Template:FrameDataHeader-BBCF: Difference between revisions

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P* - Projectile that is independent of the character. Durability level will be in parenthesis. If no level noted, then it is Level 1.&#13;
P* - Projectile that is independent of the character. Durability level will be in parenthesis. If no level noted, then it is Level 1.&#13;
T - Throw">Attribute</span>]]
T - Throw">Attribute</span>]]
! [[BBCF/Attack Attributes#Attack Attributes|<span style="cursor:help" title="Attribute and Hitbox Invulnerability information.
All - completely invincible&#13;
H - head invul&#13;
B - body invul&#13;
F - foot invul&#13;
P - projectile invul&#13;
T - throw invul&#13;
C - catch-counter&#13;
GP - guard point&#13;
Ar - super armor">Invul</span>]]

Revision as of 02:38, 26 October 2016

! height="25px" |Damage ! Cancel ! Guard ! Startup ! Active ! Recovery ! Frame Adv ! Attribute