P4AU/Teddie

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< P4AU
Revision as of 18:28, 20 August 2014 by Shtkn (talk | contribs) (adding note to follow guidelines stated in Help:Writing_Character_Pages)
Teddie

Overview

Placeholder

Health: Placeholder
Play-style: Trickster
Movement Options: Placeholder

Persona: Kintoki-Douji
Placeholder

Pros/Strengths:

  • Items provide opportunities for nearly everything, such as pressure, neutral, cross-ups and even unblock-able situations.
  • Has some very good normals to work with.
  • Can inflict several status ailments, especially Rage.


Cons/Weaknesses:

  • Very Persona reliant, since Items are thrown by Kintoki-Douji.
  • No real mix-ups.
  • Complicated game plan which depends on which Items are out/available.


External References:


Move List

See also: Teddie Full Frame Data

Normal Attacks

5A
Normal
P4Arena Teddie 5A.png
P4AU Teddie 5AA.png
P4AU Teddie 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 230 All 7 3 19 -9 Body
5AA 80, 40x7~14 All 12 2x7, 1, 2 20 -7 Body
5AAA 400, 200x3 All 7 5 (3)7(2)5(4)13 17 -16 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5A
Shadow
P4Arena Teddie 5A.png
P4Arena Teddie 5AA.png
P4Arena Teddie 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 230 All 7 3 19 -9 Body
5AA 460 All 8 3 17 -5 Body
5AAA 1100 All 13 4 23 -10 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5B
P4Arena Teddie 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600 All 13 3 30 -18 Chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2A
P4Arena Teddie 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
140, 70 Low 6 2 (3) 2 10 -1 Leg
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2B
P4Arena Teddie 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
550 AUB 10 4 31 -20 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.A
P4Arena Teddie jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
170, 85x3 All 8 3, 3, 3, 4 8 -- Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.B
P4Arena Teddie jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
630 All 9 3 15 -- Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Guard Cancel Attack
P4Arena Teddie Sweep.png
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
0 All O - - - - Body - Click!

Teddie slides forward and swipes at his opponent. One of Teddie's tools for getting out of pressure. Though it is the same animation as his sweep, Teddie will not throw a fish.

All Out Attack
A+B (air OK)
P4Arena Teddie AOA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
ground 300 High 28 6 30 -17 Body
air 300 High 28 (31f on crouch narukami) 6 After landing 30 -17 Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Sweep
2A+B
P4Arena Teddie Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1300, 100 Low, All 13, 41 5, 1 32 -13 Leg, Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Persona Attacks

5C Persona Required
P4Arena Teddie 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 All 25 11 16 -10 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5D Persona Required
P4Arena Teddie 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
100, (50xN) All 10 3~113 5D: 25
2D: 26
-- Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2C Persona Required
P4Arena Teddie 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1140 All 19 14 8 -5 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.C Persona Required
P4Arena Teddie jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1000 All 21 15 7 -- Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.D Persona Required
P4Arena Teddie jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
100 (50xN) All 10 3~113 32 -- Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Items

MF-06 Brahman
P4Arena Teddie MF-06Brahman.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600 All 21 after landing - - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Dr. Salt NEO
P4Arena Teddie DrSaltNEO.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
+20 SP, cure Ailments Unblockable 17 after landing 274 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Dry Ice
P4Arena Teddie DryIce.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 All 1f after being thrown 270 - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Smart Bomb
P4Arena Teddie SmartBomb.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
2000 AUB 189 11 - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Oil Drum
P4Arena Teddie OilDrum.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300, 150 x8 All 1 after visible 94 [(8) 4 (8) 4]x4 - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Vanish Ball
P4Arena Teddie VanishBall.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - 21 after landing - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Firecracker
P4Arena Teddie Firecracker.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 All 1 after visible - - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Ball Lightning
P4Arena Teddie BallLightning.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
430, 215x2 All 31 after landing 6, 6, 6 -- -- Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Muscle Drink
P4Arena Teddie MuscleDrink.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
+1000 HP, Rage Unblockable 17 after landing 274 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Pinwheel
P4Arena Teddie Pinwheel.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200, 100xN All 1 - - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Heavy Armor Agni
P4Arena Teddie HeavyArmorAgni.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600, 300 All 50 after landing - - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Mystery Food X
P4Arena Teddie MysteryFoodX.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
Poison Unblockable 15 after landing 186 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Amagiya Buckets
P4Arena Teddie AmagiyaBuckets.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
340xN All - - - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Diausu
P4Arena Teddie Diausu.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
350 All 27 after landing 23(26)23(26)43(26)23(26)23(26)42(26)23(26)23 - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Key Bike
P4Arena Teddie KeyBike.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900x2 All 27 after landing 16 - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Balnana
P4Arena Teddie Balnana.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600 Low 27 after landing 33 - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Pretty B
P4Arena Teddie PrettyB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160, 80x9 All 27 after landing 16f after landing - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Throws

Ground Throw
C+D
P4Arena Teddie GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1100 All 5 3 25 -- Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Air Throw
j.C+D
P4Arena Teddie AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
750, 375, 375 All 4 3 19 -- Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Furious Action

Teddie Decoy
B+D
P4Arena Teddie BD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Catch -- -- - Catch 1-13 43 -- --
Attack 90 All 9 15 77 -65 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Skill Attacks

Bearscrew
236A/B (air OK)
P4Arena Teddie Bearscrew.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A ground 230,115x7 All 8 16 8+15 Landing -4 Head
A air 310, 155x7 All 10 17 Until landing + 13 -- Head
B ground 250, 125x8 All 22 20 8+12 landing -8 Head
B air 330, 165x7 All 18 19 17 after landing -- Head
SB ground 180, 90x5 All 18 20 14+12 after landing +2 Head
SB air 200, 100x7 All 18 22 13 after landing -- Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Puppeteddie
214A/B (air OK)
P4Arena Teddie Puppeteddie.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 700 All 18 9 11+10 (until landing+10) -13 Head
B 900 All 28 10 13/until landing+10 -16 Head
SB 1000 All 28 9 13+10 landing recovery -16 Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Teddievision Persona Required
236C/D
P4Arena Teddie Teddievision.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 800 All 15 15 45 total -10 Projectile
D 800 All 15 15 60 total -25 Projectile
SB 800 All 24 15 48 total -4 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Teddie Warp Persona Required
236C/D with Teddievision out
P4Arena Teddie TeddieWarp.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - 38 - -
D - - - - 44 - -
SB - - - - 33 - -
as TV disappears - - - - 26 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2D Teddie
22A/B
P4Arena Teddie 2DTeddie.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - 31 total - -
B - - - - 41-110 total - -
SB - - - - 22-141 total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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SP Skill Attacks

Tomahawk Persona Required
236236C/D (air OK)
P4Arena Teddie TomahawkGround.png
Ground
P4Arena Teddie TomahawkAir.png
Air
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C ground 700, 1500 All 7+6 -- 48 total -11 Projectile
C air 1000, 1500 All 7+5 -- 27 total -- Projectile
D ground 1000,1500 All 7+2 - 48 total -- Projectile
D air 1000, 1500 All 7+2 -- 27 Total -- Projectile
SB ground [5,1200]x2 All 7+9 - 48 total -14 Projectile
SB air [800,1200]x2 All 7+1 -- 27 Total -- Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Nani Ga Deru Kuma? Persona Required
236236A/B (air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A/B - - 5+? - Total 37 (54 in air) - -
SB - - 5+? - Total 42 (55 in air) - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Awakened SP Skill Attacks

Nihil Hand
214214A/B
P4Arena Teddie NihilHand.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 400 All 4+7 4 75 -35 Body
B 800 All 4+7 4 75 -35 Body
SB 1200 All 4+7 4 75 -35 Body
Followup 2800 [4000] All 2+6 3 122 -35 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Circus Bear Persona Required
214214C/D
P4Arena Teddie CircusBear.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 3600 Unblockable 6+81 until end of screen 11 -- Projectile
D 3000 Unblockable 6+52 until end of screen 11 -- Projectile
SB 3600+3000 Unblockable 6+81 until end of screen 11 -- Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Instant Kill

Kamui Kablooey Persona Required
222C+D
P4Arena Teddie KamuiKablooey.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. All 5+48 1 46 -22 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only