Difference between revisions of "Template:FrameDataHeader-DBFZ"

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! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.">Recovery</span>]]
 
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.">Recovery</span>]]
 
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.">Frame Adv.</span>]]
 
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.">Frame Adv.</span>]]
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! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="When blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. For independent objects, like projectiles and Z Assist attacks, the amount of hitstop is listed. X+Y where X is blockstun and Y is hitstop.">Blockstun</span>]]
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! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="When a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun.">Hitstun</span>]]
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! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="When hitting an airborne opponent, how long they can't air tech. For independent objects, like projectiles and Z Assist attacks, the amount of hitstop is listed. X+Y where X is untechable time and Y is hitstop.">Untech</span>]]
 
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to.">Invul</span>]]
 
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to.">Invul</span>]]
 
! Hitbox
 
! Hitbox

Revision as of 02:38, 13 February 2018

! Version ! height="25px" |Damage ! Level !Attribute ! Guard ! Startup ! Active ! Recovery ! Frame Adv. ! Blockstun ! Hitstun ! Untech ! Invul ! Hitbox