GGXRD/Sol Badguy: Difference between revisions

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Line 937: Line 937:
:'''(JC)''' = Jump Cancel
:'''(JC)''' = Jump Cancel
:'''(HJC)''' = High Jump Cancel
:'''(HJC)''' = High Jump Cancel
:'''(CH)''' = Counter Hit
:'''CH''' = Counter Hit
:'''(MC)''' = Mortal Counter
:'''MC''' = Mortal Counter
:'''(RC)''' = (Red) Roman Cancel
:'''(RC)''' = (Red) Roman Cancel
:'''(YRC)''' = Yellow Roman Cancel
:'''(YRC)''' = Yellow Roman Cancel
Line 947: Line 947:
:'''[???] xN''' = Repeat ??? N amount of times.
:'''[???] xN''' = Repeat ??? N amount of times.
|}
|}
===Midscreen===


===Midscreen to Corner===
===Corner===
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{{Navbar-GGXRD}}
{{Navbar-GGXRD}}
[[Category:Guilty Gear]]
[[Category:Guilty Gear]]
[[Category:Guilty Gear Characters]]
[[Category:Guilty Gear Characters]]

Revision as of 22:41, 19 August 2014

Fredrick "Sol" Badguy, the Guilty Gear

Overview

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Strengths
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Weaknesses
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Movement Options
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Move List

See also: Sol Full Frame Data

Normal Moves

5P
GGXRD Sol 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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5K
GGXRD Sol 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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c.S
GGXRD Sol cS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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f.S
GGXRD Sol fS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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5H
GGXRD Sol 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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6P
GGXRD Sol 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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6H
GGXRD Sol 6H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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5D
GGXRD Sol 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Dead Angle Attack
GGXRD Sol 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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2P
GGXRD Sol 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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2K
GGXRD Sol 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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2S
GGXRD Sol 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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2H
GGXRD Sol 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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2D
GGXRD Sol 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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j.P
GGXRD Sol jP.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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j.K
GGXRD Sol jK.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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j.S
GGXRD Sol jS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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j.H
GGXRD Sol jH.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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j.D
GGXRD Sol jD.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Throws

Ground Throw
GGXRD Sol GroundThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Air Throw
GGXRD Sol AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Special Moves

Gun Flame (GF)
236P
GGXRD Sol GunFlame.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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Gun Flame (Feint) (GF(F))
214P
GGXRD Sol GunFlameFeint.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Volcanic Viper (VV)
623S/H
GGXRD Sol VolcanicViper.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S Ground - - - - - - - -
H Ground - - - - - - - -
S Air - - - - - - - -
H Air - - - - - - - -
S Ground, Dragon Install - - - - - - - -
H Ground, Dragon Install - - - - - - - -
S Air, Dragon Install - - - - - - - -
H Air, Dragon Install - - - - - - - -

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Tataki Otoshi (Knockdown) (TO or KD)
Volcanic Viper -> 214K
GGXRD Sol Knockdown.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Bandit Revolver (BR)
236K (air OK)
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground - - - - - - - -
Air - - - - - - - -

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Bandit Bringer (BB)
236[K]
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Kudakero (Crush)
j.214K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Bukkirabou ni Nageru (Wild Throw) (WT)
623K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Riot Stamp (RS)
214K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Grand Viper (GV)
214S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Fafnir
41236H
GGXRD Sol Fafnir.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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P.B.B.
j.623K during Dragon Install
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Overdrives

Tyrant Rave ver. Beta (TR)
632146H
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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Dragon Install (DI)
214214H (air OK)
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground - - - - - - - -
Air - - - - - - - -

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Instant Kill

??? (IK)
in IK mode: 236236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Strategy

Neutral

Offense

Defense

Tips and Tricks

Combos

Combo Notation Guide:
> = Progress from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
|> = After landing.
j = Jump
hj = High Jump
IAD = Instant Air Dash
(JC) = Jump Cancel
(HJC) = High Jump Cancel
CH = Counter Hit
MC = Mortal Counter
(RC) = (Red) Roman Cancel
(YRC) = Yellow Roman Cancel
(PRC) = Purple Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.

Midscreen

Midscreen to Corner

Corner


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc