Template:MoveData

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{{{name}}}

Usage[edit]

MoveData is used in conjunction with AttackData or FrameData templates to make the character pages

List of Parameters and Usage
  • name: Name of the attack
  • input: the input for the attack
  • image: the image you want to use
  • caption: the caption you want under the image
  • imageSize: size of the image. Format is 175x250px = 175 pixel width and 250 pixel height. 175x250px is default if no value entered.
  • you can have up to 10 images/captions/sizes this way with the variables image2 - image10 and caption2 - caption10
  • textonly: set this to "yes" to make a MoveData template without frame data tables, see example below
  • data: this is where the data template goes (like Template:AttackData-BBCSE or Template:AttackData-GGACR)
    • version: Attack Data templates have a version variable that are useful for attacks that have different versions, such as air and ground versions of the same attack. See the second example below.
    • header: Attack Data templates can opt to not show the header. This is useful for having multiple rows of data. See the second and third examples below for an example of each case.

Examples[edit]

j.B
P4Arena Aigis jB.png
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
- - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Move Name
move input
P4Arena Aigis j236A.png
pew pew
P4Arena Aigis 214A.png
boom boom
P4Arena Aigis 214A.png
boom boom3
P4Arena Aigis 214A.png
boom boom4
P4Arena Aigis 214A.png
boom boom5
P4Arena Aigis 214A.png
boom boom6
Version Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
Ground - - - - - - - - - -
Air - - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Move Name
move input
P4Arena Chie Rampage.png
kick kick kick
P4Arena Chie DragonKick.png
dragon kick
Version Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
Ground - - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Version Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
Air - - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.B
P4Arena Aigis jB.png
Text without a table