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*Used to do unburstable damage, and as an invulnerable reversal on defense with more horizontal range than Volcanic Viper. Occasionally used on offense. | *Used to do unburstable damage, and as an invulnerable reversal on defense with more horizontal range than Volcanic Viper. Occasionally used on offense. | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Tyrant Rave(TR) is primarily used to do unburstable damage in combos, usually when it will kill. It is fully invulnerable, so it can be used as a more costly reversal option on wake-up or in pressure. However, Volcanic Viper(VV) Roman Cancel is almost always a better idea since it is much less risky. TR is slightly unsafe on block, whether the opponent interrupts the second hit with something invulnerable or not. As a reversal, the only benefits TR has over VV are that it has more horizontal range and cannot be Bursted. In corner, TR wall bounces and can be followed up with combos. It can be used on offense similarly to VV as a frame trap and throw punish, but this is rarely practical. TR can be Yellow or Purple Roman Cancelled, unlike VV. | |||
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{{AttackData-GGXRD | {{AttackData-GGXRD |
Revision as of 21:22, 18 September 2014
Overview
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- Strengths
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- Weaknesses
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- Movement Options
- Double Jump, 1 Airdash, Dash Type: Run
Defense Modifier: x1.00
Guts Rating: 1
Stun Resistance: 60
Jump Startup: 3
Backdash Time: 16
Backdash Invincibility: 8
Move List
- See also: Sol Full Frame Data
Note: Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5HS |
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6P |
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6HS |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2HS |
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2D |
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j.P |
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j.K |
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j.S |
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j.HS |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Special Moves
Gun Flame 236P |
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Gun Flame (Feint) 214P |
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Volcanic Viper 623S/HS (air OK) |
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Tataki Otoshi (translated as "Knockdown") Volcanic Viper -> 214K |
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Bandit Revolver 236K (air OK) |
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Bandit Bringer 236[K] |
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Kudakero (translated as "Crush") j.214K |
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Bukkirabou ni Nageru (translated as "Wild Throw") 623K |
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Riot Stamp 214K |
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Grand Viper (misromanised as "Ground Viper") 214S |
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Fafnir 41236HS |
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P.B.B. j.623K during Dragon Install |
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Overdrives
Tyrant Rave ver.β 632146HS |
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Dragon Install 214214HS (air OK) |
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Instant Kill
Napalm Death 236236HS during Instant Kill Mode |
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Strategy
Neutral
Sol's gameplan at neutral depends heavily on the matchup. Successfully anticipating and acknowledging how opponents react to certain situations at neutral is key. Almost every move in Sol's arsenal is useful in some fashion here.
- Round Start Options
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- Approaching on Ground
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- Approaching from Air
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- Punishing Ground Approaches
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- Punishing Aerial Approaches (Anti-Airing)
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Offense
Overview explanation
- Blockstrings/Pressure
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- Topic 1
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- - Topic 1.1
- - Topic 1.2
- Topic 2
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- - Topic 2.1
- - Topic 2.2
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- Okizeme
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- Basic
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- - Basic 1
- - Basic 2
- Safejump
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- - Safejump 1
- - Safejump 2
- GF
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- - GF 1
- - GF 2
- GF(YRC)
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- - GF(YRC) 1
- - GF(YRC) 2
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- - GF(YRC) 3
- - GF(YRC) 4
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- - GF(YRC) 5
- - GF(YRC) 6
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Defense
Overview explanation
- Category 1
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- Category 2
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Combos
Combo Notation Guide: |
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Special/Overdrive Abbreviations: |
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Midscreen
Midscreen to Corner
Corner
Guilty Gear Xrd -SIGN-e |
Click [*] for character's frame data |
System Explanations |
• HUD • Controls • Frame Data • System Data • • Movement/Canceling • Offense • Defense • Damage/Combo • Attack Attributes • Tension/Burst Gauge • Misc • |