< GGXRD | Sol Badguy
Line 200: | Line 200: | ||
|- | |- | ||
! j.K | ! j.K | ||
| | | - || - || j.S || - || j.D || Jump, Sp, Su | ||
|- | |- | ||
! j.S | ! j.S |
Revision as of 21:20, 21 October 2014
System Data
Defense Modifier: x1.00
Guts Rating: 1
Stun Resistance: 60
Jump Startup: 3F
Backdash Time: 16F
Backdash Invincibility: 1-8F
Normal Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P |
- | - | - | - | - | - | - | - | - | - | - | - | - |
Throws
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw |
- | - | - | - | - | - | - | - | - | - | - | - | - |
Air Throw |
- | - | - | - | - | - | - | - | - | - | - | - | - |
Special Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name Command
|
- | - | - | - | - | - | - | - | - | - | - | - | - |
Overdrives
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name Command
|
- | - | - | - | - | - | - | - | - | - | - | - | - |
Instant Kill
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
??? During IK Mode: 236236H
|
K.O. | - | - | - | - | - | - | - | - | - | - | - | - |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp, Su |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp, Su |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp, Su |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Su |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp, Su |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp, Su |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp, Su |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp, Su |
2H | - | - | - | - | 5D, 2D | Jump, Sp, Su |
6H | - | - | - | - | - | Sp, Su |
5D | - | - | - | - | Homing Jump/Dash | |
2D | - | - | - | - | - | Sp, Su |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | - | Sp, Su |
j.K | - | - | j.S | - | j.D | Jump, Sp, Su |
j.S | - | j.K | - | j.H | j.D | Jump, Sp, Su |
j.H | - | - | - | - | - | Sp, Su |
j.D | - | - | - | - | - | Jump, Sp, Su |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)