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{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! Version }}
! Damage
! Damage
! [[BBTag/Defense#Blocking|<span style="cursor:help" title="How this attack can be guarded. Throws have their throw range listed instead.">Guard</span>]]
! [[BBTag/Defense#Blocking|{{Tt|Guard|How this attack can be guarded. Throws have their throw range listed instead.}}]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows how many frame that the corresponding move needs to go through in order to reach its active frames.">Startup</span>]]
! [[Notation#Frame Data Related Terms|{{Tt|Startup|Shows how many frame that the corresponding move needs to go through in order to reach its active frames.}}]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.">Active</span>]]
! [[Notation#Frame Data Related Terms|{{Tt|Active|Shows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.}}]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.>Recovery</span>]]
! [[Notation#Frame Data Related Terms|{{Tt|Recovery|Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.}}]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent.">Frame Adv.</span>]]
! [[Notation#Frame Data Related Terms|{{Tt|Frame Adv.|The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent.}}]]
! Invul
![[BBTag/Attack Attributes#Attributes|{{Tt|Attributes|Attributes this attack possesses. Some attacks are invincible to attacks of certain attributes.}}]]
! [[BBTag/Attack Attributes#Attribute_Invincibility|{{Tt|Inv.|The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.}}]]

Latest revision as of 07:42, 6 March 2021