EXVSFB/Sinanju: Difference between revisions

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| Beam Rifle Spinning Barrage
| Beam Rifle Spinning Barrage
| 171(A)/154(B)
| 171(A)/154(B)
| Cuts tracking on startup. Same motion as 4/6AB but spins more times. Can control direction of spin with control stick.
| Same has HWM. Converts back to HWM.
Because of length of time, it can be rather easily interrupted, even with the varying motion.
Converts back to HWM.
|}
|}



Revision as of 15:01, 24 April 2014

Sinanju

Pilot: Full Frontal

Cost: 2500

Durability: 620

MA Mode: No

Equip Change: Yes (High Mobility Mode ↔ Heavy Weapons Mode)

Dustloop Thread: Sinanju General Discussion

JP Wiki: Sinanju (Tactics) (Heavy Weapons Mode) (High Mobility Mode)

Sinanju Heavy Weapons Mode Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main Beam Rifle 6 75 1 ammo/3 sec 2.0 Standard BR with average reload speed, but ammo is a little sparse.

Has numerous cancel routes. Continues to reload during HMM at same speed.

[AB] Sub Rocket Bazooka 5 107 (5AB)

91 (4/6AB)

5 sec/5 ammo 2.0+0.5 5AB straight-forward shot that travels a little slower than 4/6AB but is stronger.

Canceling with [a] will cancel into 4/6AB action, firing 3 total shots.

4/6AB Barrel roll in the input direction while firing.

[AC] Angelo's Geara Zulu Assist 1 110 5s 3.0 Fast reload time compared to other assists, easy to use, and can Amekyan from.
[BC] Mode Change - - - - Change to High Mobility Mode. Quick change and can be canceled into.

Consumes a small amount of boost though.

Melee

(Input)

Name Damage Down Value Notes
5bbb Beam Saber 164 3.2 Second hit does a small launch, third hit a knock-away
5bb~8b → Shield+Bazooka Combo ??? 4.6 Animation time is slightly long and bazooka stand-still is easy to interrupt.
8b Saber Uppercut → Mowdown 147 Up to 3.0 Move is made up of three stages: 1-3hits, 4th hit, 5-9hits.

Launch → knock-away

6bb Side Slash → Spinning Slash 132 2.8 Good priority but develops somewhat slowly
6b~8b Side Slash → Stab ??? 2.8 Takes roughly same amount of time as 6bb
2b Shield Uppercut 77 1.8 Startup is somewhat slow
BDb Stab → Debris Slam 135 3.0 Slow and easy to cut, but high Down value.

Can be used as a set-up for more safely changing to HMM.

Burst Super Damage Notes
Beam Rifle Spinning Barrage 171(A)/154(B) Fires 7 shots. Cuts tracking on startup. Same motion as 4/6AB but spins more times.

Can control direction of spin with control stick.

Because of length of time, it can be rather easily interrupted, even with the varying motion.

Sinanju High Mobility Mode Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main Head Vulcan 120 ??? 4.5s 0.2 Fires up to 20 rounds at a time. Must be facing enemy.
[AB] Sub Debris Kick 2(4) 90 (5/2AB) 1 ammo/3s 1.7 5/2AB kick debris at enemy, pushing you slightly backwards.

8/4/6AB kick off debris in input direction as an evasive/movement action

[AC] Angelo's Geara Zulu Assist 1 110 5s 3.0 Fast reload time compared to other assists, easy to use. Shares ammo/reload with HWM.
[BC] Mode Change - - - - Change to Heavy Weapons Mode. Quick change and can be canceled into.

Consumes a small amount of boost though.

Melee

(Input)

Name Damage Down Value Notes
5bbbb Cut → Uppercut → Smackdown 221 3.6
5bb~8b Cut → Kick 185 3.1 Animation time is slightly long and bazooka stand-still is easy to interrupt.
8bb Serial Stabs → Psycho-crusher 182 First part does small launch.
6bb Torso Cut → Spinning Slash 151
2b Two-Strike Uppercut 88
BDb Spinning Issen → Cut-back Spinning Cut 157
Burst Super Damage Notes
Beam Rifle Spinning Barrage 171(A)/154(B) Same has HWM. Converts back to HWM.

Cancel Routes

Heavy Weapons Mode

[A] Main → 5/4/6AB, AC, BC

[5AB] Sub → 5AB, AC; 4/6AB (via [A])

[4/6AB] Sub → 4/6AB

[AC] → A (Amekyan), 5/4/6AB

[BC] → (HMM)5/4/6AB

[5/2/8/4/6B] → 2B


High Mobility Mode

[5/2/8/4/6AB] Sub → 5/2/8/4/6AB, AC, BC; B (from 8Sub only)

[AC] → 5/2/8/4/6AB, BC

[BC] → (HWM)5/4/6AB

[5/2/8/4/6B] → 5/2/8/4/6AB, BC, 2B

General Info / Strategy

Tactics


Partner Considerations

Heavy Weapons Mode Moveset Details

High Mobility Mode Moveset Details

Heavy Weapons Mode Combos

Damage Notes
BR Starter
BR →(>>) 5Sub >> BR 168 (187) (Damage) if boost dash cancel is used instead of direct cancel
BR →(>>) 5Sub >> AC 185 (204)

High Mobility Mode Combos

Damage Notes
BR Starter
BR →(>>) 5Sub >> BR 168 (187) (Damage) if boost dash cancel is used instead of direct cancel
BR →(>>) 5Sub >> AC 185 (204)

Burst Bonuses

Assault Burst: +9% damage, +?% defense

Blast Burst: +0% damage, +20% defense


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