Params:
chara (OPTIONAL) = defines the character the move card is for. If left blank, uses the current character page. input = a comma separated list of the inputs used for a move and its versions as they appear in cargo versioned (OPTIONAL) = override name column visibility to on. used when a move has multiple versions but only 1 input. condition (OPTIONAL) = a back slash separated list of additional specifier texts behind the move's input. Such as "Air OK" type (OPTIONAL) = uses the cargo "type" field to help specify a desired move when multiple moves overlap inputs. description = a text description of the move
This is a test page for practicing move card generation
Examples
1 inputs 1 versions
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
45 | All | 5 | 2 | 13 | +1 | none |
Add a description to this move using the "|description=" field
Describe what the move is used for. Maybe mention some positive traits or downsides that are important.
- Bullet point of supplemental data
1 inputs 1 versions + MP
Damage | Guard | Startup | Active | Recovery | On-Block | MP Cost | Invuln |
---|---|---|---|---|---|---|---|
45 | All | 5 | 2 | 13 | +1 | - | none |
Add a description to this move using the "|description=" field
Describe what the move is used for. Maybe mention some positive traits or downsides that are important.
- Bullet point of supplemental data
2 inputs 1 version
Name | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
Caracole | 198 | All | 15 | 2,2(15)15(1)18 | +2 | none |
Add a description to this move using the "|description=" field
Describe what the move is used for. Maybe mention some positive traits or downsides that are important.
- Bullet point of supplemental data
2 inputs 1 version + MP
Name | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
Caracole | 198 | All | 15 | 2,2(15)15(1)18 | +2 | none |
Add a description to this move using the "|description=" field
Describe what the move is used for. Maybe mention some positive traits or downsides that are important.
- Bullet point of supplemental data
2 inputs 2 versions
Name | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
Kunai Throw | 30x3 | All | 15 | Until collision | 36 | -16 | none |
Kunai Throw (Air) | 50x3 | All | 15 | Until collision | Until landing+15 | - | none |
We don't have an image for this but it was the first move I saw to use as an example for this page, lol
2 inputs 2 versions + MP
Name | Damage | Guard | Startup | Active | Recovery | On-Block | MP Cost | Invuln |
---|---|---|---|---|---|---|---|---|
Fire Art: Fireball | 116 | All | 21 | 29 | 15 | -2 | 40 | none |
Nin-Bound Fire Art: Fireball | 161 | All | 52 [42] | 24 | 19 | +4 | 35 | none |
We don't have an image for this but it was the first move I saw to use as an example for this page, lol
Test
5M Is a projectile property attack
The above documentation is transcluded from Template:DNFD Move Card/doc. (edit | history)