Template:DNFD Move Card/doc

Template page
Automatically creates a query for cargo based on the current character page when given an input.

Params:

  chara     (OPTIONAL) = defines the character the move card is for. If left blank, uses the current character page.
  input                = a comma separated list of the inputs used for a move and its versions as they appear in cargo
  versioned (OPTIONAL) = override name column visibility to on. used when a move has multiple versions but only 1 input.
  condition (OPTIONAL) = Add additional specifier text behind the move's input. Such as "Air OK"
  type      (OPTIONAL) = uses the cargo "type" field to help specify a desired move when multiple moves overlap inputs. 
  description          = a text description of the move

This is a test page for practicing move card generation

Examples

1 inputs 1 versions

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln
45 All 5 2 13 +1 none

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Proration On-Hit Guard Damage MP Gain Level
65% +1 20 1 1
No results

1 inputs 1 versions + MP

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln MP CostThe total Mana cost for using this move.
45 All 5 2 13 +1 none -

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Proration On-Hit Guard Damage MP Gain Level
65% +1 20 1 1
No results

2 inputs 1 version

No results
Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

No results

No results

2 inputs 1 version + MP

2 inputs 2 versions

2 inputs 2 versions + MP

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.