Template:FrameData-BBCF: Difference between revisions

Template page
(Created page with "! {{#if:{{{description|}}}|rowspan="2"{{!}}|}}{{{version|}}}<div><small>{{#if:{{{subtitle|}}}|{{{subtitle|}}}</small></div>}} | height="25px"| {{#if:{{{damage|}}}|{{{damage|}}...")
 
(Testing adding onODR data to the main header)
 
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! {{#if:{{{description|}}}|rowspan="2"{{!}}|}}{{{version|}}}<div><small>{{#if:{{{subtitle|}}}|{{{subtitle|}}}</small></div>}}
<tr>
| height="25px"| {{#if:{{{damage|}}}|{{{damage|}}}|-}}
{{#if:{{{name|}}}|<th>{{{name|-}}} </th>}}
| {{#if:{{{cancel|}}}|<span title="What this attack can cancel into. Any other cases will be listed in its respective notes.&#13;
<td> {{{damage|-}}} </td>
C - self cancellable&#13;
<td> {{{guard|-}}} </td>
S - special/distortion cancellable&#13;
<td> {{{startup|-}}} </td>
J - jump cancellable&#13;
<td> {{{active|-}}} </td>
R - rapid cancellable&#13;
<td> {{{recovery|-}}} </td>
Da - dash cancellable&#13;
<td> {{{onBlock|-}}} </td>
(X) - X cancellable on hit only">{{{cancel|}}}</span>|-}}
<td> {{{onODR|-}}} </td>
| {{#if:{{{p1|}}}|{{{p1|}}}|-}}
<td> {{{attribute|-}}} </td>
| {{#if:{{{p2|}}}|<span title="(once) - proration is only applied once for all the hits in this attack instead of per hit&#13;">{{{p2|}}}</span>|-}}
<td> {{{invuln|-}}} </td>
| {{#if:{{{starter|}}}|<span title="Combo time modifier when used as the starting hit of a combo.&#13;
</tr>
L - Long (best)&#13;
N - Normal&#13;
S - Short&#13;
VS - Very Short (worst)&#13;
See the Damage/Combo section of the wiki for more details">{{{starter|}}}</span>|-}}
| {{#if:{{{smp|}}}|<span title="Additional combo time modifier when used twice or more in the same combo. Attacks that count as the same attack will have the same letter.">{{{smp|}}}</span>|-}}
| {{#if:{{{guard|}}}|<span title="How this attack can be guarded.&#13;
H - High&#13;
L - Low&#13;
A - Air Normal Block&#13;
B - Barrier Block&#13;
T - Throw. Throw range is listed in parentheses&#13;
All strikes can be air Barrier Blocked unless otherwise stated">{{{guard|}}}</span>|-}}
| {{#if:{{{level|}}}|{{{level|}}}|-}}
| {{#if:{{{attribute|}}}|<span title="Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.&#13;
H - Head&#13;
B - Body&#13;
F - Foot&#13;
P - Projectile that still counts as part of the character. Durability level will be in parenthesis. If no level noted, then it is Level 1.&#13;
P* - Projectile that is independent of the character. Durability level will be in parenthesis. If no level noted, then it is Level 1.&#13;
T - Throw">{{{attribute|}}}</span>|-}}
| {{#if:{{{startup|}}}|{{{startup|}}}|-}}
| {{#if:{{{active|}}}|{{{active|}}}|-}}
| {{#if:{{{recovery|}}}|{{{recovery|}}}|-}}
| {{#if:{{{frameAdv|}}}|{{{frameAdv|}}}|-}}
| {{#if:{{{invul|}}}|<span title="Attribute and Hitbox Invulnerability information.">{{{invul|}}}</span>|-}}
| {{#if:{{{hitbox|}}}|[{{{hitbox|}}} Click!]|-}}
|-
{{#if:{{{description|}}}|
{{!}} colspan="16" style="text-align: left; vertical-align:top;" {{!}}  
<div>
{{{description|}}}
</div>
{{!}}- }}

Latest revision as of 16:24, 1 December 2023

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