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<br clear=all/> | <br clear=all/> | ||
==Strategy== | ==Strategy== | ||
===General Tactics=== | ===General Tactics=== |
Revision as of 18:28, 20 August 2014
Overview
Placeholder
Health: Placeholder
Play-style: Trickster
Movement Options: Placeholder
Persona: Kintoki-Douji
Placeholder
Pros/Strengths:
- Items provide opportunities for nearly everything, such as pressure, neutral, cross-ups and even unblock-able situations.
- Has some very good normals to work with.
- Can inflict several status ailments, especially Rage.
Cons/Weaknesses:
- Very Persona reliant, since Items are thrown by Kintoki-Douji.
- No real mix-ups.
- Complicated game plan which depends on which Items are out/available.
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Teddie Full Frame Data
Normal Attacks
5A Normal |
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5A Shadow |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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Guard Cancel Attack |
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All Out Attack A+B (air OK) |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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j.C |
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j.D |
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Items
MF-06 Brahman |
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Dr. Salt NEO |
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Dry Ice |
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Smart Bomb |
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Oil Drum |
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Vanish Ball |
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Firecracker |
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Ball Lightning |
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Muscle Drink |
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Pinwheel |
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Heavy Armor Agni |
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Mystery Food X |
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Amagiya Buckets |
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Diausu |
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Key Bike |
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Balnana |
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Pretty B |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Teddie Decoy B+D |
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Skill Attacks
Bearscrew 236A/B (air OK) |
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Puppeteddie 214A/B (air OK) |
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Teddievision 236C/D |
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Teddie Warp 236C/D with Teddievision out |
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2D Teddie 22A/B |
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SP Skill Attacks
Tomahawk 236236C/D (air OK) |
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Nani Ga Deru Kuma? 236236A/B (air OK) |
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Awakened SP Skill Attacks
Nihil Hand 214214A/B |
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Circus Bear 214214C/D |
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Instant Kill
Kamui Kablooey 222C+D |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
---|
|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data