Template:StrengthsAndWeaknesses: Difference between revisions

Template page
mNo edit summary
mNo edit summary
Line 3: Line 3:
<tr><td style="padding: 12px 0px 12px 0px;" colspan="2">
<tr><td style="padding: 12px 0px 12px 0px;" colspan="2">
{{{intro|[ Info Needed ]}}}</td></tr>
{{{intro|[ Info Needed ]}}}</td></tr>
<tr><td style="background-color: #258034; color:white; width: 50%; font-size: 1.05rem;">'''Pros'''</td><td style="background-color: #a60000; color:white; width: 50%; font-size: 1.05rem;">'''Cons'''</td></tr>
<tr>
<tr><td style="width: 50%; text-align: left; padding: 4px 12px 4px 16px; border-right: 1px solid black;" valign="top">{{{pros|[ Info Needed ]}}}</td><td style="width: 50%; text-align: left; padding: 4px 12px 4px 16px;" valign="top">
  <td style="background-color: #258034; color:white; width: 50%; font-size: 1.05rem;">'''Pros'''</td>
{{{cons|[ Info Needed ]}}}</td></tr>
  <td style="background-color: #a60000; color:white; width: 50%; font-size: 1.05rem;">'''Cons'''</td>
</tr>
<tr>
  <td style="width: 50%; text-align: left; padding: 4px 12px 4px 16px; border-right: 1px solid black;" valign="top">
{{{pros|[ Info Needed ]}}}</td>
  <td style="width: 50%; text-align: left; padding: 4px 12px 4px 16px;" valign="top">
{{{cons|[ Info Needed ]}}}</td>
</tr>
</table></includeonly><noinclude>{{clear}}{{doc}} [[Category:Templates]]</noinclude>
</table></includeonly><noinclude>{{clear}}{{doc}} [[Category:Templates]]</noinclude>

Revision as of 20:04, 3 July 2020

{{StrengthsAndWeaknesses
| game =
| character =
| intro = a summary of the character's playstyle in 1 sentence.
| pros = bullet point list of strengths
| cons = bullet point list of weaknesses
| tablewidth = NUMBER size. Will determine the % width of the screen that the table fills. Default: 69.
}}

Example

Empty Example

 Venom

Pros
Cons

Populated Example

 Venom makes use of his balls to apply scary, chip-damage heavy pressure to the enemy player while up close and to zone while at long range.

Pros
Cons
  • Diverse Pressure Options: Venom's balls give him a long list of neutral and offensive options to suffocate opponents with. The depth of his pressure/Okizeme From Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups. can allow a player who labs to deploy a myriad of varied and strong setups.
  • Your Meter or Your Life: Venom's offense is projectile based which forces opponents to eat large amounts of chip damage, or spend a lot of tension on FD. With meter to spend on Dark AngelGGAC Venom 214236S.pngGuardAllStartup7+18Recovery10Advantage- and Stinger Aim FRC, there are situations where the opponent must respect him.
  • Pokes And Neutral Game: 2S, f.S, and Stinger AimGGAC Venom 46S.pngGuardAllStartup13RecoveryTotal 37Advantage+2 are moves with few rivals in terms of meterless space control. Furthermore, all of his neutral options become much better when he has balls to pair them with.
  • Guard Bar Raiser: Moves like c.S, Carcass RaidGGAC Venom 28S.pngGuardAllStartup16RecoveryTotal 34Advantage+8, and Stinger Aim FRC allow Venom to stick to the opponent and raise their guard bar quickly and consistently.
  • Menacing From The Air: Venom's air normals are great. Rising j.P catches many air approaches, j.K is active for ages, and his gatling options are flexible. His dive kickGGAC Venom j236S.pngGuardHigh/AirStartup18Recovery6 after landingAdvantage+7, air ball setGGAC Venom j214X.pngGuardStartup9Recovery26Advantage-, and teleportGGAC Venom 623K.pngGuardStartup15Recovery2Advantage- open up lots of ways to change Venom’s trajectory, timing, and location, making him hard to pin down and anti-air.
  • Secret Grappler: Between his plus-on-block projectiles, strong tick throw normals, charge move feints, and his incredibly strong throw OS, Venom has a lot of ways to threaten with his best-in-class throw
  • Poor Reward: Venom generally needs some combination of a guard bar, corner positioning, ball setups, and meter to deal damage comparable to many other members of the cast. Of particular note, his f.S frequently offers as little as a ball set for reward.
  • Deterrence Issues: Due to issues with his 6P, paired with his aforementioned reward issues, Venom can struggle to stop opponents from gambling on otherwise moderate or even high-risk options.
  • Limited Defense: Venom is the only character in the game without a reversal. He will be forced to hold pressure that other characters can contest.
  • FD Counterplay: Faultless Defense This keyword does not have an entry in the Glossary poses more of a hurdle to Venom than most of the cast. FD Strips the chip damage component from his game plan, disrupts his access to his very important c.S, and exacerbates his pre-existing hunger for meter.
  • Susceptible to Counter Hits: Most of Venom's specials leave him in counter hit state for extended periods of time. This opens up additional punish options for his opponents, and leads to stray hits hurting more than they should.