GGXRD/Sol Badguy: Difference between revisions

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==Move List==
==Move List==
: ''See also: [[Sol Frame Data (GGXRD)|Sol Full Frame Data]]''
: ''See also: [[Sol Frame Data (GGXRD)|Sol Full Frame Data]]''
Note: Data in [ ] refers to Sol in Dragon Install.
===Normal Moves===
===Normal Moves===
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Revision as of 01:16, 20 August 2014

Sol Badguy

Overview

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Strengths
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Weaknesses
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Movement Options
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Movement Options
Double Jump, 1 Airdash, Dash Type: Run

Defense Modifier: x1.00

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 3

Backdash Time: 16

Backdash Invincibility: 8


Move List

See also: Sol Full Frame Data

Note: Data in [ ] refers to Sol in Dragon Install.

Normal Moves

5P
GGXRD Sol 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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5K
GGXRD Sol 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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c.S
GGXRD Sol cS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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f.S
GGXRD Sol fS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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5HS
GGXRD Sol 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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6P
GGXRD Sol 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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6HS
GGXRD Sol 6H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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5D
GGXRD Sol 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Dead Angle Attack
GGXRD Sol 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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2P
GGXRD Sol 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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2K
GGXRD Sol 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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2S
GGXRD Sol 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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2HS
GGXRD Sol 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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2D
GGXRD Sol 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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j.P
GGXRD Sol jP.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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j.K
GGXRD Sol jK.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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j.S
GGXRD Sol jS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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j.HS
GGXRD Sol jH.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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j.D
GGXRD Sol jD.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Throws

Ground Throw
GGXRD Sol GroundThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Air Throw
GGXRD Sol AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Special Moves

Gun Flame
236P
GGXRD Sol GunFlame.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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Gun Flame (Feint)
214P
GGXRD Sol GunFlameFeint.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Volcanic Viper
623S/HS (air OK)
GGXRD Sol VolcanicViper.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground GGS.png - - - - - - - -
Aerial GGS.png - - - - - - - -
Ground GGH.png - - - - - - - -
Aerial GGH.png - - - - - - - -
(DI) Ground GGS.png - - - - - - - -
(DI) Aerial GGS.png - - - - - - - -
(DI) Ground GGH.png - - - - - - - -
(DI) Aerial GGH.png - - - - - - - -

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Tataki Otoshi
(translated as "Knockdown")

Volcanic Viper -> 214K

GGXRD Sol Knockdown.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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Bandit Revolver
236K (air OK)
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground - - - - - - - -
Aerial - - - - - - - -
(DI) Ground - - - - - - - -
(DI) Aerial - - - - - - - -

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Bandit Bringer
236[K]
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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Kudakero
(translated as "Crush")

j.214K

Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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Bukkirabou ni Nageru
(translated as "Wild Throw")

623K

Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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Riot Stamp
214K
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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Grand Viper
(misromanised as "Ground Viper")

214S

Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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Fafnir
41236HS
GGXRD Sol Fafnir.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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P.B.B.
j.623K during Dragon Install
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Overdrives

Tyrant Rave ver.β
632146HS
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Dragon Install - - - - - - - -

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Dragon Install
214214HS (air OK)
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground - - - - - - - -
Aerial - - - - - - - -

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Instant Kill

Napalm Death
236236HS during Instant Kill Mode
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

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Strategy

Neutral

Offense

Defense

Tips and Tricks

Combos

Combo Notation Guide:
> = Progress from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
|> = After landing.
j = Jump
hj = High Jump
IAD = Instant Air Dash
(JC) = Jump Cancel
(HJC) = High Jump Cancel
CH = Counter Hit
MC = Mortal Counter
(RC) = (Red) Roman Cancel
(YRC) = Yellow Roman Cancel
(PRC) = Purple Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.

Midscreen

Midscreen to Corner

Corner


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc