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*Used to do unburstable damage, and as an invulnerable reversal on defense with more horizontal range than Volcanic Viper. Occasionally used on offense. | |||
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Revision as of 16:33, 18 September 2014
Overview
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- Strengths
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- Weaknesses
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- Movement Options
- Double Jump, 1 Airdash, Dash Type: Run
Defense Modifier: x1.00
Guts Rating: 1
Stun Resistance: 60
Jump Startup: 3
Backdash Time: 16
Backdash Invincibility: 8
Move List
- See also: Sol Full Frame Data
Note: Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5HS |
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6P |
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6HS |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2HS |
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2D |
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j.P |
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j.K |
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j.S |
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j.HS |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Special Moves
Gun Flame 236P |
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Gun Flame (Feint) 214P |
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Volcanic Viper 623S/HS (air OK) |
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Tataki Otoshi (translated as "Knockdown") Volcanic Viper -> 214K |
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Bandit Revolver 236K (air OK) |
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Bandit Bringer 236[K] |
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Kudakero (translated as "Crush") j.214K |
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Bukkirabou ni Nageru (translated as "Wild Throw") 623K |
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Riot Stamp 214K |
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Grand Viper (misromanised as "Ground Viper") 214S |
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Fafnir 41236HS |
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P.B.B. j.623K during Dragon Install |
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Overdrives
Tyrant Rave ver.β 632146HS |
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Dragon Install 214214HS (air OK) |
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Instant Kill
Napalm Death 236236HS during Instant Kill Mode |
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Strategy
Neutral
Sol's gameplan at neutral depends heavily on the matchup. Successfully anticipating and acknowledging how opponents react to certain situations at neutral is key. Almost every move in Sol's arsenal is useful in some fashion here.
- Round Start Options
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- Approaching on Ground
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- Approaching from Air
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- Punishing Ground Approaches
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- Punishing Aerial Approaches (Anti-Airing)
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Offense
Overview explanation
- Blockstrings/Pressure
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- Topic 1
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- - Topic 1.1
- - Topic 1.2
- Topic 2
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- - Topic 2.1
- - Topic 2.2
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- Okizeme
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- Basic
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- - Basic 1
- - Basic 2
- Safejump
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- - Safejump 1
- - Safejump 2
- GF
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- - GF 1
- - GF 2
- GF(YRC)
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- - GF(YRC) 1
- - GF(YRC) 2
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Defense
Overview explanation
- Category 1
- ...
- Category 2
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Combos
Combo Notation Guide: |
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Special/Overdrive Abbreviations: |
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Midscreen
Midscreen to Corner
Corner
Guilty Gear Xrd -SIGN-e |
Click [*] for character's frame data |
System Explanations |
• HUD • Controls • Frame Data • System Data • • Movement/Canceling • Offense • Defense • Damage/Combo • Attack Attributes • Tension/Burst Gauge • Misc • |