GGXRD/Sol Badguy/Frame Data 1.0: Difference between revisions

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Line 388: Line 388:
  |version=Gun Flame
  |version=Gun Flame
  |subtitle=236P
  |subtitle=236P
  |damage=50→42→30→30
  |damage=50→42→<br>30→30
  |tension=200/120
  |tension=200/120
  |risc+=
  |risc+=
  |risc-=7
  |risc-=7
  |level=2→2→1→1
  |level=2→2→<br>1→1
  |guard=All
  |guard=All
  |cancel=R
  |cancel=R
Line 441: Line 441:
  |subtitle=623S
  |subtitle=623S
  |damage=40,25
  |damage=40,25
  |tension=200/480,720
  |tension=200/480,<br>720
  |risc+=
  |risc+=
  |risc-=7
  |risc-=7
Line 463: Line 463:
  |subtitle=During Dragon Install: 623S
  |subtitle=During Dragon Install: 623S
  |damage=40,20x2
  |damage=40,20x2
  |tension=200/360,720x2
  |tension=200/360,<br>720x2
  |risc+=
  |risc+=
  |risc-=7
  |risc-=7
Line 485: Line 485:
  |subtitle=623HS
  |subtitle=623HS
  |damage=40,25
  |damage=40,25
  |tension=300/480,720
  |tension=300/480,<br>720
  |risc+=
  |risc+=
  |risc-=7
  |risc-=7
Line 507: Line 507:
  |subtitle=During Dragon Install: 623HS
  |subtitle=During Dragon Install: 623HS
  |damage=60,12x9
  |damage=60,12x9
  |tension=300/96,720x9
  |tension=300/96,<br>720x9
  |risc+=
  |risc+=
  |risc-=1,6x9
  |risc-=1,6x9
Line 528: Line 528:
  |subtitle=j.623S
  |subtitle=j.623S
  |damage=32,20
  |damage=32,20
  |tension=200/360,720
  |tension=200/360,<br>720
  |risc+=
  |risc+=
  |risc-=7
  |risc-=7
Line 546: Line 546:
  |subtitle=During Dragon Install: j.623S
  |subtitle=During Dragon Install: j.623S
  |damage=32,20x2
  |damage=32,20x2
  |tension=200/240,720x2
  |tension=200/240,<br>720x2
  |risc+=
  |risc+=
  |risc-=7
  |risc-=7
Line 564: Line 564:
  |subtitle=j.623HS
  |subtitle=j.623HS
  |damage=40,20
  |damage=40,20
  |tension=250/480,720
  |tension=250/480,<br>720
  |risc+=
  |risc+=
  |risc-=7
  |risc-=7
Line 582: Line 582:
  |subtitle=During Dragon Install: j.623HS
  |subtitle=During Dragon Install: j.623HS
  |damage=60,12x9
  |damage=60,12x9
  |tension=250/96,720x9
  |tension=250/96,<br>720x9
  |risc+=
  |risc+=
  |risc-=1,6x9
  |risc-=1,6x9
Line 739: Line 739:
  |subtitle=j.214K
  |subtitle=j.214K
  |damage=28,20
  |damage=28,20
  |tension=150/720,120
  |tension=150/720,<br>120
  |risc+=
  |risc+=
  |risc-=7
  |risc-=7
Line 746: Line 746:
  |cancel=R
  |cancel=R
  |startup=22
  |startup=22
  |active=Until landing(7)10
  |active=Until landing<br>(7)10
  |recovery=29 after landing
  |recovery=29 after landing
  |frameAdv=+2
  |frameAdv=+2
Line 756: Line 756:
  |subtitle=During Dragon Install: j.214K
  |subtitle=During Dragon Install: j.214K
  |damage=28,20
  |damage=28,20
  |tension=150/720,120
  |tension=150/720,<br>120
  |risc+=
  |risc+=
  |risc-=7
  |risc-=7
Line 763: Line 763:
  |cancel=R
  |cancel=R
  |startup=13
  |startup=13
  |active=Until landing(7)10
  |active=Until landing<br>(7)10
  |recovery=24 after landing
  |recovery=24 after landing
  |frameAdv=+7
  |frameAdv=+7
Line 815: Line 815:
  |subtitle=214K
  |subtitle=214K
  |damage=10,30
  |damage=10,30
  |tension=100/420,720
  |tension=100/420,<br>720
  |risc+=
  |risc+=
  |risc-=6
  |risc-=6
Line 822: Line 822:
  |cancel=R
  |cancel=R
  |startup=10 after reaching wall
  |startup=10 after reaching wall
  |active=Until landing[(15)3]
  |active=Until landing<br>[(15)3]
  |recovery=5 after landing[10]
  |recovery=5 after landing[10]
  |frameAdv=+6
  |frameAdv=+6
Line 837: Line 837:
  |subtitle=During Dragon Install: 214K
  |subtitle=During Dragon Install: 214K
  |damage=10,30,20x5
  |damage=10,30,20x5
  |tension=100/240,300,144x5
  |tension=100/240,<br>300,144x5
  |risc+=
  |risc+=
  |risc-=6x2,7x5
  |risc-=6x2,7x5
Line 844: Line 844:
  |cancel=R
  |cancel=R
  |startup=10 after reaching wall
  |startup=10 after reaching wall
  |active=Until landing[(15)3,38]
  |active=Until landing<br>[(15)3,38]
  |recovery=5 after landing[10]
  |recovery=5 after landing[10]
  |frameAdv=+45
  |frameAdv=+45
Line 859: Line 859:
  |subtitle=214S
  |subtitle=214S
  |damage=11x2~6,18x3
  |damage=11x2~6,18x3
  |tension=300/120x2~6,360x3
  |tension=300/120<br>x2~6,<br>360x3
  |risc+=
  |risc+=
  |risc-=1x2~6,7x3
  |risc-=1x2~6,<br>7x3
  |level=2
  |level=2
  |guard=LFx2~6,HLFx3
  |guard=LFx2~6,<br>HLFx3
  |cancel=
  |cancel=
  |startup=17
  |startup=17
  |active=5~23(4)12(2)2(2)19
  |active=5~23(4)12<br>(2)2(2)19
  |recovery=37+10 after landing
  |recovery=37+10 after landing
  |frameAdv=-56
  |frameAdv=-56
Line 881: Line 881:
  |version=Grand Viper (DI)
  |version=Grand Viper (DI)
  |subtitle=During Dragon Install: 214S
  |subtitle=During Dragon Install: 214S
  |damage={8,20}x4~11,8,26x3
  |damage={8,20}<br>x4~11,<br>8,26x3
  |tension=300/[96,120]x4~11,96,360x3
  |tension=300/<br>{96,120}<br>x4~11,<br>96,360x3
  |risc+=
  |risc+=
  |risc-={1,7}x4~11,1,7x3
  |risc-={1,7}<br>x4~11,<br>1,7x3
  |level=2
  |level=2
  |guard={LF,All}x4~11,LF,HLFx3
  |guard={LF,All}<br>x4~11,<br>LF,HLFx3
  |cancel=R
  |cancel=R
  |startup=11
  |startup=11
  |active=15(4)12(2)2(2)19
  |active=15(4)12<br>(2)2(2)19
  |recovery=37+10 after landing
  |recovery=37+10 after landing
  |frameAdv=-56
  |frameAdv=-56

Revision as of 02:01, 1 November 2014

System Data

Defense Modifier: x1.00

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-8F

Normal Moves

  • Data in [] refers to Sol in Dragon Install. DI is short for Dragon Install.
Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
10[12] 144 - - 0 HLF CSJR - 4[3] 4[1] 6[5] ±0[+4] -
  • Proration: 80%
5K
14x2 264 - - 1 HLF SJR - 3 2,6[1,4] 13[7] -7[+1] -
c.S
30[28] 264 - - 2 HLF SJR - 5[3] 2[1] 16[10] -4[+3] -
f.S
30[28] 264 - - 2 HLF SR - 7[5] 2[1] 23[13] -11[±0] -
5HS
40[44] 384 - - 4 HLF SJR - 11[6] 2[1] 26[13] -9[+5] -
2P
8 144 - - 0 HLF CSR - 5[3] 4[1] 4[5] +2[+4] -
  • Proration: 80%
2K
12[14] 144 - - 0 LF SR - 6[4] 3[1] 8[7] -1[+2] -
  • Proration: 70%
2S
25[24] 264 - - 2 HLF SR - 10[7] 3[1] 8[5] +3[+8] -
2HS
36[40] 384 - - 4 HLF SJR - 8[5] 6[3] 26[13] -13[+3] -
  • Proration: 90%
j.P
12 144 - - 0 HA CSR - 5[3] 7[4] 4[3] - -
j.K
22 264 - - 2 HA SJR - 6 6[3] 17[12] - -
j.S
28[25] 264 - - 2 HA SJR - 10[6] 3[2] 23[12] - -
  • Proration: 90%
j.HS
24x2 264 - - 2 HA SR - 9 6,8[4,2] 0 - -
j.D
35 384 - - 3 HA SJR - 9 7 13+5 after landing - -
  • Proration: 90%
6P
32 264 - - 2 HLF SR - 9[6] 3[2] 20[10] -9[+2] -
  • Frames 1~7 [1~4], 12~19 [8~11] upper body invincible
  • Frames 8~11 [5~7] above knee invincible
6HS
50 384 - - 4 HLF SR - 17[12] 7[4] 30[14] -18[+1] -
2D
28[30] 384 - - 3 LF SR - 7[5] 3[1] 20[13] -6[+3] -
  • Frames 4~20 [3~12] low profile
5D
27 264 - - 2 HF R - 24 3 24 -13 -
  • Proration: 80%
DAA
25 -5000/264 - - 2 All R - 11 13 25 -14 -
  • Proration: 50%
  • Frames 1~3 fully invincible
  • Frames 14~33 throw invincible
  • Frames 14~23 upper body invincible

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 0,480 - - 0,4 Range 75250 R - 1 - - +51 -
  • Proration: Forced 65%
Air Throw
0,60 0,480 - - 0,2 Range 192500 R - 1 - - - -
  • Proration: Forced 65%

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Gun Flame
236P
50→42→
30→30
200/120 - - 2→2→
1→1
All R - 20 9(1)9(1)9(1)9 Total 50 -4 -
  • Attack power and level change with each set of 9 active frames.
Gun Flame (DI)
During Dragon Install: 236P
50 200/120 - - 2 All R - 20 6 Total 36 +3 -
Gun Flame (Feint)
214P
50 350/- - - - - R - - - Total 30 - -
Volcanic Viper GGS.png
623S
40,25 200/480,
720
- - 2 HLF - - 7 3(3)11 21+8 after landing -26 -
  • Frames 1~9 fully invincible
  • Frames 10~12 strike invincible
  • Airborne from frame 10
Volcanic Viper GGS.png (DI)
During Dragon Install: 623S
40,20x2 200/360,
720x2
- - 2 HLF - - 7 3(1)4,2 21+8 after landing -17 -
  • Frames 1~9 fully invincible
  • Frame 10 strike invincible
  • Airborne from frame 10
Volcanic Viper GGH.png
623HS
40,25 300/480,
720
- - 2 HLF - - 5 2(3)18 29+8 after landing -41 -
  • Frames 1~6 fully invincible
  • Frames 7~11 strike invincible
  • Airborne from frame 7
Volcanic Viper GGH.png (DI)
During Dragon Install: 623HS
60,12x9 300/96,
720x9
- - 4,2x9 HLF - - 7 3,47 38+8 after landing -71 -
  • Frames 1~9 fully invincible
  • Airborne from frame 10
Aerial Volcanic Viper GGS.png
j.623S
32,20 200/360,
720
- - 2 All - - 5 2(3)9 8 after landing - -
  • Frames 1~9 strike invincible
Aerial Volcanic Viper GGS.png (DI)
During Dragon Install: j.623S
32,20x2 200/240,
720x2
- - 2 All,HLFx2 - - 5 2(1)4,2 8 after landing - -
  • Frames 1~6 strike invincible
Aerial Volcanic Viper GGH.png
j.623HS
40,20 250/480,
720
- - 2 All - - 5 2(3)18 8 after landing - -
  • Frames 1~11 strike invincible
Aerial Volcanic Viper GGH.png (DI)
During Dragon Install: j.623HS
60,12x9 250/96,
720x9
- - 4,2x9 All,HLFx9 - - 7 3,47 8 after landing - -
  • Frames 1~9 strike invincible
Tataki Otoshi
During Volcanic Viper: 214K
16 50/240 - - 2 All - - 11 4 10 after landing - -
Bandit Revolver
236K
20,40 150/480 - - 2 HLF R - 9 5(11)9 2+8 after landing -5 -
  • Proration: Forced 80%
  • Frames 1~3 strike invincible
  • Airborne and foot invincible from frame 9
  • Hits Sol's crouching block on frame 32
Bandit Revolver (DI)
During Dragon Install: 236K
20x3,50 150/240 - - 3x3,4 HLFx3,HF R - 7 3x3(9)9 3+8 after landing +4 -
  • Frames 1~3 strike invincible
  • Airborne and foot invincible from frame 7
Aerial Bandit Revolver
j.236K
22x4 150/300 - - 1 All R - 4 4(6)4,2,2,2 12 after landing - -
  • Frames 1~3 strike invincible
Aerial Bandit Revolver (DI)
During Dragon Install: j.236K
22x4 150/300 - - 3 All R - 4 4(6)4,2,2,2 5 after landing - -
Bandit Bringer
236[K]
50 150/360 - - 4 HA R - 32 6 9+4 after landing ±0 -
  • Proration: 65%
  • Frames 1~3 strike invincible
  • Airborne and lower body invincible from frame 9
Bandit Bringer (DI)
During Dragon Install: 236[K]
50 150/360 - - 4 HA R - 30 6 9+4 after landing ±0 -
  • Frames 1~3 strike invincible
  • Airborne and lower body invincible from frame 7
Kudakero
j.214K
28,20 150/720,
120
- - 2,1 All R - 22 Until landing
(7)10
29 after landing +2 -
Kudakero (DI)
During Dragon Install: j.214K
28,20 150/720,
120
- - 2,1 All R - 13 Until landing
(7)10
24 after landing +7 -
Bukkirabou ni Nageru
623K
0,40 -/0,720 - - 0 Range 122500 R - 4 1 - - -
  • Proration: Forced 60%
  • Whiff recovery: Total 35F
Bukkirabou ni Nageru (DI)
During Dragon Install: 623K
0,80 -/0,720 - - 0 Range 122500 R - 4 1 - - -
  • Proration: Forced 60%
  • Whiff recovery: Total 35F
Riot Stamp
214K
10,30 100/420,
720
- - 3,4 HA R - 10 after reaching wall Until landing
[(15)3]
5 after landing[10] +6 -
  • Airborne and lower body invincible from frame 1
  • Data in [] refers to on hit or block
  • When cornered, start-up is 16 frames
Riot Stamp (DI)
During Dragon Install: 214K
10,30,20x5 100/240,
300,144x5
- - 3,4,2x5 HAx2,Allx5 R - 10 after reaching wall Until landing
[(15)3,38]
5 after landing[10] +45 -
  • Airborne and lower body invincible from frame 1
  • Data in [] refers to on hit or block
  • When cornered, start-up is 16 frames
Grand Viper
214S
11x2~6,18x3 300/120
x2~6,
360x3
- - 2 LFx2~6,
HLFx3
- - 17 5~23(4)12
(2)2(2)19
37+10 after landing -56 -
  • Proration: 80%
  • Frames 1~4, 17~21 above knee invincible
  • Frames 5~16 above feet invincible
  • Frames 24~25, 38~43 strike invincible
Grand Viper (DI)
During Dragon Install: 214S
{8,20}
x4~11,
8,26x3
300/
{96,120}
x4~11,
96,360x3
- - 2 {LF,All}
x4~11,
LF,HLFx3
R - 11 15(4)12
(2)2(2)19
37+10 after landing -56 -
  • Proration: 80%
  • Frames 1~10 above feet invincible
  • Frames 11~25 above knee invincible
  • Frames 28~29, 42~47 strike invincible
  • During stick and button mashing, data in {} loops. Maximum hits: 25
  • Flaming pillars start on 17F and occur 3F after each hit, continuing to 22
Fafnir
41236HS
50 200/600 - - 4 HLF R - 18 3 12 +4 -
  • Proration: 55%
Fafnir (DI)
During Dragon Install: 41236HS
40x3 200/240x3 - - 4 HLF R - 18 1,1,1 23 +4 -
  • Proration: 55%
P.B.B.
During Dragon Install: j.623K
0,50,70 -/0,720x2 - - 0,4x2 Range 122500 R - 9 1 - - -
  • Proration: Forced 60%
  • Whiff recovery: 12F after landing

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Tyrant Rave ver.β
632146HS
80,60 -5000 - - 4,3 HLF,All R - 5+1 11(17)15 31 -15 -
  • Frames 1~8 strike invincible
  • When used during a combo, R.I.S.C. Level is decreased by 19 once
Tyrant Rave ver.β (DI)
During Dragon Install: 632146HS
80,20x15 -5000 - - 4,3 HLF,All R - 7+1 11(17)46 31 -18 -
  • Proration: -,70%
  • Frames 1~18 strike invincible
Dragon Install
214214HS (air OK)
- -5000 - - - HLF,All R - - - Total 19 - -
  • Frames 7~19 fully invincible
  • Duration: 420F (Hell Fire version: 504F)
  • Ending recovery: Total 62F, Tension Gauge becomes 0

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Branding Breach
During IK Mode: 236236HS
DESTROY - - - 3 All - - 9+16[5+15] 6 32 -21 -
  • Frames 1~8 [1~4] upper body invincible
  • Frames 9~31 [5~25] fully invincible
  • Data in [] refers to when the opponent is in Hell Fire status.

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5HS, 2HS, 6HS 5D, 2D Jump, Sp, Su
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5HS, 2HS 5D, 2D Sp, Su
6P - - c.S, f.S, 2S 5HS, 2HS, 6HS 5D, 2D Sp, Su
5K 6P - c.S, f.S, 2S 5HS, 2HS 5D, 2D Jump, Sp, Su
2K 6P - c.S, f.S, 2S 2HS 5D, 2D Sp, Su
c.S 6P - f.S, 2S 5HS, 2HS 5D, 2D Jump, Sp, Su
f.S - - 2S 5HS, 2HS 5D, 2D Sp, Su
2S - - - 5HS, 2HS, 6HS 5D, 2D Sp, Su
5HS - - - 2HS 5D, 2D Jump, Sp, Su
2HS - - - - 5D, 2D Jump, Sp, Su
6HS - - - - - Sp, Su
5D - - - - Homing Jump/Dash
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.HS - Sp, Su
j.K - - j.S - j.D Jump, Sp, Su
j.S - j.K - j.HS j.D Jump, Sp, Su
j.HS - - - - - Sp, Su
j.D - - - - - Jump, Sp, Su
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc