System Data
Health: 9,500
Combo Rate: 65%
Backdash Time: 23
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run, Teddievision teleport
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 230 | 2 | Body | All | JSpSO | 200 | 200 | 50 | 7 | 3 | 19 | -9 | - |
5AA Normal
|
80, 40x7~14 | 3 | Body | All | JSpSO | 0 | 100 | 50 | 12 | 2x7, 1, 2 | 20 | -7 | - |
Charge possible | |||||||||||||
5AAA Normal
|
400, 200x3 | 4 | Body | All | (J)SpSO | 0 | 400 | 50 | 7 | 5 (3)7(2)5(4)13 | 17 | -16 | - |
5AA Shadow
|
460 | 3 | Body | All | JSpSO | 0 | 100 | 50 | 8 | 3 | 17 | -5 | - |
5AAA Shadow
|
1100 | 4 | Body | All | SpSO | 0 | 400 | 50 | 13 | 4 | 23 | -10 | - |
5B | 600 | 3 | Chest | All | (J)SpSOD | 400 | 100 | 50 | 13 | 3 | 30 | -18 | - |
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2A | 140, 70 | 1, 1 | Leg | Low | ?SpSO | 400 | 100 | 50 | 6 | 2 (3) 2 | 10 | -1 | - |
? = self cancelable or whiff cancelable. dunno what letter we're using for it yet | |||||||||||||
2B | 550 | 3 | Body | AUB | JSpSODB | 200 | 100 | 50 | 10 | 4 | 31 | -20 | - |
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j.A | 170, 85x3 | 2 | Head | All | JSpSO | 200 | 100 | 100 | 8 | 3, 3, 3, 4 | 8 | -- | - |
j.B | 630 | 2 | Head | All | JSpSO | 200 | 100 | 1100 | 9 | 3 | 15 | -- | - |
Guard Cancel Attack | 000 | - | Body | All | O | - | - | - | - | - | - | - | - |
All Out Attack | 300 | 5 | Body | High | O | 0 | 1000 | 10000 | 28 | 6 | 30 | -17 | - |
Aerial All Out Attack | 300 | 5 | Head | High | O | 0 | 1000 | 10000 | 28 (31f on crouch narukami) | 6 | After landing 30 | -17 | - |
All Out Rush | 200xN | 5,3 | Body | All | O | 1900 | 100 | 50 | -- | -- | -- | -- | - |
All Out Finish (C) | 1800 | 4 | Body | All | O | 500 | 300 | 50 | -- | -- | -- | -- | - |
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All Out Finish (D) | 1000 | 5 | Body | All | JSpSO | 500 | 100 | 50 | -- | -- | -- | -- | - |
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Sweep | 1300, 100 | 4, 1 | Leg, Projectile | Low, All | O | 200, 0 | 100, 100 | 1000, 50 | 13, 41 | 5, 1 | 32 | -13 | - |
Secondary values listed correspond to the fish | |||||||||||||
Dash Cancel | - | - | - | - | - | - | - | - | - | - | Total 21 | - | - |
Dash cancel frame data |
Persona Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 900 | 4 | Body | All | OD | 0 | 100 | 1000 | 25 | 11 | 16 | -10 | - |
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5D | 100, (50xN) | 1 | Body | All | -- | 300 | 1000 | 50 | 10 | 3~113 | 5D: 25 2D: 26 |
-- | - |
| |||||||||||||
2C | 1140 | 4 | Body | All | ODB | 0 | 100 | 50 | 19 | 14 | 8 | -5 | - |
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j.C | 1000 | 4 | Head | All | O | 0 | 100 | 900 | 21 | 15 | 7 | -- | - |
j.D | 100 (50xN) | 1 | Head | All | -- | 300 | 1000 | 50 | 10 | 3~113 | 32 | -- | - |
|
Items
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MF-06 Brahman | 600 | 3 | Projectile | All | -- | 0 | 100 | 50 | 21 after landing | -- | -- | -- | - |
Dr. Salt NEO | +20 SP, cure Ailments | -- | -- | Unblockable | -- | -- | -- | -- | 17 after landing | 274 | -- | -- | - |
Dry Ice | 200 | 3 | Projectile | All | -- | 0 | 500 | 50 | 1f after being thrown | 270 | -- | -- | - |
freeze lasts for 173f | |||||||||||||
Smart Bomb | 2000 | 4 | Projectile | AUB | -- | 400 | 100 | 50 | 189 | 11 | -- | -- | - |
Oil Drum | 300, 150 x8 | 3 | Projectile | All | -- | 500 | 100 | 50 | 1 after visible | 94 [(8) 4 (8) 4]x4 | -- | -- | - |
Vanish Ball | -- | -- | -- | - | -- | -- | -- | -- | 21 after landing | - | -- | -- | - |
Firecracker | 900 | 3 | Projectile | All | -- | 0 | 100 | 50 | 1 after visible | -- | -- | -- | - |
Ball Lightning | 430, 215x2 | 3 | Projectile | All | -- | 0 | 100 | 50 | 31 after landing | 6, 6, 6 | -- | -- | - |
Muscle Drink | +1000 HP, Rage | -- | -- | Unblockable | -- | -- | -- | -- | 17 after landing | 274 | -- | -- | - |
Pinwheel | 200, 100xN | 2 | Projectile | All | -- | 0 | 100 | 50 | 1 | - | -- | -- | - |
Heavy Armor Agni | 600, 300 | 3 | Projectile | All | -- | 0 | 100 | 50 | 50 after landing | -- | -- | -- | - |
Mystery Food X | Fear, Silence | -- | -- | Unblockable | -- | -- | -- | -- | 15 after landing | 186 | -- | -- | - |
Amagiya Buckets | 340xN | 3 | Projectile | All | -- | 0 | 100 | 50 | - | -- | -- | -- | - |
Diausu | 350 | 3 | Projectile | All | -- | 0 | 100 | 50 | 27 after landing | 23(26)23(26)43(26)23(26)23(26)42(26)23(26)23 | -- | -- | - |
omex is too lazy to translate exact names until eng release ww | |||||||||||||
Bike Key | 900x2 | 5 | Projectile | All | -- | 300 | 300 | 50 | 27 after landing | 16 | -- | -- | - |
once it goes offscreen it reappears 31f after omex is too lazy to translate exact names until eng release ww | |||||||||||||
Balnana | 600 | 3 | Projectile | Low | -- | 0 | 100 | 50 | 27 after landing | 33 | -- | -- | - |
omex is too lazy to translate exact names until eng release ww | |||||||||||||
Pretty B | 160, 80x9 | 2 | Projectile | All | -- | 300 | 300 | 50 | 27 after landing | 16f after landing | -- | -- | - |
omex is too lazy to translate exact names until eng release ww |
Throws
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 1100 | 4 | Throw | All | O | 0 | 1000, 100 | 50 | 5 | 3 | 25 | -- | - |
Air Throw | 750, 375, 375 | 2x3 | Throw | All | O | 0 | 1200, 100 | 50 | 4 | 3 | 19 | -- | - |
Furious Action
Teddie Decoy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
BD (Catch) | -- | -- | -- | -- | -- | -- | -- | -- | - | Catch 1-13 | 43 | -- | - | ||
Attack | 90 | 4 | Projectile | All | -- | 300 | 100 | 50 | 9 | 15 | 77 | -65 | - | ||
Fatal Recovery lazy unspecific translation: special hitstop rules. afaik 6f hitstop is applied to opponent if they trigger the counter, and 12f hitstop is applied to teddie only if he catches a projectile. |
Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bearscrew | |||||||||||||||
236A | 230,115x7 | 3 | Head | All | SO | 200 | 100 | 50 | 8 | 16 | 8+15 Landing | -4 | - | ||
j.236A | 310, 155x7 | 3 | Head | All | SO | 0 | 100 | 50 | 10 | 17 | Until landing + 13 | -- | - | ||
236B | 250, 125x8 | 4 | Head | All | SO | 0 | 100 | 500 | 22 | 20 | 8+12 landing | -8 | - | ||
j.236B | 330, 165x7 | 3 | Head | All | SO | 0 | 100 | 500 | 18 | 19 | 17 after landing | -- | - | ||
236AB | 180, 90x5 | 4 | Head | All | SO | 500 | 300 | 50 | 18 | 20 | 14+12 after landing | +2 | - | ||
j.236AB | 200, 100x7 | 3 | Head | All | SO | 500 | 300 | 50 | 18 | 22 | 13 after landing | -- | - | ||
Fatal Recovery | |||||||||||||||
Puppeteddie | |||||||||||||||
214A air OK | 700 | 4 | Head | All | SO | 300 | 100 | 50 | 18 | 9 | 11+10 (until landing+10) | -13 | - | ||
214B air OK | 900 | 4 | Head | All | SO | 300 | 100 | 50 | 28 | 10 | 13/until landing+10 | -16 | - | ||
214AB air OK | 1000 | 4 | Head | All | - | 300 | 100 | 50 | 28 | 9 | 13+10 landing recovery | -16 | - | ||
214A/j.214A Fatal Counter | |||||||||||||||
Teddievision | |||||||||||||||
236C | 800 | 3 | Projectile | All | SO | 100 | 100 | 50 | 15 | 15 | 45 total | -10 | - | ||
236D | 800 | 3 | Projectile | All | SO | 100 | 100 | 50 | 15 | 15 | 60 total | -25 | - | ||
236CD | 800 | 3 | Projectile | All | SO | 100 | 100 | 50 | 24 | 15 | 48 total | -4 | - | ||
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Teddie Warp | |||||||||||||||
236C with TV deployed | -- | -- | -- | -- | -- | -- | -- | -- | - | -- | 38 | -- | - | ||
236D with TV deployed | -- | -- | -- | -- | -- | -- | -- | -- | - | -- | 44 | -- | - | ||
236CD with TV deployed | -- | -- | -- | -- | -- | -- | -- | -- | - | -- | 33 | -- | - | ||
236C/D as TV disappears | -- | -- | -- | -- | -- | -- | -- | -- | - | -- | 26 | -- | - | ||
C ver - from 23f can guard, double jump, jump attack, air backdash, air skill cancel possible. CH during animation. D ver - from 23f can guard, roll, hop, jump, ground attack and skill attack cancel. CH during animation. CD ver - from 16f can guard, double jump, air backdash, jump attack and jump skill cancel. CH during animation. | |||||||||||||||
2D Teddie | |||||||||||||||
22A | -- | -- | -- | -- | - | -- | -- | -- | - | -- | 31 total | -- | - | ||
22B | -- | -- | -- | -- | - | -- | -- | -- | - | -- | 41-110 total | -- | - | ||
22AB | -- | -- | -- | -- | - | -- | -- | -- | - | -- | 22-141 total | -- | - | ||
|
SP Skill Attacks
Tomahawk | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
236236C | 700, 1500 | 4 | Projectile | All | O | 100 | 100, 500 | 50 | 7+6 | -- | 48 total | -11 | - | ||
j.236236C | 1000, 1500 | 4 | Projectile | All | O | 100 | 100, 500 | 50 | 7+5 | -- | 27 total | -- | - | ||
236236D | 1000,1500 | 4 | Projectile | All | O | 100 | 100, 500 | 50 | 7+2 | - | 48 total | -- | - | ||
j.236236D | 1000, 1500 | 4 | Projectile | All | O | 100 | 100, 500 | 50 | 7+2 | -- | 27 Total | -- | - | ||
236236CD | [5,1200]x2 | 4 | Projectile | All | O | 100 | 100, 500 | 50 | 7+9 | - | 48 total | -14 | - | ||
j.236236CD | [800,1200]x2 | 4 | Projectile | All | O | 100 | 100, 500 | 50 | 7+1 | -- | 27 Total | -- | - | ||
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Mystery Teddie SP | |||||||||||||||
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
236236A/B (air ok) | - | - | - | - | - | - | - | - | 5+? | -- | Total 37 (54 in air) | - | - | ||
236236AB (air ok) | - | - | - | - | - | - | - | - | 5+? | -- | Total 42 (55 in air) | - | - | ||
|
Awakened SP Skill Attacks
Nihil Hand | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
214214A | 400 | 5 | Body | All | -- | 0 | 0 | 50 | 4+7 | 4 | 75 | -35 | - | ||
214214B | 800 | 5 | Body | All | -- | 0 | 0 | 50 | 4+7 | 4 | 75 | -35 | - | ||
214214AB | 1200 | 5 | Body | All | -- | 0 | 0 | 50 | 4+7 | 4 | 75 | -35 | - | ||
214214A/B Followup | 2800 [4000] | 5 | Projectile | All | -- | 0 | 900 | 50 | 2+6 | 3 | 122 | -35 | - | ||
invuln type still needs to be translated [ ] numbers are for clean hit scenarios when the opponent is hit in the first 1-3 frames in the (!) hitbox area. (could have mistranslated on the ! part) | |||||||||||||||
Circus Bear | |||||||||||||||
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
214214C | 3600 | 5 | Body | Unblockable | -- | 0 | 100 | 50 | 6+81 | until end of screen | 11 | -- | - | ||
214214D | 3000 | 5 | Body | Unblockable | -- | 0 | 100 | 50 | 6+52 | until end of screen | 11 | -- | - | ||
214214CD | 3600+3000 | 5 | Body | Unblockable | -- | 0 | 1000 | 50 | 6+81 | until end of screen | 11 | -- | - |
Instant Kill
Kamui Kablooey | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
222CD | K.O. | 5 | Body | All | -- | 0 | 100 | 50 | 5+48 | 1 | 46 | -22 | - |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A | 2A, 5AA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AA | 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AAA | - | - | - | - | - | Jump[-], Special |
Shadow 5AA | Shadow 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
Shadow 5AAA | - | - | - | - | - | Special |
2A | 5A on 2nd hit, 2A three times[+] | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5B[2] | - | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], AoA, Dash |
2B[2] | - | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5C[2] | - | 5B, 2B | 2C | 5D, 2D | AoA | Dash |
2C | - | - | - | j.D | AoA | - |
5D | - | - | - | - | - | - |
All-out Attack | - | - | - | - | - | - |
Sweep | - | - | - | - | - | - |
A | B | C | D | Air AoA | Cancels | |
---|---|---|---|---|---|---|
j.A | - | j.B | j.C, j.2C | j.D, j.2D | Air AoA | Jump, Special |
j.B | j.A | - | j.C, j.2C | j.D, j.2D | Air AoA | Jump, Special |
j.C | - | - | - | j.D, j.2D | - | - |
j.2C | - | - | - | j.D, j.2D | - | - |
j.D | - | - | - | - | - | - |
- 5A and 2A can only cancel into each other once per string.
- For example, 2A > 5A will work, but 5A > 2A > 5A will not.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- For example, 5B > 2B > 5B does not work, but 5B > 2B > 5C > 5B does work.
- Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data