GGXRD/Sin Kiske/Frame Data 1.0: Difference between revisions

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  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=Ground Throw
  |version=Ground Throw
  |damage=
  |damage=60
  |tension=
  |tension=
  |risc=
  |risc=
  |prorate=
  |prorate=Forced: 65%
  |level=
  |level=
  |guard=
  |guard=Ground Throw
  |cancel=
  |cancel=R
  |startup=
  |startup=1
  |active=
  |active=
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  {{FrameData-GGXRD
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  |version=Air Throw
  |damage=
  |damage=60
  |tension=
  |tension=
  |risc=
  |risc=
  |prorate=
  |prorate=Forced: 65%
  |level=
  |level=
  |guard=
  |guard=Air Throw
  |cancel=
  |cancel=R
  |startup=
  |startup=1
  |active=
  |active=
  |recovery=
  |recovery=

Revision as of 12:08, 16 December 2014

System Data

Defense Modifier: x 1.04

Guts Rating: ???

Stun Resistance: ???

Jump Startup: ???

Backdash Time: ???

Backdash Invincibility: 1-???

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
8 - - Initial: 85% 2 Mid CSJR - 6 2 8 +2 -
5K
16 - - - 2 Mid SJR - 7 3 12 -3 -
c.S
32 - - - 2 Mid SJR - 7 3 15 -5 -
f.S
28 - - - 3 Mid SR - 9 3 18 -7 -
5H
30x2 - - - - Mid,Low SJR,SR - 11 3(16)3 29 -13 -
6P
28 - - Initial: 90% 3 Mid SR - 9 6 15 -7 1-14 Upper Body
6H
42 - - - 5 Mid JS - 15 4 13 +2 -
5D
25 - - Initial: 80% 3 High R - 29 2 15 -3 -
2P
6 - - Initial: 80% 1 Mid CSR - 5 4 4 +2 -
2K
18 - - Initial: 80% 2 Low SR - 7 2 9 +1 -
2S
32 - - - 3 Mid SR - 9 4 15 -5 -
2H
32,32,16 - - - 5 Mid SJR - 11 2,2,2 34 -17 -
3K
22 - - Initial: 90% 3 Low SR - 11 4 12 -2 -
2D
28 - - - 3 Low SJR - 11 6 8 0 -
j.P
12 - - - 1 High, Air CSJR - 6 6 6 - -
j.K
20 - - - 3 High, Air SJR - 8 3 24 - -
j.S
28 - - - 3 High, Air SJR - 9 3 22 - -
j.H
32,16x3 - - - 2 High, Air SR - 9 3,3,3,3 9 - -
j.6H
44 - - - 4 High, Air - - 11 4 20 - -
j.D
40 - - - 4 High, Air SJR - 18 2 18+5 after landing - -
DAA
25 - - - 3 Mid R - 9 3 24 -12 1-10 All

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
60 - - Forced: 65% - Ground Throw R - 1 - - - -
Air Throw
60 - - Forced: 65% - Air Throw R - 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Hawk Baker
623+S
- - - - - - - - - - - - -
Beak Driver
236+H
- - - - - - - - - - - - -
Beak Driver (air)
j.236+H
- - - - - - - - - - - - -
I'm Sure I'll Hit Something
HHH... during ground Beak Driver
- - - - - - - - - - - - -
Bull Bash
214+S
- - - - - - - - - - - - -
Elk Hunt
236+K
- - - - - - - - - - - - -
Leap
214+P/K
- - - - - - - - - - - - -
Still Growing
214+H
- - - - - - - - - - - - -
Vulture Seize
j.214+S
- - - - - - - - - - - - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
R.T.L
632146+HS
- - - - - - - - - - - - -
Voltic Deign
236236+P
- - - - - - - - - - - - -
Voltic Deign (air)
j.236236+P
- - - - - - - - - - - - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Raideen
During IK Mode: 236236+H
K.O. - - - - - - - - - - - -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P,2P,6P 5K,2K,3K c.S,f.S 5H,6H 5D,2D Jump,Sp
2P 5P,2P 5K,2K c.S,f.S - 5D,2D Sp
6P - - c.S,f.S - 5D,2D Sp
5K - 3K c.S,f.S 5H 5D,2D Jump,Sp
2K - 5K c.S,f.S - 5D,2D Sp
3K - - - 6H - Sp
c.S - - f.S,2S 5H 5D,2D Jump,Sp
f.S - - 2S 5H 5D,2D Sp
2S - - - 5H 5D,2D Sp
5H - - - 6H 5D,2D Jump(1st Hit),Sp
2H - - - 5H 5D,2D Jump,Sp
6H - - - - - Jump,Sp
5D - - - - - Homing
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump,Sp
j.K j.P - j.S j.H j.D Jump,Sp
j.S j.P j.K - j.H,j.6H j.D Jump,Sp
j.H - - - - - Sp
j.6H - - - - - Sp
j.D - - - - - Jump,Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc