Template:MoveDataHeader-GG2: Difference between revisions

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{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! Version }}
! {{Tt|Damage| Damage values here are to Servants. Masters take %50 damage in normal conditions.}}  
! {{Tt|Damage| Damage values here are to Masters. Servants take roughly 200% damage in normal conditions.}}  
! {{Tt|Attack Level|This determines Guard Break damage and {{keyword|blockstun|}}.}}
! {{Tt|Attack Level|This determines Guard Break damage and {{keyword|blockstun|}}.}}
! {{keyword|OTG}}
! {{keyword|OTG}}

Revision as of 13:07, 29 September 2022

! Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. ! Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. ! OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." ! KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) ! MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. ! Step CancelStep Cancel; Moves can Sidestep Cancel, Front/Backstep Cancel, or Both. Jump Cancel will also be mentioned here due to how many moves overlap.