 23 September 2014

System Data

Health: 9000

Combo Rate: 65%

Persona Cards: -

Backdash Time: Placeholder

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 3 Body Any JSpSO 200 200 50 9 5 9 +1 -
5AA 400 4 Body Any SpSO 0 100 50 10 3 15 -1 -
5AAA 500 5 Head Any SpSO 0 400 50 17 2 9+18 -10 -
5B 300,150 3 Body Any (J)SpSO 300 100 50 10 2(8)3 20 -8 -
5C 300,150 3 Body Any (J)SpSO 300 100 50 15 3 21 -7 -
5D - - - - - - - - - - 33 total - -
2A 160 1 Foot Low SpSO 500 100 50 7 3 9 -1 -
2B 300,150 3 Body AUB (J)SpSO 200 100 50 10 4(10)2,3 18 -6 -
2C 800 5 Head All SpSO 300 100 500 30 3 5+6 after landing +6 -
  • Fatal Counter and Fatal Recovery
j.A 200 2 Head High JSpO 200 100 50 7 7 12 - -
j.B 300,150 3 Head High JSpO 200 100 50 12 3(9)3 12 - -
j.C 400 4 Head High JSpO 300 100 50 12 3(4)3 11 - -
j.2C 400 4 Head High SO 300 100 50 28 3 12 - -
j.D - - - - - - - - - - 33 total + 16 after landing - -
Guard Cancel Attack - - - - - - - - - - - - -
All Out Attack 300 5 Body High O 0 1000 10,000 31 during each attack 3 38 -22 -
  • If Sho passes through the opponent, startup goes to 40 frames.
All Out Rush 200xN 5, 3 Body Any O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 Body Any O 500 300 50 - - - - -
  • Forces Fatal status on normal hit.
All Out Finish (D) 1000 5 Body Any JSpSOD 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 17 hits.
  • Corner Bounces if All Out Rush did 17 hits
Sweep 200,500 3 Foot Low SpSO 200 100 50 10 3(8)3 15 -3 -

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 0,500*3 0,3,5 Throw Throw O 0 1000, 100 50 5 3 25 - -
Air Throw 0,700,800 0,3 Throw Throw O 0 1200, 100 50 4 3 18 - -


Furious Action

Izayoi
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 700,350 4 Body Any S 800 100 50 10 3(3)3 39+15 Landing Recovery -40 -
j.BD 600 4 Head Any - 800 100 50 11 4 22 Landing Recovery -14 during each attack -


Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Survival Knife
[4]6A 400 2 Projectile Any SO 0 100 50 13 - Total of 43 -18 -
[4]6B 400 2 Projectile Any SO 0 100 50 13 - Total of 43 -18 -
[4]6AB 400*2 2 Projectile Any SO 0 100 50 13 - Total of 34 -9 -
Moon Crushing Slash: Flash Fang
236A / B 600 3 Body Any SpSO 900 100 100 12 3 24 -12 -
236AB 600 3 Body Any SpSO during each attack 400 100 100 10 3 18 0 -
Moon Crushing Slash: Soaring Fang
214A 500 4 Body Any SpSO 800 200 100 8 3 28 -14 -
214B 100,50,650 2,2,4 Body Any SpSO 800 200 100 10 5,2,3 21 -7 -
214AB 100,50*5,550 2*6,4 Body Any SpSO 300 200 100 6 1*6,3 7 +7 -
Moon Crushing Slash: Destruction Fang
j.236A 1000 4 Head High SO 900 100 100 18 until landing 16 Landing Recovery - -
j.236B 1000 4 Head High SO 900 100 100 22 until landing 16 Landing Recovery - -
j.236AB 1000 4 Head High SO 900 100 100 14 until landing 0 - -
  • A and B versions are Fatal Counter
High Speed Movement
236C - - - -
- - - - - 35 total - -
236D - - - -
- - - - - 49 total - -
j.236C/D - - - -
- - - - - 21 after landing - -
236CD - - - -
- - - - - 29 total - -
j.236CD - - - -
- - - - - 6 after landing - -


SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
???
236236A 100*13,1200 5 Body Any O 0 1000 50 4+4 16 20 -17 -
236236B 100*13,1200 5 Body Any O 0 1000 50 4+14 16 20 -17 -
236236AB 100*13,1700 5 Body Any O 0 1000 50 4+4 18 20 -19 -
  • All versions have Fatal Recovery


Awakened SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Moon Smasher
214214A 700,2000 5 Body
O 0 1000 50 4+2 6(28)11 32 -24 -
214214B 700,2500 5 Body
O 0 1000 50 4+7 12(30)11 40 -32 -
214214AB 700,3000 5 Body
O 0 1000 50 4+2 12(30)11 40 -32 -


P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5A, 5AA 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special
5AA - 5B, 2B 5C - AoA, Sweep Special
5AAA - - - - - Special
2A 5A, 2A 5B, 2B 5C, 2C - AoA, Sweep Special
5B - 2B 5C, 2C - AoA, Sweep Jump, Special
2B - 5B 5C, 2C - AoA, Sweep Jump, Special
5C - 5B, 2B 2C - AoA, Sweep Jump, Special
2C - - - - - Special
5D - - - - - -
All-Out Attack - - - - - -
Sweep - - - - - Special
Air P Combo Table
A B C D Cancel
j.A - j.B j.C, j.2C j.D Jump, Special
j.B - - j.C, j.2C - Jump, Special
j.C - - - - Special
j.2C - - - - Special
j.D - - - - -


  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5C can only be done a max of one time per string total.


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 5B > 2B > 5B does not work, but 5B > 2B > 5C > 5B does work.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)