Template:FrameDataHeader-P4AU2: Difference between revisions

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! height="25px" |Damage
! height="25px" |Damage
! [[P4AU2/Attack Attributes#Attack Level|<span style="cursor:help" title="Attack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.">Level</span>]]
! [[P4AU2/Attack Attributes#Attack Level|<span style="cursor:help" title="Attack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.">Level</span>]]
![[Attack Attributes (P4AU2)#Attributes|<span style="cursor:help" title="Attributes this attack possesses. Some attacks are invincible to attacks of certain attributes.">Attribute</span>]]
![[P4AU2/Attack Attributes#Attributes|<span style="cursor:help" title="Attributes this attack possesses. Some attacks are invincible to attacks of certain attributes.">Attribute</span>]]
! <span style="cursor:help" title="H = Guard High, &#10;L = Guard Low, &#10;A = Air Guard">Guard</span>
! <span style="cursor:help" title="H = Guard High, &#10;L = Guard Low, &#10;A = Air Guard">Guard</span>
! <span style="cursor:help" title="C = Cancels into other normals. &#10;Sp = Cancels into specials and supers. &#10;S = Cancels into supers, but not specials. &#10;J = Cancels into Jump. &#10;D = Cancels into Dash. &#10;O = Cancels into One More! Cancel/One More! Burst. &#10;(X) = Listed Cancel only works on Hit, not Block. &#10;* = Check description for special circumstances.">Cancel</span>
! <span style="cursor:help" title="C = Cancels into other normals. &#10;Sp = Cancels into specials and supers. &#10;S = Cancels into supers, but not specials. &#10;J = Cancels into Jump. &#10;D = Cancels into Dash. &#10;O = Cancels into One More! Cancel/One More! Burst. &#10;(X) = Listed Cancel only works on Hit, not Block. &#10;* = Check description for special circumstances.">Cancel</span>

Revision as of 22:56, 26 May 2015

! height="25px" |Damage ! Level !Attribute ! Guard ! Cancel ! P1 ! P2 ! SMP ! Startup ! Active ! Recovery ! Frame Adv. ! Invul