Overview
First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin dislikes his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time.
- Strengths
- Placeholder
- Weaknesses
- Meter Hungry, in terms of both Tension and his own gauge. Most strong combo confirms/okizeme conversions require 50 meter and calories
- Placeholder
- Movement Options
- Double Jump, 1 Airdash, Dash Type: Run, Leap(214P/K)
Defense Modifier: x1.04
Guts Rating: ??
Stun Resistance: ??
Jump Startup: 3F
Backdash Time: 24F
Backdash Invincibility: 1-16F
Move List
- See also: Sin Full Frame Data
Normal Moves
5P
5P |
---|
5K
5K |
---|
c.S
c.S |
---|
f.S
f.S |
---|
5H
5H |
---|
6P
6P |
---|
6H
6H |
---|
5D
5D |
---|
2P
2P |
---|
2K
2K |
---|
2S
2S |
---|
2H
2H |
---|
3K
3K |
---|
2D
2D |
---|
j.P
j.P |
---|
j.K
j.K |
---|
j.S
j.S |
---|
j.H
j.H |
---|
j.6H
j.6H |
---|
j.D
j.D |
---|
Universal Mechanics
Ground Throw
Ground Throw |
---|
Air Throw
Air Throw |
---|
Dead Angle Attack
Dead Angle Attack |
---|
Special Moves
Calorie Gauge
Calorie Gauge |
---|
Hawk Baker
Hawk Baker 623+S |
---|
Beak Driver
Beak Driver 236+H (air OK) |
---|
I'm Sure I'll Hit Something
I'm Sure I'll Hit Something HHH... during Beak Driver |
---|
Bull Bash
Bull Bash 214+S |
---|
Elk Hunt
Elk Hunt 236+K |
---|
Leap
Leap 214+P/K |
---|
Still Growing
Still Growing 214+H |
---|
Vulture Seize
Vulture Seize j.214+S |
---|
Overdrives
R.T.L
R.T.L 632146+H (air OK) |
---|
Voltic Deign
Voltic Deign 236236+P (air OK) |
---|
Instant Kill
Raideen in IK mode: 236236+H |
---|
Strategy
General Tactics
Sin Evernote translated by Haigo from 4gamer wiki, posted by Zidane on twitter.
Sin Google Doc
Tips and Tricks
Combos
Day -1 Combos
Basic Day 3 Stuff
Combos
List calorie cost/dmg
All combos ending in specials can be cancelled into 214H to regain calories.
Damage is on Sol Badguy
Any combo ending in 236H can be setup into a safejump j.S with 214K[6], with proper timing
Vs Female chars(I-No, Milia, May, Elphelt,Ram)214P[4]>late j.6H>5S>5H(1)>(236H) in midscreen 623S(crit) confirms. 214K[6] sideswaps if you are near the corner. Combo is difficult but possible on Pot, doesn't work on Bedman.
Midscreen
5/2K>5S>2S>236K>236H(1)>236K>236H 168 dmg 7k cal
2K>2H(3)>5H(1) >6H>j.S>j.6H>j.214S>j.236H 165 dmg 3k cal
2K>2H(1)>5H(1)>6H>623S(crit)>214S>214K[6]>late j.6H>5S>5H(1)>236H 187dmg 5k cal only works on a deep hit/with dash momentum
PUNISH COMBO(when they whiff dp, etc.) Always run up
[Standing]2S or 2H(2)>5H(1)>6H>623S(crit)>214S>214K[6]>Late j.6H>5S>5H(1)>6H>236H 245 dmg 4k cal
RC confirm from 5S
[50 meter]5S > 2S > 236H>RC> Dashing (2HS(1) > 5HS(1)) > 6HS > 623S (crit) > 214S > 214K[6]>Late j.6H > 5S > 5HS(1) > 6HS > 236H 214dmg 5k cal
[Crouching/CH]3K>6H>623S(crit)>214S>214K[6]>Late j6H>5S>5H(1)>6H>236H 214 dmg 4k cal
214S>RC>Dash>2H(2)>5H(1)>6H>623S(crit)>214S>214K[6]>Late j.6H>5S>5H(1)>6H>236H 228 dmg 5k cal
5D>8/9>j.6H>j.6H>j.S>j.P>j.S>dj.S>j.6H>j.214S>j.236H 139 dmg 3k cal
Anti-Air
Anti Air 5P/6P > c.S > j.S >j.p>j. S> dj.S > dj.6H >j.236H 140(6P) dmg 3k cal
Anti Air 5P/6P>5S>5HS(1)>6HS>j.S>dj.S>j.6HS>j.214S>j.236H 148(5P)/189(6P) dmg 3k cal
Air to air j.P > j.P > j.S > dj.S > dj.6H > j.214S > j.236H 138 dmg 3k cal
Throw
[50 meter]Throw>RC>2H>j. S>j. P>j.S>jc. S>j. H?> j. 214S> j. 236H
[50 meter]Throw>RC>66>214S>214P?>j.6H>623S(crit)>214S>214P?>j.6H>623S(crit)>214S>236[H]>214P?>j.K>5H ~165 dmg 9k cal
[50 meter]Air throw>(small delay)RC> air dash>2H(2)>5H(1)>6H>j.S>j.P>j.S>dj.S>j.6H>j.214S>j.236H 180dmg 3k cal (sometimes 151dmg? maybe because of whether you get first 2 hits of 2H or last 2)
Midscreen to Corner(Most of these work in the corner)
2K>2H(2)>5H(1)>6H>236K>623S(crit)>236[H]>214S>214K>j.K>5H(1)>6H>236H 199 dmg 8k cal Does not work on Slayer, I-No or Axl (236K whiffs)
2K>5K>3K>6H>623S(crit)>214S>236[H]>214K>j.K 5H(1)>6H>236H>214H/214K 183 damage 6k cal Does not work on May/Faust
[Standing, Near Corner]2S or 2H(2) > 5H(1)>6H>623S(crit)>214S>236[H]>214K>j.K>5H(1)>(6H>236H) 259 dmg 5k cal (6k)
[50 meter, Near Corner]Far Slash/2S>236H[1]>RC>Dashing 6H>623S(crit)>214S>236[H]>214K>j.K>5H>(6H>236H)213 dmg 6k cal (7k with 236H ender)
j.D>j214S>RC>Dashing 214S>236[H]>214K>j.K>Dashing 5H(1)>6H>236H 178 dmg 5k cal
[Near Corner]CH/Air Hit 214S>236[H]>214K>j. K>5S>5H>623S
Corner
5D>6>5H(1)>6H>214S>236K>623S(crit)>214S>214P[4]>late j.6H>5S>5H(1)>6H>236H 173dmg 5k cal
3K>6H>236K>623S(crit)>236[H]>214S>214K>j.K>5H(1)>6H>236H 218dmg 8k Does not work on Slayer, Axl, or I-No
Sin's Colors
1 | 2 | 3 | 4 | 5 | 6 | Same Color | |
---|---|---|---|---|---|---|---|
Normal |